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In this climate of economic uncertainty, America is once again turning to innovation as the way to ensure a prosperous future. Yet innovation remains tightly coupled with Science, Technology, Engineering and Math – the STEM subjects. Art + Design are poised to transform our economy in the 21st century just as science and technology did in the last century. We need to add Art + Design to the equation — to transform STEM into STEAM. STEM + Art = STEAM STEAM is a movement championed by Rhode Island School of Design (RISD) and widely adopted by institutions, corporations and individuals.

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News Detail Europeans are invited to participate in a new video competition, where they show the world how digital skills have helped them in their personal or professional lives. Videos can be submitted in one of the three categories by Saturday 31 October 2015, namely: Digital citizenship Digital entrepreneurship Most inspirational career campaigner This video competition is organised in the framework of the eSkills for Jobs awareness raising campaign. untitled Interactive exhibits must not only communicate their messages through physical means, they must also be easy for visitors to operate, and robust enough to withstand years of loving use. At the Science Museum of Minnesota, we develop and design interactive exhibits through an iterative process of protoyping and audience testing. While the content and activity are being developed, we build a life-size working model of the exhibit component and test it with visitors to gauge its feasibility and effectiveness. Based on the feedback we receive, we revise the model and interpretation and test it again. This prototyping process consistently produces safe, reliable, and effective exhibit components. The Science Museum of Minnesota's 12,000-square-foot fabrication shop is fully equipped with state-of-the-art machinery for the production of all exhibit elements—from cabinetry to acrylic vitrines, from steel frames to electronic circuits, and from precision millwork to landscaped dioramas.

STEM or STEAM? We're Missing the Point STEM education is one of the most talked about subjects in our country today — and for good reason. From our K-12 system and post-secondary institutions to business, industry and government, most everyone is focused on — or at least has something to say about — STEM education as a key solution to improve educational performance and solve the persistent workforce development problems that plague our nation. But what exactly is STEM education? It’s much more than science, technology, engineering and math, which are usually taught as discrete subjects with math down one hallway in the school and science down another. Rather, STEM is the applied, integrated approach to those subjects. It is about using math and science to solve real-world challenges and problems.

ThingLink Teacher Challenge Collect & Curate Incredible Content This week the ThingLink Teacher Challenge is designed to help participants discover and collect great content to remix and reuse. At the same time, participants will be able to connect with like-minded educators to share the workload and get inspired. Week 2 is all about working with ThingLink Channels. Week 2 of the ThingLink Teacher Challenge About Awards AIGA 365 / FPO Awards (3 time winner) / Art Directors Club Award / Official Honoree in The 19th Annual Webby Awards / Brand New Awards (4 time winner) / Communication Arts Design Annual Award / Information is Beautiful Awards (2012 Studio of the Year, 2014 Interactive Gold Medal) / Graphis - Silver (2 time winner) / Awwwards Agency of the Year Nominee (1 Site of the Month, 6 Sites of the Day)/ FWA Site of the Day / SEGD Global Design Award / Malofiej Silver Feature / AIA New York Chapter Honor Award Press features The New York Times / Huffington Post / Washington Post / TIME / Forbes / Harvard Business Review / CNN Money / The Atlantic / PBS Arts / Le Monde / The Guardian / Corriere della Sera / Fast Company / Mashable / Brand New Book inclusions

STEAM vs. STEM: Why we need to put the arts into STEM education. © Jim Young / Reuters On Wednesday, June 17, Future Tense—a partnership of Slate, New America, and Arizona State University—will host an evening event in Washington, D.C., on designing the 21st century. For more information and to RSVP, visit the New America website. Imagine a high school dance class in session. You might envision an open studio, pupils all in a row, lined up to practice their pliés and jetés at the command of their instructor. Host a Family STEM Night Family game nights are popular. But, have you ever thought about changing your family game night to a Family STEM Night? There are plenty of activities that require participants to think like an engineer or a scientist to identify and solve problems.

How An Offers & Needs Market Helps Build Sustainable Practice The irony of the modern market is that it can get a spare part from across the world, but a neighbour still might not know that the mechanic with the skills to fix the car is right next door – Donnie Maclurcan So often, people working on sustainability in different organisations or communities are facing the same challenges. Sometimes, we’ve got people to turn to for support or advice – sometimes, or on some issues, we haven’t. What if we could know how to connect with that support?

STEM vs. STEAM: Do the Arts Belong? Published Online: November 18, 2014 —Image by Moisey/Ildar Sagdejev/LucaDetomi/Randomil/Ross Brenneman By Anne Jolly Groovy Lab in a Box “Flying is the best possible thing for women.” — Baroness Raymonde de la Roche Although men were the first aviators, women quickly took to the air as well. Most early flight schools did not accept female students, but determined women learned from friends or paid for private lessons. Since the early 19th century, women have been making strides in the field of aviation. The climate crisis is already here – but no one’s telling us What is salient is not important. What is important is not salient. The media turns us away from the issues that will determine the course of our lives, and towards topics of brain-melting irrelevance.

STEM to STEAM Since its founding in 1877, RISD has consistently upheld its mission to educate the public about the vital role of art and design in society. Today, the RISD community remains committed to the belief that the arts and design, in concert with fields like science and technology, will bring about the global innovation needed in the 21st century. STEM to STEAM is a RISD-led initiative to add Art and Design to the national agenda of STEM (Science, Technology, Engineering, Math) education and research in America. STEM + Art = STEAM. The goal is to foster the true innovation that comes with combining the mind of a scientist or technologist with that of an artist or designer. RISD offers endless examples of how art and design education teaches the flexible thinking, risk-taking and creative problem solving needed to solve today’s most complex and pressing challenges – from healthcare to urban revitalization to global warming.

Resource: A Drop of Sea Water With many educators constantly thinking of the next beach holiday, and the thought of splashing around in the sea, many will ignore what may lurk between the waves, but few will have considered what treasures a drop of sea water holds. Now, an image, captured by David Littschwager and explained in detail by Dive Shield shows a single drop of water magnified 25 times showing the micro organisms contained within. See more detailed analysis of each organism, including an explanation of each number, by visiting Dive Shield website here.

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