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Concept Root - Concept Art, Concept Artists from the Games and Movie Industry

Concept Root - Concept Art, Concept Artists from the Games and Movie Industry

Creative Uncut - Video Game Art Galleries Baten KaitosArt book source: Baten Kaitos Materials Collection BayonettaArt book source: The Eyes of Bayonetta BioShockArt book source: BioShock: Breaking the Mold (PDF Book) Bouncer, TheArt book source: The Bouncer Visual Arts Collection Bravely DefaultBravely Default Design Works The Art of Bravely 2010-2013, Bravely Default Art Album CatherineCatherine Visual & Scenario Collection ♀VENUS☆MODE♂ Children of ManaArt book source: Secret of Mana 4 & Children of Mana Development Art Dawn of ManaArt book source: Children of Mana & Dawn of Mana Art Book DrakengardArt book source: Drag-On Dragoon: The Materials Drakengard 2Art book source: Drag-On Dragoon 2: Memory of Blood Final Fantasy VIArt book source: The Sky - The Art of Final Fantasy, Super Famicom Final Fantasy VI Guide Final Fantasy VIIIArt book source: V-Jump Final Fantasy VIII Visual Guide, Final Fantasy 25th Memorial Ultimania vol. 3 FolkloreArt book source: The World of Folklore (press kit) Halo 4Awakening: The Art of Halo 4

Character Designs - An Artist's Resource Reference theconceptartblog.com Project Anarchy - Havok's new FREE Mobile Development Engine Hey Guys, I know it has been a while since I have posted, life has gotten the best of me the past few months. As some of you may already know I left Terminal Reality/Infernal Engine about 2 months ago for an exciting new opportunity I could not pass up. I have always loved trying to help out to the development community in anyway possible so when Havok approached with a new product that would do just that I knew it was a perfect fit. Today that product has been announced... Of course the announcement comes just in time for GDC, so we have a large showroom booth showcasing demos, small games, and tech talks using this awesome product. I will also be helping on leading the online community when it comes up, however in the mean time I will try to get to any questions answered that may come up, but please keep in mind GDC is a crazy time Press Release: Sign up for updates:

Dota 2 – Unreleased Heroes Preview » Cyborgmatt's Blog Here’s a little tease before tonight’s tomorrow’s patch, a video of some of the unreleased heroes` abilities being used in game and some unreleased concept art as well. Unreleased Heroes Preview In the world of Dota 2 we’re aware of 18 different unreleased heroes that are currently being worked on. The development of a hero is a long process and takes several weeks of art, animation, effects work, hours of dialogue writing, recording and processing and then they have to be programmed into the game. This is exactly why we see so many different heroes in development. Unreleased Heroes Preview Video Unreleased Heroes Concept Art A number of concept art images for the unreleased heroes have been leaked today, you can see the cropped/colour corrected versions below. Centaur Warchief’s Concept Art Gyrocopter’s Concept Art Magnataur’s Concept Art I wasn’t sure about this one, Magnataur has antlers in his material folder and the WIP textures look similar to this: With Mask:

101 Things you didnt know in 3DS Max... 1. The white MaxScript area in the bottom left of the screen can be used as a quick-access calculator, just type in the sum, press enter and hey presto! 2. Typing, for instance, r40 in a spinner will add 40 to its value (also works with negative values) 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 3ds Max has a pop-up message feature for when a certain file is opened. 19. 20. 21. - Back to Top -

Character Design | Artist Interviews

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