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Easy Origami Envelope Folding Instructions - How to make an Easy Origami Envelope

Easy Origami Envelope Folding Instructions - How to make an Easy Origami Envelope
This is a great one - the easy origami envelope. You write your message or letter, then fold it into an envelope - all with just a single sheet of paper! Made this origami? Comment and Submit your photo using the comment box at the end of this page! Easy Origami Envelope Step 1: Start with an A4 paper (8 inch x 11.5 inch). It should work with most rectangles too. Easy Origami Envelope Step 2: Fold paper in half as shown below. Easy Origami Envelope Step 3: Fold the top right down to meet the center crease. Easy Origami Envelope Step 4: Now fold the bottom left to meet the center crease. Easy Origami Envelope Step 5: Now fold the right side to meet the left vertical edge. Easy Origami Envelope Step 6: Fold the left side to meet the right vertical edge. Easy Origami Envelope Step 7: Rotate the paper 90 degrees clockwise: Easy Origami Envelope Step 8: Fold the right side down to meet the bottom edge. Easy Origami Envelope Step 9: Open the bottom flap and tuck in the right side. Back: Front: Related:  general stuff

Webrangers Activity: Reading a Map Reading a Map Related Links Geographic Information Systems Interactive Map Center National Park Service Maps Teaching Happily Ever After: QR Codes: What are they? How can teachers use QR codes in the classroom? What is a QR code? QR code stands for "Quick Response." When you scan it with your mobile device, it instantly gives you the information stored on it. Here is a comic tutorial from The Daring Librarian: You can find them popping up everywhere nowadays- magazines, posters, even clothing! How do you scan them? Why do we need QR codes in the classroom? How can I create my own QR code? or Both of these sites are fast and easy to use. Shapes & Fractions by 1st grade learning starsMystery Math (addition/subtraction) by Swamp Frog 1st GraderMath Shapes by 1st grade FrogsLibrary Genre Scavenger Hunt by The Daring Librarian QR codes in the Classroom by Free Technology For Teachers I'm linking up with Literacy and Laughter for a Technology Ideas Linky party! How do you use QR codes?

Let's Make a Flexagon Let's Make a Flexagon Flexagons are flat models made from folded strips of paper that can be flexed to reveal a number of hidden faces. They are amusing toys that have also caught the interest of mathematicians and paper crafters alike. We will be making one of the simplest types, called a trihexaflexagon, which can reveal six unique patterns. Here is a video of the flexagon in action. Click on the size button (to the right of the volume button) for a full screen view. To make your own flexagon, you will need to print the flexagon template (a pdf file) in colour on legal (8.5 x 11 in) paper. Crease along all the diagonals and along the centre. Turn the template over to the non coloured side. Fold the left side under to create a mountain fold between the blue and red triangles. Fold under again between the blue and red triangles. Now glue the two single layer flaps together to enclose all the uncoloured paper. Congratulations!

Teacher's Guide to Using Padlet in Class July12, 2014 Padlet is a great platform for bookmarking and sharing digital content. Since in its launch a few years ago, Padlet (formerly Wallwisher) has undergone several great updates that make it an ideal tool to use with students in class. Before we see some of the ways to use this platform with students, let us have a look at some of its features . Padlet features : Padlet is very easy to use and has a user friendly interfacePadlet is web based and does not require any software installationIt allows you to easily add notes, text, images, videos, and drawings to your wallYou can also add word documents from computer to your Padlet wallPadlet provides a wide variety of layouts to choose fromPadlet works across multiple devices including mobile phonesAny Padlet wall you create can be embedded into your blog or website.It enhances collaborative work. Some suggested ways to use Padlet in class: Here is how to create a Padlet 1- Click on the plus sign and select create new Padlet

The Practice of Mathematics | Mathematical Practice Institute Afl Toolkit Quick Draw - The problem-centered classroom - Problem centered math All meaningful mathematics learning is imaged-based. While there may be certain forms of mathematical reasoning that seem not to use imagery, most mathematical activity has a spatial component. If school mathematics is procedural, students may fail to develop their capacity to form mental images of mathematical patterns and relationships. It is well documented that students who reason from images tend to be powerful mathematics students. Further, we know that the ability to use images effectively in doing mathematics can be developed. Quick Draw is an engaging mathematical activity that helps students develop their mental imagery. The discussion of what they saw is a crucial component of the activity. Quick Draw activities Two sample activities appear below. Watch the video Quick Draw

untitled One day I received an email from my co-author, Steve Humble. In some excitement, he told me that a magician named Derren Brown was introducing an interesting game on television. I was a little dubious upon hearing the word "magician", but after close examination I realised that the game had a mathematical background and was an interesting exercise in probability. Heads or tails? The game, called Penney Ante, involves flipping a coin, which you assume has equal probability of coming up heads or tails. The player whose sequence showed up first (HHH for Player A or THH for Player B) is declared the winner. A winning strategy This problem in probability has been around for some time, but is not widely known. When the game is played using patterns of length 3, no matter what sequence Player A chooses, Player B can always make a winning selection. Table 1 Rock beats scissors beats paper beats rock There is also another curious aspect to this game. If A implies B, and B implies C, then A implies C.

Videos By Topic College Algebra Prep:A four-week course to get you ready to take college algebra. Click here for more information. Enrollment is limited. To reserve a place in the course, with no obligation to pay, click here. Tweets There is a shift happening... more wives have higher #education than husbands. #MathTV — MathTV (@mathtv) February 17, 2014 Great resource for students who need more explanation. Stressing about #midterms? Online #homework is expensive for students, and limits our choices for #textbooks, but not at#mathtv. via @youtube — Pat McKeague (@PatMcKeague) May 22, 2013 March 15, 2013 Another video on art and mathematics. Tweets about How many people are employed at #MathTV and XYZ #Textbooks? MathTV produces quality materials for mathematics instruction, including textbooks (both print and e… — Darren Burris (@dgburris) March 19, 2012 Huge set of maths videos on a wide range of topics.

Brain study reveals how successful students overcome math anxiety Using brain-imaging technology for the first time with people experiencing mathematics anxiety, University of Chicago scientists have gained new insights into how some students are able to overcome their fears and succeed in math. For the highly math anxious, researchers found a strong link between math success and activity in a network of brain areas in the frontal and parietal lobes involved in controlling attention and regulating negative emotional reactions. This response kicked in at the very mention of having to solve a mathematics problem. Teachers as well as students can use the information to improve performance in mathematics, said Sian Beilock, associate professor in psychology at the University of Chicago. Beilock and PhD student Ian Lyons report their findings in the article, "Mathematics Anxiety: Separating the Math from the Anxiety," published Oct. 20 in the journal Cerebral Cortex.

Sign in - Google Accounts Sign in to continue to Google Sites Sign in through NSW Dept of Education and Communities Sign in with a different account The Mathenæum Exploring number The activities in this section are designed to promote an appreciation of numbers as products, the concepts of factorisation and prime factorisation, and to practice working with fractions. Much use is made of graphical illustrations of number value to help visualise the properties being investigated. Exploring geometry The activities in this section are designed to help in the investigation of properties of triangles, lines, parabolas and general concepts in coordinate geometry. Graphical and algebraic representations are provided where appropriate. Exploring algebra The activities in this section are designed to help build an understanding of algebra both as a natural extension of number, and as an efficient way of describing things mathematically. Exploring chance & data Here you will find activities relating to analysing randomness and strategies for games of chance, as well as those relating to statistics and the visualisation of data. Utilities