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Create.js

Create.js
Create.js is a comprehensive web editing interface for Content Management Systems. It is designed to provide a modern, fully browser-based HTML5 environment for managing content. Create can be adapted to work on almost any content management backend. The user interface philosophy behind Create is simple: all content that you are allowed to change becomes editable, right there on the page you’re reading. Any modifications you make are retained in your browser and can be sent back to the CMS with a push of a button. With Create, it is time to stop filling forms and to start communicating with your web audience.

http://createjs.org/

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HTML(.js) HTML document.documentElement The global HTML is the actual document root element and all element tags queried via the dot operator are descendants. HTML.tag... Element|Array HTML allows you to access document elements via their tag name. Animatable: One property, two values, endless possiblities box-shadow From: 0 0 black Creating a 3D game with Three.js and WebGL Prerequisites A browser with WebGL - this game has been tested on Chrome and Firefox. IE still doesn’t support WebGL, unless you’re using Windows 8.1 with IE11. Three.js library available for download from the Three.js website The Keyboard.js helper library I used for this project, created by Arthur Schreiber at No Karma. Download it from my GitHub repository A basic understanding of what Three.js does. Read this super simple, super quick tutorial by Paul Lewis.

Place Indicates a page (or other CreativeWork) for which this thing is the main entity being described. Many (but not all) pages have a fairly clear primary topic, some entity or thing that the page describes. For example a restaurant's home page might be primarily about that Restaurant, or an event listing page might represent a single event. The mainEntity and mainEntityOfPage properties allow you to explicitly express the relationship between the page and the primary entity. Related properties include sameAs, about, and url.

fartscroll.js Everyone farts. And now your web pages can too. Include "fartscroll.js" in your page. You can include the latest version straight from our CDN: <script src=" Initialize the fartscroll plugin after the page has loaded: // Fart every 400 pixels scrolled in the window fartscroll(); // Fart every 800 pixels scrolled fartscroll(800); // Fart every 100 pixels scrolled (probably a bit much) fartscroll(100); // Now I'm just adding more examples to make the page longer fartscroll(50); // SO MANY FARTS fartscroll(5); // I should register fart.io for this fartscroll(500); // I should register fart.io for this fartscroll(400); // Dammit, fart.io is taken fartscroll(600); // Alright, that's probably enough examples fartscroll(400);

Character Animation: Skeletons and Inverse Kinematics By Steve Pitzel Introduction So you've built your Gothic castle-it's time for your hero to dash into play and defend the battlements. Your gaming engine supports skeletons, an animation system called Inverse Kinematics (IK), and complex hierarchical setups for control. You're eager to try them all. Great! OpenJsCad Web based solid modeling in Javascript: user editable parametric models, STL and DXF export. Playground Try it by entering some code below. Anything you enter will be lost as soon as this page is reloaded; to build your own models you should instead store them in a .jscad file on your computer and use the OpenJsCad parser. Examples

Action Indicates a page (or other CreativeWork) for which this thing is the main entity being described. Many (but not all) pages have a fairly clear primary topic, some entity or thing that the page describes. For example a restaurant's home page might be primarily about that Restaurant, or an event listing page might represent a single event. The mainEntity and mainEntityOfPage properties allow you to explicitly express the relationship between the page and the primary entity. Related properties include sameAs, about, and url. The sameAs and url properties are both similar to mainEntityOfPage.

jStorage jStorage is a cross-browser key-value store database to store data locally in the browser - jStorage supports all major browsers, both in desktop (yes - even Internet Explorer 6) and in mobile. Additionally jStorage is library agnostic, it works well with any other JavaScript library on the same webpage, be it jQuery, Prototype, MooTools or something else. Though you still need to have either a third party library (Prototype, MooTools) or JSON2 on the page to support older IE versions. jStorage supports storing Strings, Numbers, JavaScript objects, Arrays and even native XML nodes. jStorage also supports setting TTL values for auto expiring stored keys and - best of all - notifying other tabs/windows when a key has been changed or publishing/subscribing to events from the same or another tab/window, which makes jStorage also a local PubSub platform for web applications. jStorage is pretty small, about 7kB when minified and 4kB gzipped. Donate

Node.js Guide Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications. Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices. — The official Node.js website This manual consists of three different sections: The Node.js API Reference documents the core Node.js modules The Node.js Guide contains articles and code samples on coding in Node.js Paper.js — Examples Examples Boolean Operations Candy Crash Satie Liked To Draw Parallel.js Parallel Computing with Javascript Parallel.js is a tiny library for multi-core processing in Javascript. It was created to take full advantage of the ever-maturing web-workers API. Javascript is fast, no doubt, but lacks the parallel computing capabilites of its peer languages due to its single-threaded computing model.

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