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Multitouch Software Authoring - HCI Framework

Multitouch Software Authoring - HCI Framework

Download Microsoft Visual C++ 2010 SP1 Redistributable Package (x86) from Official Microsoft Download Center <a id="b7777d05-f9ee-bedd-c9b9-9572b26f11d1" target="_self" class="mscom-link download-button dl" href="confirmation.aspx?id=8328" bi:track="false"><span class="loc" locid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d" srcid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d">Download</span></a> The Microsoft Visual C++ 2010 SP1 Redistributable Package (x86) installs runtime components of Visual C++ Libraries required to run applications developed with Visual C++ 2010 SP1 on a computer that does not have Visual C++ 2010 SP1 installed.

Multitouch Table and Display Comparison Chart « Ideum Choosing the right multitouch equipment is a critical factor in planning a successful public exhibit. Size, build quality and performance are key factors when evaluating a device that will be used day after day in a busy public environment. Our Multitouch Table and Display Comparison Chart (PDF 600kb) compiles key facts about our MT Series multitouch devices, along with available information on many of our competitor’s multi-touch tables and displays. We pride ourselves on building the best integrated multitouch tables and touch walls for public use. Download the Multitouch Table and Display Comparison chart* (PDF 600kb)

Free and Open Source Game Maker Clone - Your Announcements ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software Game Maker. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface. * Completey Free* Open Source* Much Faster* More Powerful* Community Driven* Box2D Physics check us out! We usually hang out our IRC channel as well... Beware Of Following The Gospel Of Minimalism, Preached By Apple The cleverest trick that Apple has ever pulled isn’t convincing us to pay $500 for a phone or MP3 player, but rather convincing the world that if you want good design, then you have to follow Apple’s template of clean lines and stripped-down details. You can see how that happened: The company has become so synonymous with both good design and minimalism that most people assume those two things are one and the same. They’re not: You can have good design that’s fanciful and wacky; likewise, you can have minimalist design that’s horrible. The fact is, minimalism has been a business strategy for Apple--and maybe their most successful business strategy of all. Every Gadget Sells The Others One of the best features of Apple’s gadgets hides in plain sight: Each one looks closely related to the others. To appreciate how unique that is, simply look at some of their competitors. It would extremely hard to pull that off without a minimalist design language. Redesigns Never Destroy Brand Equity

MonoDevelop - MonoDevelop 4 Elements That Make A Good User Experience Into Something Great In the main, entries to this year’s Interaction Awards were good. The apps, the websites, the interfaces, and the games were slick and sleek. For the most part, they checked the design boxes we have all come to expect. Sure, some seemed to have beamed in from the early days of Netscape, but overall, buttons, pushed, sent you somewhere you thought you might go. Screens, swiped, loaded the information you expected to see. So far so good, right? As it happens, some clues about the future of the discipline lay among the category winners in the awards program (of which I was a juror). Building Platforms Best in Show went to "Loop Loop," a musical application for Sifteo, which neatly turns the 1.5" blocks into a tiny interactive music sequencer. Moving Beyond the Screen The People’s Choice award went to "Interaction Cubes" by Fundação Oswaldo Cruz/Museu da Vida, from Rio de Janeiro. Seamlessly Integrating Data Empowering the User

Wildfire Games Xbox 720 to feature touch-screen remote? | Crave Xbox World magazine published some rather bold claims about Microsoft's upcoming game console in its latest issue. The publication cited sources saying said the Xbox 720 will support a souped-up controller that touts an HD touch screen in addition to traditional analog sticks and buttons. The design is pretty similar to the Nintendo Wii U 's own tablet controller, though the Microsoft version is said to be closer in size to to Sony's PlayStation Vita . According to Xbox World, this Xbox touch-screen controller also doubles as a TV remote control, a Web browser, and a panel for displaying software buttons and game information. To up the overall gaming experience, the Xbox 720 has also been rumored to offer augmented-reality capabilities, directional sound and an improved Kinect accessory. (Source: Crave Asia via CVG)

The Trac Project Malware Developers Tread the Open Source Route Cyber criminals have adopted an open source model with the vision of making development of banking Trojans and other malware far easier than they are today. According to security experts, the new threat emerged after the developers of Citadel had embraced the open source and Software as a Service model, thus facilitating themselves with a more efficient platform to come up with more advanced and deadlier malware. Citadel happens to be one of the latest variant of the notorious Zeus Trojan. Ever since VXers adopted the open source malware approach, many new modified versions of Zeus Trojan have come up over the past few weeks. In a report by security firm Seculert, it has been revealed that the creators of this malicious software have set up communication platforms, through which fellow e-banking defrauders and hackers can contact each other. This new open source adoption has facilitated the development of new versions of malware. [Source: The Register]

License, Version 2.0 Apache License Version 2.0, January 2004 1. "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document. "Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License. "Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License. "Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files. "Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. 2. 3. 4. 5. 6. 7. 8.

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