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Dear Esther

Dear Esther

Frozen Synapse: A Simultaneous Turn-Based Strategy Game / Turn-Based Tactical Game! Bradley Manning Assigned in 2009 to an Army unit in Iraq as an intelligence analyst, Manning had access to classified databases. In early 2010, she leaked classified information to WikiLeaks and confided this to Adrian Lamo, an online acquaintance. Lamo informed Army Counterintelligence, and Manning was arrested in May that same year. The material included videos of the July 12, 2007 Baghdad airstrike, and the 2009 Granai airstrike in Afghanistan; 250,000 U.S. diplomatic cables; and 500,000 Army reports that came to be known as the Iraq War logs and Afghan War logs. Much of the material was published by WikiLeaks or its media partners between April and November 2010.[8] Reaction to Manning's disclosures, arrest, and sentence was mixed. Background Early life Born Bradley Edward Manning in 1987 in Crescent, Oklahoma, she was the second child of Susan Fox, originally from Wales, and Brian Manning, an American. Parents' divorce, move to Wales Manning's father remarried in 2000, the same year as his divorce.

Holler Polytron Corporation » FEZ Gomez is a 2D man on a voyage of discovery into the mysterious 3rd dimension. Change your perspective and look at the world in a different way. FEZ is a game for XBOX LIVE ARCADE set to release in Q1 2012. Yuko Mohri: The execution of Mary | 5uper.net Coded Cultures - Exploring Creative Emergences, Vienna 2009 Yuko Mohri uses a scanner as a plate with salad and also a printer with four wheels which runs along a platform…? Everyday machines, such as computer devices for instance, are specifically designed to work with data; on the other hand, these machines carry within the possibility to be treated as real objects. In her installation, computer and data devices, used in an unconventional way, are subjected to unusual operations and becoming “performative objects”, open up unpredicted possibilities. Yuko Mohri (Japan) Yuko Mohri, an artist, was born in 1980.

DAVID OREILLY Untitled Document ABOUT | Industry Workshops Industry Workshops is a collective of London based creatives with a shared interest in establishing a broad based and vibrant visual arts community through continued education. Founded by Levente Peterffy, Richard Burns and Daniel Matthews, it now involves many experienced VFX professionals from advertising, film, games and music videos in freelance and studio capacities. Artist inspired and artist driven, Industry Workshops brings together leading visual effects talents to share their unique approaches. Spanning three extensive days in vibrant London. Industry Workshops knows the importance of good food and drink, that's why we also offer this for free during the whole event. If you cant't find the specific question you are looking for, don't hesitate to contact us at info@industryworkshops.co.uk Can i get more information about your payment system STRIPE? Yes, feel free to browse their FAQ here. Can i change the name on my ticket/s? Can i get an invoice receipt for my company? Q: Why London?

Indie Game, Le film : "Il est temps de grandir les enfants !" Il y a des web docs qui font réfléchir, d’autres qui émeuvent mais la plupart que je regarde laissent une trace dans mon esprit de petit geek en plein épanouissement. Je pourrai en citer plusieurs mais le récent qui me vient à l’esprit est « Influencers (vostfr)« . Alors, oui c’est du réchauffé, on en apprend pas énormément sur ces leaders d’opinion mais j’ai pris pas mal de plaisir à le regarder et c’est justement ça le principal. J’ai découvert récemment le trailer de Indie Game : The movie qui montre l’univers des game designers, le business qu’il y a autour des jeux indépendants et j’en passe. Et là rebelote, le trailer met en scène Edmund McMillen (GAME DESIGNER DE SUPER MEAT BOY) puis j’ai pleuré. Indie Game: The Movie – Growing Up Edmund from IndieGame: The Movie on Vimeo. Autant dire que ce trailer est porteur de sens et je me retrouve un peu dans ce que dit ce grand Monsieur. Infinite Ammo – New Media Manitoba Business Showcase from BlinkWorks on Vimeo.

official website A ruthless new hero for a brutal world Play as Arno, an entirely new breed of assassin, and take down your prey with a range of new weapons such as the phantom blade, a hidden blade with crossbow capabilities. Brand-new parkour, combat and stealth gameplay Enjoy an unprecedented degree of freedom and control over your assassin. Full Motion Control with New Parkour Mechanics for Free Running Up, Across and Down City Walls and Buildings. Deep customization mechanics to craft your own master assassin Craft a unique play style by choosing weapons, gear, outfits and specialized skills. Discover revolutionary Paris, brought to life as never before Carve through the stunning full-scale open world city, a feat only made possible through the power of an all-new game engine. Explore detailed building interiors and discover secret underground catacombs and sewers. A unique co-op experience you must play to believe

Hits Playtime : un concours pour les jeunes créateurs de jeux vidéo - Playtime - Blog LeMonde.fr Envie de découvrir les futures pépites du jeu vidéo ? Pendant six mois, le concours Hits Playtime , organisé par le Monde.fr, va promouvoir l'originalité des jeunes créateurs. De janvier à juin, une trentaine d'équipes d'étudiants, issus de cinq écoles de jeux vidéo (Creajeux, Enjmin, Gamagora, Isart digital, Supinfogame) vont tenir un blog pour décrire le développement de leur projet. Ceux-ci pourront ainsi se plonger à loisir dans tous ces univers, des stations spatiales aux maisons hantées, en passant par des cours de récréation plutôt mouvementées... Avec le jeu Paper Plane, réalisé par des étudiants de l'Enjmin et dont la genèse a été racontée l'an dernier sur un blog du Monde.fr, nous avons pu constater que le processus de création d'un jeu passionne les internautes. Car à partir du mois de mai, ce sont les internautes du Monde.fr qui rendront leur verdict. Pour suivre l'évolution de la totalité des projets, nous avons créé un nouvel onglet dans la page des blogs du Monde.fr.

About Rebellion | Rebellion One of Europe’s leading games developers, Rebellion is the studio behind hit games such as Sniper Elite 3, Sniper Elite V2, the Nazi Zombie Army series, Aliens vs. Predator, Rogue Trooper, Joust Legend, Zombie HQ, Star Wars Battlefront and more! Early Days Established in 1992 by brothers Jason and Chris Kingsley, the Oxford-based developer’s reputation was firmly established by the innovative Alien Vs Predator on the Atari Jaguar in 1995 and Aliens Vs. The Millenium After the purchase of seminal British comic book 2000 AD in the year 2000, Rebellion released two games on popular characters from the long-running title – Judge Dredd: Dredd vs. In 2005, Sniper Elite received critical acclaim, global sales success and won the TIGA Award for ‘Best PC/Console Game 2005’. In addition to games and comics, Rebellion’s book publishing arm - Abaddon Books - was launched in the summer of 2006. In 2010, Rebellion’s Aliens vs. 2012 saw the release of two major games from the studio.

Swing Swing Submarine » Greek And Wicked Controls Arrows : moveX: use weaponsSpace: return to title screenEscape/P: Pause/keyboard mapping description Description “Greek & Wicked” is an experiment like “Tuper Tario Tros.” was, so not a big game. William started to think about the differences between old and modern games : what are those differences? When we started working on it, Guillaume was playing a game that was the perfect modern and AAA game reference we needed : God of War. We had difficulties to finish this game, and in the same time daily news were (and still are) really hard too. Display all blog posts about Greek And Wicked

Opus Artz Concept Art & Production Studio |  What We Do Opus Artz is a 2D production design agency based in London, UK with a global client base in film, games and publishing offering a complete 2D Visual development pipline.Our diverse talent pool of conceptual artists, production artists and illustrators are specialists in their own respective right, augmented with a talented industrial design and previsualization team. Our services include IP Development, Key Art, Industrial Design, Promotional Illustration and Concept Art. We live, dream and breathe art and work collaboratively with our clients to deliver exceptional results time after time. Services our studio offers a range of creative visualisation services: IP & Game Credits Full 2D Visual Development & Production Army of Two: The Devil’s Cartel – Characters, SP & MP level visual design, Weapons & vehicles, Logos & ingame branding, Marketing visuals & Art Direction Sniper Ghost Warrior 2 – Characters, Environment moodpaints & Visual Level design, Promotional & Marketing Visuals

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