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50 Ways to Get More People to Like your Facebook Page

50 Ways to Get More People to Like your Facebook Page

Matt Cutts: Gadgets, Google, and SEO Fitbit has discontinued their Fitbit One step trackers, which seems like a good opportunity to step back and reflect on wearing one for the last decade or so. I’ve enjoyed using Fitbit trackers, but the One devices seemed like they broke down too often. I’m pretty proud that I ended up earning all the activity-related Fitbit badges though: In 2013, I ran a 50 mile race and I took 110,472 steps that day. But the Rainbow badge was a little harder: 700 floors in one day. DC isn’t known for its high buildings. That’s how I found myself on a Sunday morning in July 2018. Wait a second–the badge is only for 700 floors, so why did I climb 800+ floors? Overall, Fitbit’s badges have probably pushed me to walk more, along with a goal to get 10,000 steps a day.

Social Media | Working Knowledge ® Point: Unlike the diminishing returns of the Experience Curve, Collaboration Curves offer continuous, exponential improvement and innovation through knowledge sharing and interactions among a group of participants. Story: Most of us have heard about the Experience Curve, which traces how a company’s rising experience in making a product leads to declining cost of that making a product. On average, the cost declines 20-30 percent each time that a company’s experience in making that product doubles. The Experience Curve, which has been systematically studied since the 1960s, holds true across a wide range of industries. The sad flip-side of the Experience Curve, however, is that the rate of improvement declines over time because it takes longer and longer for experience to double. Collaboration — in the form of knowledge sharing and interactions among a group of participants — improves the performance of all. For example, the group broke with the tradition of black shadows.

CSDN.NET - 全球最大中文IT社区,为IT专业技术人员提供最全面的信息传播和服务平台 Little Magic Stories | Chris O'Shea This installation aims to encourage children to use their creativity to bring stories to life. It helps to improve their confidence in self expression and develops literacy and speaking skills. The installation allows them to create a performance from within their imagination, on stage, in front of an audience of family and friends. The use of technology literally brings their drawings to life on stage, allowing them to interact and respond to their creations in real time. By using a holographic projection film; sets, characters and objects appear to float on stage alongside the performers. A camera and custom software track the performers, allowing the scene to react in a playful & more dynamic way. For children who show disinterest in writing stories and drawing, but love to play video games, this project hopes to inspire them to participate, creating their own immersive worlds that they can be proud to express their own creations through.

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