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3Point Studios Game Art Outsourcing

3Point Studios Game Art Outsourcing
Portfolio 3Point Shader 3ptools weapons vehicles Portfolio weapons

.: t3h-v.com :. Sebastien Legrain Character Artist Call of Duty - Modern warfare 3 Weapons - Page 2 Dude, your weapons look fantastic in that game, especially on PC. That game catches way too much slack for how many players it has. MW2 was probably the most amazing FPS I have ever played, especially in terms of prediction. People can say what they want about MW2, but after MW3's matchmaking and prediction, I think it's easy to see that MW2 was pretty amazing to run so smooth for every player at latency far beyond anything playable on dedicated servers. I wondered about what was actually going into those weapons, though, in MW3 you've done a lot with what you had to work with. You have got to do me a favor and tell some of those friends about the deagle being all glitched when you run with it in high level sniper gear :P I really appreciate MW3, it is so mmo - vests for team buffs, radars and recon perk for ranger class type gameplay, juggernaut for the tank effect, the list is endless, the leveling the least of it all. And Specialist strike chain.

Marcus Dublin Online Portfolio Wesley Tack Dan Roarty - Character Artist Mark Sneddon - Environment Artist Robert Briscoe - Environment Artist and Indie Game Developer Andrew Clark CG Portfolio Disney’s Tron Legacy (2010) | danielsimon Disney’s Tron Legacy was a fantastic project to be involved with. I was hired as Concept Vehicle Designer under the supervision and inspiration of director Joe Kosinski and production designer Darren Gilford. Between September 2008 and July 2009 I was responsible to create the final look of various Tron vehicles, including the Light Cycle, the Vintage Light Cycle, the Light Runner, the Light Jets, and a few background vehicles. Working hand in hand with Darren Gilford, set designer Joe Hiura and cutting-edge effect house Digital Domain, this project was a team effort. For the most iconic vehicle of the film, the new Light Cycle, I could based my final design on early studies done by fellow designers Ryan Church, Harald Belker, Tim Flattery, and Ed Natividad. Unique to this project was the involvement of designers from the first sketch, to 3D models, to screen appearance, to final set built. Light Jet design illustration by Daniel Simon for Tron Legacy / Disney Studios. © DISNEY...

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