background preloader

20 Great Sites to Learn the Ins and Outs of Video Game Design

20 Great Sites to Learn the Ins and Outs of Video Game Design
Related:  Applications and Connections

Secret Page with cool stuff – How To Unlock Wii Congratulations!!! You have made it to the Super Secret Page filled with cool stuff. You should bookmark this page so you can find a way to this page later in case you want to download these games again. Here you can download all 30 of the Nintendo Wii homebrew games. This is what you’ll need to play these games - 1. 2. 3. 4. Below is a list of all the games along with the link to download them. General instructions. 1. 2. 3. 4. 5. 1. Download the game here Extract the files to a folder. Copy the /apps/smw-wii folder to the apps folder in your SD card Copy the /smw folder to the root directory of your SD card. 2. Download the Game here Copy the /Wiiero v1.3 – 20091030/Wiiero folder to the apps folder in your SD card 3. Download the Game here Copy the /helium folder to the apps folder in your SD card 4. Download the Game here Copy the /apps/splatter folder to the /apps folder in your SD card Copy the /splatter folder to the root directory of your SD card 5. Download the Game here 6. 7. 8. 9. 10. 11.

42 Free Online Magazines for Designers Art and design magazines are designers close companion. Not only it feeds us with latest trends and news in the design industry, it’s also a good source of inspiration, particularly useful for those who hit the design block frequently. Just in case you weren’t aware, there’s a huge pool of free design magazines on the net; we meant those softcopy magazines you can either browse online or download (.PDF, .SWF) for offline viewing. Not only they have high quality content, each issue released is also free. More? Our Top Picks GizMag Weekly web magazine full of neat stuff. A List Apart It’s not really a ‘magazine’ since it don’t come in .PDF or any downloable format. Bak Magazine Artzmania Veer Catalog PDF Mags Nothing but lots of PDF magazines, for free. Destructed Magazine Art- and Designmagzine in .PDF format released quaterly with each issue deals with a unique topic. Magwerk Love Pics Komma Delve Magazine Kino Mag CRU A Magazine CRU A is a digital magazine about arts and culture. Root Magazine Wag Kromag

Rock, Paper, Shotgun: Typical Bolshevik rhetoric with a good dose of emotional blackmail. 5 Alternatives to a Game Design Doc « Gravity Ghost If you're building a game with a team, communicating the design vision in a clear manner is essential. So what does a game design look like? The most well-known way to describe a game's systems is by writing a Game Design Document. But I much prefer to work visually, so here are 5 ways you can communicate your vision without resorting to long blocks of text. Few things can sum up your goal like an illustration of the desired result. Pencil sketch, plus a Photoshop pass for color and contrast. Even if you've embraced the philosophy of rapid prototyping and iteration, at each stage you need a goal to iterate towards. What if your game needs moving parts to explain what's going on? The final presentation had nearly 70 slides illustrating steps in the gameplay. If you're lucky, a series of mock-ups like this can do more than explain your goal: it can energize and inspire the team to do their best work. This is an activity I have all my game design students do.

How Gamer Vision Could Transform War | Mass Effect Metrics Bioware Much of the U.S. military's younger generation has grown up playing video games that constantly tell players how well they're doing on the virtual battlefield — whether it's the screen turning red to warn of low health or displays showing the world's top-scoring players based on reviving fallen friends and killing enemies with certain weapons. A U.S. Army weapons engineer thinks that, with the right technologies, such gaming-world awareness could become real for tomorrow's soldiers. U.S. soldiers could go into battle wearing "Google Glasses" that warn of exhaustion levels by changing their vision's tint from green ("optimal") to yellow or red ("danger"), said David Musgrave, a manager at the U.S. Army's Armament Research, Development and Engineering Center at the Picatinny Arsenal in New Jersey. Tank commanders and helicopter pilots might see a kill ratio for how many enemy vehicles they've destroyed compared to the rest of their unit, or even to the entire Army. From games to war

Top 10 Things You Can Upgrade with a Little Electronics Hacking it is a skill to do a good solder joint, it comes with LOTS of practice. so most people who rarely do it will ever get good at it. Bingo. Of course, part of the issue is having a soldering iron at the right temp with a properly tinned tip. Newbies aren't using soldering stations but a cheap iron they got at rat shack (You have questions? We have deer-in-the-headlights... erm... answers!). I don't expect to ever master tricky stuff like smts or even multilayer pcbs so I'm not much better then a newbie, anyway - and I totally suck at sweating pipe joints. Ah, well... SMT is actually a bit better than through-hole once you get the hang of it.

Gamasutra - The Art & Business of Making Games Features - Designer's Notebook: Designing with Gameplay Modes and Flowboards Before I start this column, I have two announcements. First, it's about time for another edition of my "Bad Game Designer, No Twinkie!" columns. (See my previous installments for game misfeatures, design errors, and personal annoyances covered in the past.) If you've got a game design gripe you'd like to get off your chest, send some E-mail to notwinkie@designersnotebook.com. Second: if you are the chunky, dark-haired fellow with a maroon shirt and an Armenian last name who chatted with me on the mezzanine of the San Jose Convention Center at the Game Developers Conference, and accidentally left behind a signed copy of Richard Rouse's book Game Design: Theory and Practice, I have it for you -- drop me a line. One of the questions I get asked a lot is, "How do you start designing a game?" A central idea at the heart of most videogames is the concept of the gameplay mode. When a player plays a videogame, he experiences three things directly: Give it a try!

The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal The purpose of design documentation is to express the vision for the game, describe the contents, and present a plan for implementation. A design document is a bible from which the producer preaches the goal, through which the designers champion their ideas, and from which the artists and programmers get their instructions and express their expertise. Unfortunately, design documents are sometimes ignored or fall short of their purpose, failing the producers, designers, artists, or programmers in one way or another. This article will help you make sure that your design document meets the needs of the project and the team. The intended audience is persons charged with writing or reviewing design documentation who are not new to game development but may be writing documents for the first time or are looking to improve them. The Purpose of Documentation The Benefits of Guidelines

Most Viewed Photoshop Tutorials Under Articles - Photoshop is recommended for this tutorial - Under Photoshop Tutorial, Text Effect In this tutorial, you will learn how to bring a simple text to life and place everything in fantastic, colored and glowing 3D space. Some neat techniques covered here will allow you to bring your art to the next level. Under 3D Effect, Photoshop Tutorial In this tutorial, it will demonstrate you how to create a realistic 3D snooker ball. Under Drawing Effect, Photoshop Tutorial Sometimes, you may want to draw / create a flower in digital form. Under Photo Effect, Photoshop Tutorial In lots of cartoon programmes or legends, you may have seen a human face on tree which is able to talk or move. There are various text effects. To design a 3D cap, it is similar approach as other 3D object. This tutorial will explain how to make nice castle from a several photos in photoshop. Chinese painting look very difficult to make, as it requires a lot of techniques and deep knowledge in this.

Related: