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Dan Roarty - Character Artist

Dan Roarty - Character Artist

Sebastien Legrain Disney’s Tron Legacy (2010) | danielsimon Disney’s Tron Legacy was a fantastic project to be involved with. I was hired as Concept Vehicle Designer under the supervision and inspiration of director Joe Kosinski and production designer Darren Gilford. Between September 2008 and July 2009 I was responsible to create the final look of various Tron vehicles, including the Light Cycle, the Vintage Light Cycle, the Light Runner, the Light Jets, and a few background vehicles. Unique to this project was the involvement of designers from the first sketch, to 3D models, to screen appearance, to final set built. Light Jet design illustration by Daniel Simon for Tron Legacy / Disney Studios. © DISNEY... Vintage Light Cycle design illustration by Daniel Simon for Tron Legacy / Disney Studios. 3D model Daniel Simon. © DISNEY... Light Cycle design illustration by Daniel Simon for Tron Legacy / Disney Studios. 3D model Daniel Simon / Joe Hiura. © DISNEY... Light Runner in grid mode.

Cameron Kerby : 3D Artist : Portfolio Cameron Kerby Copyright 2013 Environment Artist Jeff Parrott Portfolio of Simon Fuchs Clément Melendez - Level Designer - Portfolio Role: Pre-production: I prototyped gameplay mechanics and missions for a few months, then was put in charge of the Vertical Slice level. Production: I designed the 6th level in the game, York (labelled PAX ROMANA), from beginning to end. This involved the usual: documentation, block-out, asset placement, AI scripting, scripted events, mark-up, bug-fixing, optimization, balancing, etc. I was also the owner of the LD scripting tools (creation of modules, requests for tools, maintenance of the editor). Description: The game tells the story of Marius Titus who witnesses the murder of his family at the hands of barbarians. Challenges: Many factors made this project challenging: new IP, launch title for a new console, new team, new genre for the company... More than anything, I learnt how to balance communication, level-design tasks, documentation, and associated tasks such as maintaining the editor tools, training newcomers, reproducing bugs, creating test-maps for programmers, etc.

Aris Kolokontes art. jeff miller 3d character artist Astronaut click on the image above for more Ubisoft Watch Dogs Dust 514 The Black Eyed Peas Ubisoft Ghost Recon for Wii Box Cover RoboCap for Wired Magazine Pixologic ZbrushCentral Contest Banner click on image above for more The Boxer Sparrow click above for image Cobra Commander Halo Wars - Brute Chief Leroy Simpson - 3D Character Artist ANTROPUS

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