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Vincent Joyau - Game Artist

Vincent Joyau - Game Artist

Portfolio of Simon Fuchs Cameron Kerby : 3D Artist : Portfolio Cameron Kerby Copyright 2013 3Point Studios Game Art Outsourcing Portfolio 3Point Shader 3ptools weapons vehicles Portfolio weapons beancube® - Ryan Bargiel - Environment Artist Clément Melendez - Level Designer - Portfolio Role: Pre-production: I prototyped gameplay mechanics and missions for a few months, then was put in charge of the Vertical Slice level. Production: I designed the 6th level in the game, York (labelled PAX ROMANA), from beginning to end. This involved the usual: documentation, block-out, asset placement, AI scripting, scripted events, mark-up, bug-fixing, optimization, balancing, etc. I was also the owner of the LD scripting tools (creation of modules, requests for tools, maintenance of the editor). Description: The game tells the story of Marius Titus who witnesses the murder of his family at the hands of barbarians. Challenges: Many factors made this project challenging: new IP, launch title for a new console, new team, new genre for the company... More than anything, I learnt how to balance communication, level-design tasks, documentation, and associated tasks such as maintaining the editor tools, training newcomers, reproducing bugs, creating test-maps for programmers, etc.

Call of Duty - Modern warfare 3 Weapons - Page 2 Dude, your weapons look fantastic in that game, especially on PC. That game catches way too much slack for how many players it has. MW2 was probably the most amazing FPS I have ever played, especially in terms of prediction. People can say what they want about MW2, but after MW3's matchmaking and prediction, I think it's easy to see that MW2 was pretty amazing to run so smooth for every player at latency far beyond anything playable on dedicated servers. I wondered about what was actually going into those weapons, though, in MW3 you've done a lot with what you had to work with. You have got to do me a favor and tell some of those friends about the deagle being all glitched when you run with it in high level sniper gear :P I really appreciate MW3, it is so mmo - vests for team buffs, radars and recon perk for ranger class type gameplay, juggernaut for the tank effect, the list is endless, the leveling the least of it all. And Specialist strike chain.

Harry's Work :: Browse Harry's Work - Multi-Disciplinary 3d artist for hire Home | Browse | About Browse Archive: Dan Roarty - Character Artist Mark Sneddon - Environment Artist Environment Artist - Jeff Parrott online 3d art portfolio Leroy Simpson - 3D Character Artist Art by Rens Rutkovsky Denis was here ;) beancube® - Ryan Bargiel - Ryan BargieŁ - Environment Artist - Corridor One : Cry Engine 3 Jumping into Cryengine 3, learning the tools and engine over a few weeks. In Memory of Franky, R.I.P. Nuclear Logistics Unit ToolBox - Tools MainBoard >> back <<

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