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50 Free Online Educational Games That Are More Fun Than You’d Think

50 Free Online Educational Games That Are More Fun Than You’d Think
Who knew that learning could be so much fun? Using the games below, individuals from the ages of pre-K to adulthood can learn social skills, school subjects, computer literacy and so much more while having fun. The trick, is to try a variety of games, rather than getting hooked on just one game. That way, you can build a variety of skills as well. The following games are online and they are free to use. Some need to be downloaded, and some games ask for parental or teacher guidance (or both). For Kids and Parents Most of the games below are suited for home play, often with parental help or guidance (K-12). Club Penquin: This virtual world, offered by Disney, is designed specifically for kids and parents and it’s free. For Kids, Parents and Teachers The following sites are suited for the classroom as well as for home play (K-12 and adult participation). ABC Ya! Multi-User Games The games below have age levels that range from young adult to adult. Virtual Worlds for College and Higher

Experts push gaming as a 'serious' element of higher education Educators overcome misconceptions, with professors embracing video games as a legitimate learning tool By Dennis Carter, Assistant Editor Read more by Denny Carter Excelsior College's serious gaming panel will convene May 11. Campus technology leaders say “game” isn’t the four-letter word it once was in the Ivory Tower, thanks to a new crop of instructors willing to make games a centerpiece of their course curriculum. “Serious gaming,” as it’s commonly called at colleges and universities, involves computer games that maintain some entertainment value—enough to grab and keep students’ attention—while presenting scenarios that challenge theories, strategies, and research that is often discussed during lectures, but rarely applied. Some major universities, such as the University of Wisconsin (UW) Madison and Michigan State University (MSU) , offer programs on serious gaming and the design of education-friendly simulations. “You learn from breaking things,” he said.

Kodu | Home Top 10 Social & Mobile Educational Games That Make You Smarter The Hague, The Netherlands (PRWEB) September 12, 2012 Gramble’s mission statement is ‘to make the world a better place through social gaming’, so it’s no surprise that Gramble has an interest in educational games. “Gaming can be productive, educational, and time well spent,” says Gramble CEO and co-founder Adam Palmer. “We all know students will spend many hours on their devices playing games anyway, so we are happy to offer some ideas for games that are not only fun but can also help make you a little smarter.” Here’s Gramble’s top-ten list of social and mobile games to learn from: 1- Apparatus (Engineering/Math/Problem Solving) Using the laws of mechanics, players build complex machines to perform simple tasks. 2- Words with Friends (English/Grammar/Spelling) Players take turns forming words horizontally or vertically on a Scrabble-like board trying to score as many points as possible for each word. 9- Where in the World is Carmen Sandiego? About Gramble

Games for Learning Infographic Here’s an interesting infographic on “Can Gaming help Kids Learn?” Click to view the full Infographic Here are some little factlets: 74% of school administrators feel that digital education technology increases student engagement (while 50% think it helps to personalise instruction).90% of school children (2-17 years old) play electronic games.Kids are motivated through games due to ability to manipulate objects and events, they have control over actions, and engage in ‘experiential learning’ (even if they don’t realise it).A study found students improved skills through game playing, which in turn taught teamwork and life skills including problem solving, communication, collaboration, and negotiation.More than half had played (recognisable) education games.Mobile “edu-apps” are becoming increasingly popular, with toddler/pre-school ages children accounting for over half the apps targeted at them.

Vann på flaske: - Vi er utrolig lettlurte Promotionmed annonselenker (SIDE2): Det skriver Ronni Sandahl i en kronikk på svenske Aftonbladet. Han sikter til at mennesker som bor i land, med utmerket vannkvalitet rett fra springen, fortsatt betaler i dyre dommer for vann på flaske i butikken. Tidligere har Side2 skrevet om helseforsker Aaron E. I 2015 advarte urolig Sissel Overn om overdrevet inntak av vann, etter at dette ble koblet til dødsfall i Sverige. - Vi er mennesker, ikke kameler sa hun til Bygdeposten. Nå har Ronni Sandahl i Sverige startet en ny stor vanndebatt. «Alle kjøper vann. Saken fortsetter under. «Halvparten så bra, men tusen ganger dyrere» Han forstår ikke at vi betaler tusen ganger mer for vann på flaske enn det ferske vannet vi får rett fra springen hjemme. «Det er som å gå i butikken å kjøpe tunge beholdere med elektrisitet hver gang vi vil tenne lyset på badet. Sandahl mener imidlertid at historien om flaskevannet er historien om vår dumhet og mener vi alltid er like tørste etter å kjenne oss spesielle.

Clark Aldrich Designs: Using Serious Games and Simulations: A Quick and Dirty Guide In This Post: Learn what simulations are and aren’t.Understanding where they fit in an organizations’ flow of skills.Learn best practices in designing and creating sims. A good educational simulation may look a lot like a casual computer game. It may have stylized, fast moving graphics. There may be a timer during some part of a level, and exaggerated consequences of failure. The person engaging the sim may look very much like a gamer, hunched over with a hand tightly grasped on the mouse and eyes riveted on the screen. This has led to a lot of people to erroneously conclude that the primary point of sims is to "make content enjoyable" often (a skeptic may further and logically intuit) at the expense of depth and flexibility while increasing of cost of production and time to “play.” Rather, the necessary goal of a well-designed sim-based program is to develop in the student a deep, flexible, intuitive, kinesthetic understanding of the subject matter. Forcing Repetition The Eight C’s

Octalysis: an Actionable Gamification Framework from an Industry Pioneer In the past 9 years that I have been working in Gamification (I remember the old awkward days of telling people “I specialize in making your products game-like” only to hear back, “Why would our customers want to play games?”), I’ve seen many attempts of Gamification that only turn out to be gimmicky, unsustainable, and simply adding no value nor ROI to products. As Gamification is becoming the hot buzzword these days, more and more agencies are slapping on the word “Gamification” as one of their expertise, even though many of them have never truly dived deep into a game before. Just like “creating a Twitter profile and a Facebook Page” was what many did for Social Media Marketing a few years back, right now company’s are throwing PBLs – points, badges, and leaderboards – everywhere without remembering that most games have PBLs in them too, but only a small selection of games are actually fun. Games are not fun because they have PBLs. Farmville: Diablo: Facebook: Twitter:

Gratisprogrammer: Pivot - lag din egen animasjonsfilm I mellomtiden hender det ikke så rent sjelden at far også leker seg litt, og drømmer om å bli tegnefilm-lager selv - når han blir stor. DinSide For en som daglig mottar tips om nyttige og morsomme gratisprogrammer fra et engasjert publikum, er det snodig å plutselig oppdage et gammelt program som Pivot - flere år etter at utviklingen av det ble avsluttet. For faktum er at animasjonsprogrammet aldri nådde lenger enn til versjon 3.1 beta, og det var i 2005. Jeg oppdaget programmet ved en tilfeldighet en dag jeg kom hjem fra arbeid. Utviklende Fyrstikkfigurer hoppet, sparket og slo hverandre, rullet utfor fjellskrenter og fikk store baller over seg, og etter hvert som timene gikk ble animasjonene mer og mer avanserte. Selv var jeg først og fremst positivt overrasket over at de hadde funnet noe skapende, som så ut til å fenge mer enn alle dataspillene, og som kanskje kunne føre til verdifull kunnskap til senere i "karrieren". Slik fungerer det (artikkelen fortsetter under bildet) Planene klare

Games based learning - Resources Last Updated:8 November, 2012Section:Resources Classroom games Welcome to the Games-based learning collection of resources. Here you will find a range of ready to use resources, adaptable resources and lesson plans/suggestions for playful approaches to learning across the curriculum, as well as for encouraging learners to become creators of their own games. Why not contribute your own ideas? In the news - Gove’s computer science revolution General Resources Find suggestions for using games effectively, for display materials and for cross-curricular learning opportunities Games and learning poster A great display resource from Futurelab that offers a range of suggestions for how games can be used to enhance learning through the curriculum, as well as for developing the skills needed for future game makers. Pupil name generator A fantastic name generator that can be used for games in class, as well as a multitude of other uses….. Games timeline Games-based learning analysis Design a game cover

10 Tips for Reaching Your Struggling Learner When your child struggles to learn, it can be scary. My son struggled with reading and spelling, so I know firsthand what that fear feels like. You feel responsible for making sure your child grows up being able to read and spell proficiently, because you know that without those essential skills, your child’s future options will be limited. You don’t want to see your struggling learner blocked from reaching his full personal potential, and you would do almost anything to help him overcome his struggles. What is a “struggling learner”? A struggling learner has to work harder than others around him in order to accomplish the same task or learn the same thing. There are many possible reasons for the child’s struggles. One very common reason for learning struggles is that the child has not yet been taught in a way that works for him. The good news is that there are very specific teaching methods that you can use to help your struggling learner succeed. 1. 2. There’s a better way. 7. 9.

Game-Based Learning to Teach and Assess 21st Century Skills Game-Based Learning, and particularly serious games that teach content, are fast becoming utilized in the classroom. Frequent success stories are appearing, from Minecraft in the elementary classroom to games that teach civics. There is curriculum that pairs World of Warcraft with language arts standards, and many other variations where the gaming focus is on content. What about 21st-century skills? Yes, games can be used to teach and assess 21st-century skills! As the conversation in education reform moves forward, and educators are increasingly leveraging 21st-century skills, we need to consider how to couple games with reform. Collaboration MMOs are hugely popular. Communication All of the games above, which require collaboration, also require communication. Critical Thinking/Problem-Solving We must find time for students to play these games in and out of the class to teach content and 21st-century skills.

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