background preloader

The mobile platform for pro game developers

The mobile platform for pro game developers
Related:  Game Engines & SDK

Allegro - Introduction - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia programming. They handle common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like. According to the Oxford Companion to Music, Allegro is the Italian for «quick, lively, bright». Allegro 5 is the latest major revision of the library, designed to take advantage of modern hardware (e.g. hardware acceleration using 3D cards) and operating systems. Allegro 5.0 supports the following platforms: Unix/LinuxWindows (MSVC, MinGW)MacOS XiPhone Allegro 5.1 also adds support for: Android You can see the functionality Allegro provides by browsing the online reference manual. Allegro 4.4 supports the following platforms: The older Allegro 4.2 branch additionally supports:

Novashell Game Creation System What is Novashell? Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using path finding, dialog, persistent dynamically sized maps with construction/deconstruction, save anywhere, and especially features that adventure and RPG type games would use. It's also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play. The worlds/games/mods it makes can be played under Windows, OS X, and Linux without changes. Can create stand-alone games for Win and Mac, from either platform! Or, just use Novashell's powerful map editor and the XML export option to use with your favorite game engine. Open source under a zlib/libpng license. >>Feature list Screenshots Screenshots from the included example games: Note: This project is in beta but the changes from here on out are expected to be minor. You a programmer?

M.U.G.E.N | elecbyte.com About M.U.G.E.N™ M.U.G.E.N is a 2D fighting game engine that is enables you to create commercial-quality fighting games. Almost everything can be customized, from individual characters to stages, as well as the look and feel of the game. Downloads Using M.U.G.E.N After downloading M.U.G.E.N, unzip it into a new folder and double-click mugen.exe to run. The majority of content created for M.U.G.E.N tends to be distributed as individual characters, stages or motifs. M.U.G.E.N is designed to be used by people with little or no programming experience, but with some artistic talent and patience to learn. Here's a sampling of features you can find in M.U.G.E.N: Customizable title screen, character select screen, life and bars, game sound effects, fonts and more.Characters can have any number of sounds and sprites of any size limited by your computer's memory.Choose from multiple resolutions, ranging from 320x240 up to full HD at 1920x1080.Cutscenes, intros and endings. Game Engine Third-Party Tools

gameplay - free 3D game engine UDK - Unreal Development Kit - Epic Games ShiVa 3D | Clickzone Toolkits >> 3D Toolkits generell >> ShiVa 3D Hersteller: Was kann man damit machen? Wie wird entwickelt? Die Engine kann sowohl mit Direct X als auch Open GL betrieben werden. Preise Shiva Editionen: ShiVa Editor PLE – Kostenlos Shiva Editor Educational – Nach Absprache ShiVa Editor Basic – 169 Euro Shiva Editor Advanced – 499 Euro ShiVa Server: ShiVa Server – 169 ShiVa Server Advanced – 499 Euro Training: Starter Training – 3000 Euro Master Class – 350 Euro Gold Member/ Assistance – 5400 Euro Advanced Training – 10000 Euro Versionen Eine genaue Auflistung der Unterschiede zwischen den Versionen findet ihr hier: ShiVa Editor PLE – Kann alles. Shiva Editor Educational – Nach Absprache. ShiVa Editor Basic – Sowas wie eine Indie Version. Shiva Editor Advanced – Das ist die Version die alles kann. ShiVa Server und ShiVa Server Advanced fügen ShiVa noch Online Funktionalität hinzu. Exportformate: Geschichte

Torque 2D | Products | GarageGames.com Torque 2D is an extremely powerful, flexible, and fast open source engine dedicated to 2D game development. The MIT licensed version of Torque 2D is now available on GitHub. Cross Platform Development at Its Best Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. Graphics Torque 2D's powerful rendering is perfectly suited to achieving a great looking artistic style. Behaviors Torque 2D allows users to share snippets of code easily using behaviors and modules. Scripting Torquescript is a fast and easy to use C++ like scripting language that ties all of the various elements of a project together. Object-oriented programming Transparent interconnection with external C++ objects Built-in fast 2D math (vectors, matrices, and quaternions with all corresponding functions) Well-documented standard library (hundreds of functions out-of-the box) Physics Torque 2D uses Box2D as its physics system. Sound Older Versions

Spring RTS | deutsche Fanseite - Startseite Willkommen auf der ersten deutschen, bzw. deutschsprachigen Fanseite zu "Spring"! Neue Version Version von "Zero-K 0.8.0" (ehemals Complete Annihilation) freigegeben. Weitere Informationen und Download gibt's hier! Ein neues "Community Forum" für Gamer wurde eröffnet. --> SpringRTS Community Forum Neuer "Bug Fix" der Spring Engine (0.82.7.1) herausgegeben: Download: Changelog Neuer "Bug Fix" der Spring Engine (0.82.7) herausgegeben: Erste stabile Version von "Zero-K 0.5.1" (ehemals Complete Annihilation) freigegeben. Links: Viel Spaß! ...weitere Neuigkeiten findet ihr hier !

IndieLib - 2d Engine Rapid Game Development Ejecta - Impact A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS e·jec·ta, noun – debris that is ejected during the formation of an impact crater Ejecta is like a Browser without the Browser. It's specially crafted for Games and Animations. It has no DIVs, no Tables, no Forms – only Canvas and Audio elements. JavaScript code is executed directly by a JavaScript VM (JavaScriptCore), the HTML5 Canvas 2D and WebGL API is implemented in native code with OpenGL, Audio is implemented with OpenAL. Many HTML5 Games run out of the box, or with minimal modifications – with better performance, better sound support, Game Center integration and more. Perfect With Impact, Plays Nice With Others While Ejecta works nicely with straight forward Canvas animations, it grew out of a project to make the Impact Game Engine work natively on the iPhone. Older Ejecta versions (then called iOSImpact) implemented a lot of hacks and shortcuts to make it work. App Store Compatible Device Support Download

Develop Cross Platform Mobile Apps and Games BasicBuild your games or apps in record time and start monetizing with in-app purchases or ads.BUY $16/monthProPro adds advanced graphics, all Corona Plugins, analytics and much more.BUY $49/monthEnterpriseCall any native library (C++/Objective-C/Java) from your Corona app and do offline builds.CONTACT US Download Corona and you are automatically a Corona SDK Starter. You can build and publish your apps for free.Upgrade to Basic, Pro or Enterprise when you are ready for more functionality. Do you have existing apps? Read on to learn why Corona SDK is the leader for 2D apps and games… Publish to all major platforms Corona SDK allows you to publish for iOS, Android, Kindle Fire and NOOK from a single code base. We’ll take care of the heavy lifting related to device and platform fragmentation, allowing you to focus on creating exceptional mobile content. Build on industry standards

Related: