2001: A Space Odyssey (film) Produced and distributed by the U.S. studio Metro-Goldwyn-Mayer, the film was made almost entirely in England, using both the studio facilities of MGM's subsidiary "MGM British" (among the last movies to be shot there before its closure in 1970) and those of Shepperton Studios, mostly because of the availability of much larger sound stages than in the United States. The film was also coproduced by Kubrick's own "Stanley Kubrick Productions". Kubrick, having already shot his previous two films in England, decided to settle there permanently during the filming of Space Odyssey. Though Space Odyssey was released in the United States over a month before its release in the United Kingdom, and Encyclopædia Britannica calls this an American film, other sources refer to it as an American, British, or American-British production. The film consists of four major sections, all of which, except the second, are introduced by superimposed titles. A Pan Am space plane carries Dr.
2001 Spacesuit - Contents Welcome to WWW.2001Spacesuit.com This site was initially set up to document the restoration of a 2001 spacesuit, but has grown into a site covering other 2001 related projects. I hope you will find this site interesting and informative. In Memoriam Sir Arthur c. Stock Photo Agencies G’day from Sunny Sydney, I just stumbled upon your site which looks great by the way. I manage a group on Linkedin that you should be able to link to here: …for Photo Editors, Art Buyers and Creative Directors. We also run a successful image syndication agency specialising in images of women for professional buyers. Project 3: Antialiasing, Subsampling, Supersampling and the Frequency Domain Carlos Eduardo Scheidegger firstname.lastname@example.org UID: 00454219 Abstract: In this project, I investigated techniques for antialiasing for image subsampling. I also analyzed their behavior, especially in the frequency domain. Finally, I also analyzed and investigated interpolating supersampling filters for increasing the spatial resolution of an image.
Could You Survive for 14 Seconds in the Vacuum of Space Like in Kubrick’s ’2001′? Let’s look ahead to the future. Close your eyes and picture the technologically advanced world at the dawn of the 21st century, all the way to the year 2001! By this time, as predicted by author Arthur C. low-fi glamour: incomplete distraction Stock photography and making “new photos” out of them. More “glamour” ….. by Art Chantry ( Art@artchantry.com) : 3DJ - Andreas Koller The realtime 3D-scan of the DJ is manipulated into abstract graphics. The depth data was aquired with a Kinect and parameterized with a MIDI-controller. Created with Processing. Using toxiclibs, Processing Kinect library by Dan Shiffman, PeasyCam, promidi and FullScreen API as well as code from examples from Generative Gestaltung.
2001: A Space Odyssey AS A FILM about progress--physical, social, and technological--Stanley Kubrick's huge and provocative 2001: A Space Odyssey remains essentially linear until its extraordinary ending. In the final transfiguration, director Kubrick and co-author Arthur Clarke (Childhood's End) suggest that evolutionary progress may in face be cyclical, perhaps in the shape of a helix formation. Man progresses to a certain point in evolution, then begins again from scratch on a higher level. Much of 2001's conceptual originality derives from its being both anti-Christian and anti-evolutionary in its theme of man's progress controlled by an ambiguous extra-terrestrial force, possibly both capricious and destructive. If the above seems a roundabout way to open a discussion of an eleven-million dollar Cinerama spectacular, it can only be said that Kubrick's film is as personal as it is expensive, and as ambitious an attempt at metaphysical philosophy as it is at creating a superb science-fiction genre film.