Great Buildings Online - Master Buildings List 2011.0227 30 St Mary Axe, "Swiss Re", by Norman Foster, at London, England, UK, 2000 to 2004 - "the Gherkin". 88 Wood Street, by Richard Rogers, at London, England, 1993 to 2001. A. E. G. High Tension Factory, by Peter Behrens, at Berlin, Germany, 1910. A. Top — A I B I C I D I E I F I G I H I I-J I K I L I M I N I O I P I Q I R I S I T I U I V I W I Y I Z Babson House, by Louis H. Campo Volantin Footbridge, by Santiago Calatrava, at Bilbao, Spain, 1990 to 1998. D. Eames House, by Charles Eames, at Pacific Palisades, California, 1945 to 1949. F. Galde House, vernacular, at Indonesia, house. H. I House, vernacular, at United States, 1800 to 1900. J. Kailasa Temple, by unknown, at Ellora, Maharashtra, India, 750. L'Institut du Monde Arabe, by Jean Nouvel, at Paris, France, 1987 to 1988.
Spline Doctors » Blog Archive » “The Walk” part one There are many different ways to approach a scene which contains a character walking. The first thing you need to figure out is what the scene is about. Is it a one off shot of a character walking into frame and saying a line? Is it a series of scenes of one or more characters walking and talking. I have worked on both types and many variations. Now, what about a one off shot? The last case scenario would be the shot where you are basically keying the walk from start to finish. -Andrew
Gallerie Abominate - 3d at its worst the GALLERIE ABOMINATE im afraid that for the forseeable future the gallery will not be updated so please do not send me any pictures or captions. Sorry but i dont really have the time anymore. NEW - GA FEEDBACK check out some of the responses and feednack I've had from the abominate -updated JULY 2001 >>GA BULLETIN AUGUST2001 WELCOME BACK... its been a while, but here is the new Summner GA update. Also, back by very popular demand is the Clockwork Dog movie. For Summer 2001, a total of 16 new winners. 4 Faces/Heads, just 2Character/Object, 5 Scenes but best of all 5 all new Movies and they are all total gems. >>LOST MOVIES - can you help ? New York Ghost on wall Stupid Twat (the football player) If you have either of these movies or know someone who has them on a hard drive then please send them in to me asap. FACES and HEADS yes, that all important but tricky head modelling session - I bet many of us can identify with these images (myself included).
ZBrush Hard Surface Techniques 2 In this DVD, Instructor Mike Jensen is back by popular demand to demonstrate even more hard surface techniques using ZBrush 4 R2. Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. This DVD is perfect for those who want to learn how to create hard surface character armor inside ZBrush 4 R2. About the Instructor: Mike Jensen is a character artist from the US who specializes in creating mechanical characters in zbrush. 300+ Resources to Help You Become a Photoshop Expert Adobe Photoshop is arguably the most powerful graphics and photo manipulation software on the market. You can do virtually anything with Photoshop, from fantasy image collages to complete website designs, and everything in between. Although while Photoshop is incredibly powerful, it can also be incredibly complicated, especially when trying to perform advanced functions. Below are over 300 resources to get you on your way to Photoshop mastery. There’s everything from cheat sheets to brushes to tutorials to action scripts, as well as collections of even more resources and tools. With the resources below, you should be able to do just about anything possible with Photoshop. pCheat Sheets and Reference Guides Keeping cheat sheets and reference guides at hand can speed up your design process and make you a more efficient designer. Adobe Photoshop Keyboard Shortcuts – This site offers a collection of cheat sheets for keyboard shortcuts for each version of Photoshop (as far back as Photoshop 5).
SketchUp | All IRendernXt is a the fully integrated plug-on for SketchUp rendering solution for SketchUp. nXtRender is the low cost, easy to use version with fewer features. In addition to a high quality, professional, rendering engine - AccuRender - IRender has wizard to create lights, create mirrors, create plants and create materials all of which are then stored directly in your SketchUp model. Visit our image gallery to see what users are creating with SketchUp. Blender for Architecture From Blender for Architecture Blender is quite suitable for Architecture work. Nevertheless, it still lacks a lot of features to to make it user friendly. All content on this website use Free licenses. Feel free to add new content yourself ! You can follow the news about the website at the Café. If you have found a file which shouldn't be here because of licensing or other reasons please Report it. Note : This website is designed to be used through the English interface of Mediawiki Modified special pages are not translated and translations may contain grammatical errors.
Advances in Real-Time Rendering in 3D Graphics and Games - SIGGRAPH 2010 Advances in the real-time graphics research and the ever-increasing power of mainstream GPUs and consoles continues generating an explosion of innovative algorithms suitable for fast, interactive rendering of complex and engaging virtual worlds. Every year the latest video games display a vast variety of sophisticated algorithms resulting in ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. The focus of this course lies in bridging the game development community and the state-of-the-art 3D graphics research, encouraging cross-pollination of knowledge for future games and other interactive applications. This course is the next installment in the now-established series of Siggraph courses on real-time rendering, bringing the newest and best of graphics practices and research from the game development community, and providing practical and production-proven algorithms.
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