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Albuquerque: Machine Wilderness | ISEA Thank you to everyone who made ISEA2012 an amazing success! "'Machine Wilderness'...conveyed a consciousness of consequence, a sense that new technologies can yield earth-changing results, that artistic vision can drive such technologies to such results, and that usefulness, and especially useful transformation, is a form of beauty." - Peter Frank, Huffington Post In September, 2012, the worlds of art, science and technology came together in Albuquerque, New Mexico for a six day, international conference, which kicked off a season-long exhibition and series of public programs around the region. ISEA2012 Albuquerque: Machine Wilderness was the 18th International Symposium on Electronic Art. The title “Machine Wilderness” referenced the New Mexico region as an area of rapid growth and technology within vast expanses of open land, and presented visions for how technology and the natural world can coexist to support life on Earth. ISEA2012 Merchandise now available online!

s Free Texture Library Buy Every Texture Buy every texture on this website for only $33. Bulk Downloading Please don't try to download every texture, our server will automatically block you. The download limit is 20 textures every day (per IP address - you may be sharing this with others). If you need lots of textures, please buy them. Questions Please see the FAQ or email Will. Authors William Smith, Mayang Murni Adnin. Other Projects Will and Mayang's other projects include CommodityModels.com, Will's PhD blog.

Is Hip-Hop Making You Stupid? The Hip Hop Word Count Breaks It Down What can rap lyrics teach us about our culture? Tahir Hemphill, a lifelong hip-hop enthusiast, has spent the past four years compiling an “ethnographic database” of hip-hop lyrics to answer that question. Comprising more than 40,000 songs spanning from 1979 to present day, Hemphill’s exhaustive archive makes up the project Hip-Hop Word Count, a searchable rap resource that analyzes lyrics and assigns various metadata to them, such as time, geographic location, word count, syllable count, and readability. Next week, Hemphill’s project will be one of some 100+ works included in the MoMA’s much anticipated “Talk To Me” exhibition (curated by Paola Antonelli). We spoke with Hemphill over email to find out more about how Hip-Hop Word Count got started, how the project is developing and where he hopes to take it in the future: The Creators Project: Your day job is as a creative director and strategic planner at an advertising agency—how did you make the transition to artist?

connections On Twitter last night, I came across something fascinating, via Maria at Brainpickings. (Always a source of fascinating bits.) It was an amazing visualization of the interactions of characters in the Iliad, and how they change throughout the book, by Argentinian designer Santiago Ortiz. Do click here to view the stream in all its interactive glory. I thought immediately of another graphic. The thinking behind the two charts is quite similar, don’t you think? Then there was this other chart which I’ve shared with you, about Avengers characters and how their “interestingness” changes over the course of the series. What’s compelling to me is that T came up with these ideas on his own. Mostly he’s just having fun. More evidence of how the world is changing? In her fantastic book Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn, Cathy Davidson writes, How do we prepare our kids for that?

STILL/INSTALLED | WILDERNESS MACHINE The Wilderness Machine 2010 The Wilderness Machine is the physical extension of the online piece The Wilderness Downtown. The machine generates postcards from the handwritten notes created by viewers of the interactive film. Each postcard is a person writing to their younger selves. The machine uses a suction arm to transfer a blank postcard to a metal podium where a mechanical pen is programmed to reproduce the original pen strokes. Then, a claw arm tosses the postcard out of a slot in its Plexiglas casing. The Wilderness Machine is now programmed to tweet, one postcard per day. seeper — arts and technology collective Brian Chirls What I’m Working On: Interactive Video for Citizen Journalism | Brian Chirls Last month, I participated in an all-day workshop that Mozilla organized as part of Web Made Movies to introduce filmmakers to the possibilities of interactive video using Popcorn.js. I lobbied to be paired with Yasmin Elayat to create a prototype for her project, 18 Days in Egypt, an interactive documentary covering the recent revolution in Egypt, using citizen-produced video. It’s a credit to Yasmin’s knowledge of the material and the work of the Popcorn.js team that we were able to build and demo the whole thing in a single day. View the prototype here. It should work in any modern web browser that handles html video (even Internet Explorer 9!). The goal of the prototype was to give an overall sense of the subject while giving a viewer the opportunity to “drill down” to additional media for more detail. Content Yasmin decided to highlight a conflict at the Qasr al-Nil Bridge, near Tahrir Square in Cairo. Design Interaction Nuts and Bolts Going Forward

Production en P2P: La révolution à portée de main Tous les outils sont prêts pour une véritable révolution de la production économique qui nous sortirait de la médiocrité actuelle, nous dit Simone Cicero. Mais sommes-nous seulement prêts et conscients des enjeux plus vastes que cela implique ? Traduit de l’anglais par Maxime Lathuilière. Les économistes et théoriciens de l’innovation tels que Jeremy Rifkin, Yochai Benkler, Michel Bauwens, et plusieurs autres arrivent à la conclusion que la Troisième Révolution Industrielle est à portée de main Voici l’introduction d’une étude récemment publiée par Statistical Studies of Peer Production. Il est en effet difficile de ne pas remarquer le succès et la visibilité grandissante de la production collaborative ou Peer-to-Peer [peer production dans le texte], l’alternative décentralisée pour une production industrielle à grande échelle que Yoshai Benkler fut le premier à théoriser en 2006 dans “La richesse des réseaux“. The Economist a dédié un rapport complet à ce phénomène. Credit illustration:

s | The Team Scientific American Founded in 1845, Scientific American is the longest continuously published magazine in the U.S. and the leading authoritative publication for science in the general media. Together with scientificamerican.com and 14 local language editions around the world it reaches more than 5 million consumers and scientists. Other titles include Scientific American Mind and Spektrum der Wissenschaft in Germany. Scientific American won the 2011 National Magazine Award for General Excellence in the Finance, Technology and Lifestyle Magazines category. For more information, please visit www.scientificamerican.com. Zooniverse The Zooniverse is home to the internet's largest, most popular and most successful citizen science projects. The field of marine mammal bioacoustics was founded in 1948 when WHOI biologists recorded the underwater sounds of beluga whales. University of Oxford

Achieve at least 90% in Kern Type at Method of Action Your mission is simple: achieve pleasant and readable text by distributing the space between letters. Typographers call this activity kerning. Your solution will be compared to a typographer's solution, and you will be given a score depending on how close you nailed it. Good luck! Kerning is rarely needed with modern computers. Nowadays, when designing a digital typeface, typographers use kerning tables , which describe how pairs of letter work together. You should look for unusual gaps in letterspacing, a common example is uppercase T followed by a vocal: Once you adjust this you can play around with the position of all the letters until you find a pleasant solution:

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