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Usage Statistics

Usage Statistics

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Smartphone Usage Statistics and Trends 2013 Share this post: Trends and statistics show that smartphone usage will continue to rise throughout 2013 and in years to come. Satellite driven smartphones have begun to penetrate rural areas and markets that, traditionally, would not even have dial-up access to the internet. Last year, I posted an infographic on smartphone usage in 2012 and it was one of my most popular infographics of the year. See Also: Effects of Sleeping Next to Your Mobile Phone or iPhone [Infographic]

Monument Valley Team Reveals The Cost And Reward Of Making A Hit iOS Game Games and the formula that leads to their success can be a bit of a mystery, perhaps more so on mobile. One of 2014’s big hits, both in terms of critical and audience success, was Monument Valley by ustwogames. The isometric 3D puzzler was breathtaking in terms of its visual design and had nice mechanics, and it managed to earn nearly $6 million in revenue from over 2.4 million individual app sales. But the cost of development might surprise you, as well as the completion rate for the game’s relatively short story among paying players. Greystripe Greystripe has united with Commission Junction, Dotomi, Mediaplex and ValueClick Media to form Conversant. We’ve invested over a billion dollars to create the first comprehensive personalized marketing platform that ignites engagement, drives sales and increases ROI. It’s true one-to-one marketing at scale – and it’s driving an average of 5.1 million sales per day for some of the world’s best brands. Read the press release › If you’re already a valued client, relax! Nothing has changed about the way we work with you.

Affiliates tracking tool Success and profit are just unavoidable consequences if you use the right techniques and tools. Affiliate big-wigs spend fortune designing online marketing systems that give them an unfair advantage over everyone else. ClickMeter gives you the same powerful link tracking and link cloaking tool most professional marketers use, but at a fraction of the cost. ClickMeter is a super easy-to-use web-based professional tool. Making calls now fifth most frequent use for a Smartphone The Samsung Galaxy SIII has heralded the latest in a wave of smartphones with a focus “beyond calls” – handsets created specifically for a new generation of users with new demands of their phones – according to a report by mobile network, O2. On average, smartphone owners now spend over 2 hours a day using their phones, according to O2’s “All About You” Report into the way customers are using their handsets. However, the research found that making calls comes just fifth in a ranking of things they are used for. Smartphone users spend more time browsing the internet (25 minutes a day), social networking (17 minutes a day), playing games (13 minutes a day) and listening to music (16 minutes a day) than they do making calls (12 minutes). How long we spend using our smartphones (by activity) each day

The problem with App Store distribution in 3 charts Last week, Comscore released its US Mobile App Report, a comprehensive analysis of app usage in the United States. At a general level, the report highlights the continued shift in consumer digital media engagement from the desktop and mobile web to mobile apps and paints a relatively optimistic picture of the mobile ecosystem: Continued growth in mobile engagement, from 47% of total digital media time in March 2013 to 60% in June 2014;Relatively high median income levels for mobile device owners: $85k for iOS and $61k for Android, compared to a $51k median household income overall in the US and $55k for viewers of 'America's Funniest Home Videos';A healthy balance of age groups, especially on iPhone, where no single group represents more than 23% of the total ownership base or less than 16%. But one subtextual theme present throughout the report casts a bleak pall over the prospect of app store distribution becoming less concentrated in the hands of the largest developers. 1.

Leading Mobile Ad Network Utilizing LeadBolt's developer-friendly advertising platform we allow you to fully monetize throughout the app usage cycle. The app usage cycle consists of three points: Entry Point Get immediate monetization upon install. Excitement about the app is at its peak and the user is most receptive to ads. Engagement Mobile App Developers are Suffering — Startups, Wanderlust, and Life Hacking Mobile App Developers are Suffering “It’s just too saturated. The barriers to adoption and therefore monetization are too high. It’s easier on the web.” Said my friend as he described why his company stopped building native apps.

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