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Vincent Joyau - Game Artist

Vincent Joyau - Game Artist

Portfolio of Simon Fuchs 3Point Studios Game Art Outsourcing Portfolio 3Point Shader 3ptools weapons vehicles Portfolio weapons beancube® - Ryan Bargiel - Environment Artist Call of Duty - Modern warfare 3 Weapons - Page 2 Dude, your weapons look fantastic in that game, especially on PC. That game catches way too much slack for how many players it has. MW2 was probably the most amazing FPS I have ever played, especially in terms of prediction. People can say what they want about MW2, but after MW3's matchmaking and prediction, I think it's easy to see that MW2 was pretty amazing to run so smooth for every player at latency far beyond anything playable on dedicated servers. I wondered about what was actually going into those weapons, though, in MW3 you've done a lot with what you had to work with. You have got to do me a favor and tell some of those friends about the deagle being all glitched when you run with it in high level sniper gear :P I really appreciate MW3, it is so mmo - vests for team buffs, radars and recon perk for ranger class type gameplay, juggernaut for the tank effect, the list is endless, the leveling the least of it all. And Specialist strike chain.

Harry's Work :: Browse Harry's Work - Multi-Disciplinary 3d artist for hire Home | Browse | About Browse Archive: Mark Sneddon - Environment Artist Environment Artist - Jeff Parrott online 3d art portfolio Art by Rens Rutkovsky Denis was here ;) 3ds max modelling techniques Hi guys,I am a new user of this forum,I want to share with this awesome community some tutorial I have created ,hope someone will find them usefull Nick Carver's Doodledump M.C.Barrett Concept Art Alexander Stepanchikov harry works | this is where i put stuff i'm working on

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