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Free Sound Effects

Free Sound Effects has thousands of free sound effects for everyone. Browse our extensive sound library and pick and choose the sounds you want. Sounds are updated 3x a week or more, so be sure to bookmark this page (Ctrl+d). Help support SoundBible by sharing your new resource with friends, faculty, and others. Click here to learn how to share us now!. *This part of the site contains all audio license types.

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Greenfoot This tutorial will explain how to initialise the world with actors, as well as how to play and record sounds. Saving the world By now you're probably tired of always having to add new objects to the world every time we compile the code. 12 expert tips for modelling 3D spaceships and space scenes With the release of Prometheus this month, we couldn’t believe the talent and skill that had gone into creating the mind blowing digital effects. We’re sure many of you have been inspired to get your teeth into some spacey art so here, digital artist Rory McLeish gives us his expert tips for creating great-looking spacecraft and backgrounds. Rory McLeish unleashed I concentrate primarily on creature and character concept design now, but my association with spaceships and sci-fi image production goes back a long way.

50 Amazing After Effects Tutorials After Effects is Adobe’s product for creating motion graphics and visual effects. It’s amazing what you can create with After Effects and some knowledge, or in this case with a little help from some tutorials. Here we’ll feature 50 of the best tutorials for creating amazing work with After Effects. Actionbound – Create your own smartphone rally – Scavenger hunt with friends app – GPS Treasure hunting app – iPad rally – Tablet tour Actionbound is an interactive app-based game approach for smart phones and tablets: Players are invited to accomplish tasks which can be defined through the Bound Creator in order to playfully discover their environment by learning more about its history, politics and culture. Idea Choose a topic that you'd like others to discover. Create Convert your idea into a playable Bound using modules like quests, geo locations and qr codes right here in your browser.

Greenfoot This site requires JavaScript, please enable it in your browser! Greenfoot Sign Up, Lost Password Activity About Documentation Using Animated Textures in a Character Rig in Maya Zeth Willie with a couple of posts looking at using animated textures in the Maya rigging pipeline as an example, having a hand drawn face on a character which you can control and animation in Maya. Zeth also looks at how to use animated normal and bump maps to add detail to your character in certain poses almost as a texture-based corrective shape. Check out the article for Using Animated Textures in A Maya Rig here, and also Using Bump and/or Normal Maps in Maya for Character Pose Space Deformations here. Zeth Willie writes: Been asked a few times lately about using animated textures on a rig and how to control those textures. Like with most things in Maya there are a bunch of ways to do this . . . you could apply different textures to duplicates of geometry and literally swap geo for any given frame of texture you want, but that’s a) a pain to set up and b) kinda like shooting a fly with bazooka.

keys - unlocks the world - Nightly Partners: Last 20 referers: A man without money – Listening and discussion A designer lessons ESL lesson plan developed by George Chilton This is a simple video, comprehension and discussion related to giving up money – aimed at intermediate adults and teens. I’ve kept this one free of too many ideas because I’d really like to see what you do with it – in what direction you took the discussion, and also how your students reacted to Daniel Suelo’s philosophy. Here is Suelo’s blog – if you’d like extra authentic material. Lesson Aims

Sliders suck and should be banned from your website Two years ago, we wrote about why we really don’t like sliders. We still don’t like sliders. If your theme forces you to include a slider (also named carousels) on your homepage, please realize that it’s making you use a feature that has no value for SEO. A feature that is probably slowing down your site by loading extra JavaScript. And prevents your user from reading the good stuff (your content) immediately. It will most probably account for less conversion as well.

The Complete Guide to Not Giving a Fuck Ok, I have a confession to make. I have spent almost my whole life– 31 years– caring far too much about offending people, worrying if I’m cool enough for them, or asking myself if they are judging me. I can’t take it anymore. Hokusai: Overview — Wooji Juice Edit many tracks side-by-side, mix them together, and export to wave or MPEG 4 (AAC) format — then transfer them to your computer via USB or Dropbox, or send them to another app on your device. Simple, uncluttered interface. Focus on your tracks. Standard pinch/swipe gestures to zoom and scroll your tracks. Register For An Account Your Details ✔Lifetime Access to Free Learning✔State of the art Online Reader✔Exclusive Deals and Promotions Create one account to manage everything you do with Packt, from your shopping preferences to your collection activity. Please select all the tech you are interested in... By clicking REGISTER, you are agreeing to our Policy and Terms & Conditions.

Advances in Real-Time Rendering in 3D Graphics and Games - SIGGRAPH 2010 Advances in the real-time graphics research and the ever-increasing power of mainstream GPUs and consoles continues generating an explosion of innovative algorithms suitable for fast, interactive rendering of complex and engaging virtual worlds. Every year the latest video games display a vast variety of sophisticated algorithms resulting in ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. The focus of this course lies in bridging the game development community and the state-of-the-art 3D graphics research, encouraging cross-pollination of knowledge for future games and other interactive applications. This course is the next installment in the now-established series of Siggraph courses on real-time rendering, bringing the newest and best of graphics practices and research from the game development community, and providing practical and production-proven algorithms.

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