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architecture These are a series of experiments, in which the designer try to use parametric and digital method to realize these interesting optical illusion effects and generate 3d geometry or space rather than just 2d painting. Continue reading The design task of this project was to design a multifunctional theatre inside an old gasholder in the Hague the Netherlands. In the a new developed masterplan he Gasholder is placed in a small lake surrounded by different thematic islands. The location of these islands are not fixed an can move dynamically around the theatre. This project is a renovation of an old monumental building, we apply the new generation process, new material and manufacture method, new structure and construction logic to transfer the old building to a fire new thing with also new functions. In this project, our essential design emphasis focuses on organization of overall rule and open system, rather than on each segments of this project.

Daniel Widrig ::nook:: www.christopherwhitelaw.us ezioblasetti We are the hackers of abstraction. We produce new concepts, new perceptions, new sensations, hacked out of raw data. Whatever we hack, be it programming language, poetic language, math or music, curves or colorings, we are the abstracters of new worlds. Whether we come to represent ourselves as researchers or authors, artists or biologists, chemists or musicians, philosophers or programmers, each of these subjectivities is but a fragment of a class still becoming, bit by bit, aware of itself as such. — A Hacker Manifesto by McKenzie Wark I spend much energy trying to realize situations and occurrences physically before I give in to digital effects. — Barney and Noé discuss River of Fundament PEOPLE: Robert Williams - Geometry + Mathematics we-designs: Robert Edward Williams (born 1942) is an American designer, mathematician, and architect. Now, poetry, as generous as its beauty may be, is indubitably an authoritarian form of declaration. — Badiou, ‘Plato, Our Dear Plato!’

untitled 3DVizART Earthscrapers, by Rael San Fratello Architects. Display table demonstrating the tools and outcomes of rapid manufacturing and rapid prototyping with concret Earthscrapers is an installation for the 2010 Biennial of the Americas that imagines the potential of employing CAD and CAM processes in the construction of a proto-architectural landscape—one where the building material source and the building itself are seamless. It also demonstrates the internal design, research and experimentation process by Rael San Fratello Architects in hacking a 3D printer to rapid proto­type and rapid manufacture clays, ceramics and ultimately cement. Mining, desertification, dredging and erosion are a few of the many examples of natural and anthropogenic processes for shaping the landscape and have become the theoretical material sources, sites and contexts for the forms and spaces created. A rapid manufactured concrete tower maquette: Linear and vertical modularity using rapid manufactured concrete 3D printed concrete form

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