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Spelunky World From Dust™ | Ubisoft Live ‘A modern god game where nature is the star’ A shaman leading a tribeOn a sister planet, in an extreme version of earthWhere time erodes everything under the eyes of the playerAnd the power to master nature is the only way to surviveMeasure the full range of your acts. From Dust people’s destiny is in your hands GROUND-BREAKING TECHNOLOGY – Behold the beauty of a primitive world, pulsing with life through the breath of a nature expressing its forces at its fullest. A WORLD YOU CAN SHAPE, A NATURE YOU MUST CONTROL – Beware the danger of a world constantly and dynamically changing under your command. A PROGRESSIVE PUZZLER – Start off with simple challenges of manipulating the earth, move on to timed challenges where disaster is on the horizon, and eventually progress to highly difficult challenges that will test your mind and nerves. A TRIBE YOU SHALL GUIDE – Control the destiny of a tribe struggling to survive and recover his ancestors lost knowledge and powers.

Maia by Simon Roth Dungeon Keeper meets Dwarf Fortress on a primordial alien world. PayPal users can back us on Indiegogo until the sixth of January 2013 Inspired heavily by the 70's Sci-fi aesthetic, Maia is a colony management simulator where you must keep your colonists safe, fed and happy. Liberally influenced by nineties god games, the game will have a dark sense of humour and more toys to play with than you can shake a Molyneux at. "[Maia is] right up there in the top branches of indie games to stare at with creepily unblinking desire." - Alec Meer. "Sounds suspiciously like the best idea ever." - Futile Position "Maia is still in an early alpha stage, but it already looks like a fascinating game with a great deal of potential." - Paul Dean. "I'm hugely excited for Maia. "I'm no Ninjaologist. "it’s fair to say that the features list reads like many of my wildest dreams" - Rowan Davies. For a huge amount of info on the game check out the Questions and Answers update! Mostly. Breakdown:

demo Eufloria Homeworld - What makes Homeworld unique? Real-time strategy is one of the most exciting and entertaining genres of gaming. These titles bring together the thrill of watching troops charge into battle on your order and the intensity of managing the conflict from high above the battlefield with the precision of a chess grandmaster. Homeworld still maintains all of the standards of a strategy game - from harvesting resources and exploring a huge environment to researching new technologies and building dozens of vessels. Homeworld is about giving you choices.

The Humble Frozen Synapse Bundle (pay what you want and help charity) March of the Eagles He who fears being conquered is sure of defeat The strategy wargame March of the Eagles is dedicated to the era 1805-1820 focused on the dramatic conflicts of Europe. March of the Eagles explores one of the defining periods in European history in an experience crafted by Paradox Development Studio, the masters of Grand Strategy and makers of Hearts of Iron and Europa Universalis. The Napoleonic War is brought to life in this war-focused strategy game. Take command: Rise in power in the era of the Napoleonic Wars, the ten years of conflict in Europe between the years 1805 – 1820, and move on to claim the control of Europe Lead your nation: Attack your opponents and defend your nation’s border while the tension rises in Europe.

Yo Frankie! The project started February 1, 2008, and development was completed at the end of July 2008. Due to technical delays, the actual DVD release date was postponed to the 14th of November.[4][5] Since December 9, the game is available to download.[6] The name "Yo Frankie!" refers to the game's protagonist, Frank. It was suggested by Ton Roosendaal, and selected by a community vote.[7] The game is licensed under either the GNU GPL or LGPL, with all content being licensed under Creative Commons Attribution 3.0.[2] Technology[edit] Screenshots of Yo Frankie! The initial decision to use Crystal Space over Blender's own built-in Game Engine was due to the perceived need to create a more "serious" game platform. There are two versions of the game on the DVD, one with the Blender Game Engine, and a version with Crystal Space. Plot[edit] In the game, players assume the role of Frank, the sugar glider who was the antagonist of the film Big Buck Bunny, or Momo, a monkey created especially for this game.

BioShock Infinite's First Five Minutes Feel Very Familiar, Very Awesome From what I gather, Columbia seceded from the rest of the world and became their own nation. From that point onwards, they disappeared and kept to themselves, occasionally coming down from the clouds to blow shit up. I'd assume they were then forgotten about, possibly due to governmental propaganda to make people forget it ever existed. At least, this is what I've gathered anyway. But beyond that, I also figure perhaps Booker just isn't aware he's having to go to Columbia to get Elizabeth... Columbia "disappeared" a few years before the game takes place. You have to remember that even as popular as it was there was no easy information access back then. How do you know this? I'm just curious as to where to get this info.

Take a Groovy, Animated Trip through One Man's Favorite Games of 2012 I haven't used my "Internet commenter soapbox snobbery" card yet, and since it's the end of the year, I guess now's my chance. The Last Story for the Wii had ZERO redeeming qualities. Zilch. Rei. The art direction was bland, boring and cookie-cutter, the story was banal and overloads with ancillary characters. Combat was by far the worst offender. I mean really, people.

Dungeon Keeper Un article de Wikipédia, l'encyclopédie libre. Dungeon Keeper est un jeu de stratégie de Peter Molyneux développé par Bullfrog et édité par Electronic Arts en 1997. Système de jeu[modifier | modifier le code] Dans un monde de fantasy, le joueur incarne le gardien maléfique des souterrains d'un donjon (en anglais, dungeon keeper) peuplé de créatures belliqueuses soumises à ses ordres. Ce donjon est régulièrement assailli par de gentils héros qui souhaitent rétablir la paix et en dérober les trésors. Le joueur doit donc assurer la défense de son donjon ; pour cela, il a la possibilité de recruter des créatures diverses et de fabriquer des portes et des pièges à disposer à des endroits stratégiques. Parallèlement, le gardien doit également développer son donjon ce qui constitue, d'ailleurs, la meilleure façon de le défendre. Là encore, Bullfrog a édité un titre où l'on est placé du "mauvais côté". Éléments du jeu[modifier | modifier le code] Le Terrain[modifier | modifier le code]