Is there a better alternative to the 5-star rating system 30 Stunning Party Flyers for Print Design Inspiration | UPrinting Design Blog by admin | June 8, 2011 | Design Flyers or pamphlets are single page advertisements commonly used to promote details about an event and newly launched products and services. They are very useful for small scale businesses since they are cheap, effective and informative. It is also very popular among event marketers because they can easily distribute them anywhere. It is especially essential to clubs, restaurants and other similar establishments. However, there are limitations to this medium. To help you get some ideas, we have rounded up 30 party flyer designs. Disclaimer: The images on this page are not owned by UPrinting and are used solely as design examples. View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source
Why I detest the term “Lean UX” Any user experience designer worth their salt takes the needs of the company they’re serving into account and adapts their approach accordingly — identifying the appropriate process, methods and tools to get the job done. This has been the case for as long as information architecture and interaction design have been in practice. Rigid methodology — doing the same exact thing every time despite the context — is, and has always been, bad practice. Now that Eric Ries’s lean startup and Steve Blank’s customer development methodologies have gained significant traction within the startup and wider business communities, the value that user experience design practices can bring to an organization is finally being recognized. While the techniques are being called different things (and aren’t they always?), VCs and founders are at long last starting to focus on the user as a means to make the best design decisions for their product and the best strategy decisions for their business. Related Posts:
Is Google's "Survey Wall" Experiment Brilliant or Evil? | Co. Design Paywalls may be working for the New York Times, but other publishers looking for a digital lifeline may not want to rely on them. Still, what’s the alternative? Google has quietly cooked one up that asks online readers to answer one market-research question as a "toll" for accessing content. Google’s interaction design, at the very least, struck me as savvy. There are obvious chinks in the armor, though: the "survey wall"'s ease of use may perversely incentivize readers to provide crappy data ("who cares what button I click, just get me to the article"), which won’t be worth much to the marketing partners who are paying publishers for the privilege of harvesting it. Survey walls, nagwalls, whatever kinds of walls--the point is, experiments that pit empathetic interaction design (and knowledge of cognitive biases) against the harsh realities of digital economics are going to become more common, not less. [Via Nieman Journalism Lab; top image by Joost J.
The Secret to Designing an Intuitive UX: Match the Mental Model to the Conceptual Model Imagine that you’ve never seen an iPad, but I’ve just handed one to you and told you that you can read books on it. Before you turn on the iPad, before you use it, you have a model in your head of what reading a book on the iPad will be like. You have assumptions about what the book will look like on the screen, what things you will be able to do, and how you will do them—things like turning a page, or using a bookmark. You have a “mental model” of reading a book on the iPad, even if you’ve never done it before. What that mental model in your head looks and acts like depends on a lot of things If you’ve used an iPad before, your mental model of reading a book on an iPad will be different than that of someone who has never used one, or doesn’t even know what iPads are. Mental models have been around for a long time I’ve been talking about mental models (and their counterparts, conceptual models, which we’ll get to shortly) since the 1980s. Just how long? So what is a mental model, then?
Is the Huffington Post reinventing the art of liveblogging? A few days ago, I clicked on a link to an Associated Press article published at the Huffington Post and reporting on a new AP poll that found widespread support for the Occupy Wall Street movement. Like hundreds of other news outlets, HuffPo subscribes to the AP and runs its articles to supplement the original content the AOL-owned company produces on its own. A curious thing happened when I finished the article, however: I didn’t stop reading. At the bottom of the piece, I came across a liveblog that published up-to-the minute news on the protests. The posts were a mixture of links, block quotes, reprinted tweets, and even small original news nuggets being reported by HuffPo journalists on the ground. All together, I probably spent an extra 20 minutes on the site than I would have otherwise. Liveblogging is a longstanding tradition within the blogosphere. To do this, HuffPo created its liveblog tool in mid-2010 with the idea that it would be easily scalable across the site.
cyoa As a child of the 80s, the Choose Your Own Adventure books were a fixture of my rainy afternoons. My elementary school library kept a low, fairly unmaintained-looking shelf of them hidden in one of its back corners. Whether this non-marquee placement was an attempt by the librarians to deemphasize the books in favor of ‘serious’ (children’s) literature or was simply my good luck I still haven’t worked out. But it meant there was a place that I could retreat to and dive into unfamiliar worlds without distraction. A lot of what I read in those days served a similar purpose. In practice this meant a lot of genre fiction, books where the author spends as much time explaining the rules of the form’s world (be it film noir, sci-fi, etc.) as documenting the characters’ progress through it. Imagination is a wonderful thing, but it’s a decidedly one-sided affair. Historically, reference books have made use of this aspect most directly. Place all the pages (loose) in a mess on the floor. data
Facebook’s Design Strategy: A Status Update LiveScribe: World's Smartest Pens Get Social There's no easy way to share handwritten notes in a digital format, but LiveScribe wants to change that with a new shareable web medium called "pencasts." LiveScribe makes pens that record audio in sync with a writer's notes and allow him to play it back at a specific moment by tapping the desired place in his notebook. The company announced free software on Monday, LiveScribe Connect, that makes the resulting pair of recordings — handwriting and audio — compatible with Adobe Reader 10. Using the new software, users can share their pencasts through mobile devices, Facebook, Evernote and Twitter (Google Docs and email options cost extra). Pencasts look like this: Previously, these digitized, handwritten notes could be uploaded from docked LiveScribe pens in a nonstandard file format. It's a pain to attach the pen to your computer to share pencasts, even if the new software does so automatically.
Hole-In-Space, 1980 HOLE-IN-SPACE was a Public Communication Sculpture. On a November evening in 1980 the unsuspecting public walking past the Lincoln Center for the Performing Arts in New York City, and "The Broadway" department store located in the open air Shopping Center in Century City (LA), had a surprising counter with each other. Suddenly head-to-toe, life-sized, television images of the people on the opposite coast appeared. They could now see, hear, and speak with each other as if encountering each other on the same sidewalk. No signs, sponsor logos, or credits were posted -- no explanation at all was offered. If you have ever had the opportunity to see what the award winning video documentation captured then you would have laughed and cried at the amazing human drama and events that were played out over the evolution of the three evenings. Created and produced by Kit Galloway and Sherrie Rabinowitz.
Kodu Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input. Programming as a Creative Medium The core of the Kodu project is the programming user interface. The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Key Features Kodu provides an end-to-end creative environment for designing, building, and playing your own new games. High-level language incorporates real-world primitives: collision, color, visionUses Xbox 360 Game Controller for input — no keyboard requiredRuns on XBox 360 and PCInteractive terrain editorBridge and path builderTerrain editor - create worlds of arbitrary shape and size20 different characters with different abilities
Locus | Location Based Interface on the Behance Network - Multiple widget desktops designed around a location or activity ie Kitchen, Office, Car- Automatically switches between desktops with GPS and wi-fi mapping- Simplified Collections menu allows browsing via function rather than application The behind the the Documents Explore app, is that the documents are laid out on a table (this could be a 'work table' or a 'home accounts table') and you simply zoom in on a page (or single finger double tap) and the page will align, with the editing tools fading in for that specific app. Notes: All rights for the icons used in this interface belong to their respectful owners. Please contact me if you have designed any of the icons so I can credit you appropriately. This project has no association with Microsoft.
iPad Mags Need A New Blueprint Ever since the iPad came out, print media companies have been feeling their way in this new medium, but so far they’ve just been stumbling over themselves. They are latching onto the iPad as a new walled garden where people will somehow magically pay for articles they can get for free in their browsers. But if they want people to pay, the experience has to be better than on the Web, and usually it’s not. This sorry state of affairs is true for both magazines and newspapers. Despite the poor reviews and uninspiring number of downloads, media companies sold millions of dollars worth of advertising last year for their iPad apps because advertisers want to be associated with anything shiny and new. However, I am not holding my breath. At the very least, Apple should fix the subscription problem in iTunes. But making these media apps social and realtime is the key. If I were creating an iPad mag it wouldn’t look like a magazine at all.
Easing pain for burns victims using virtual reality 31 January 2011Last updated at 09:10 Patients who played the game while having treatment experienced less pain Burn patients in the US are being helped to escape the pain of burn injuries by immersing them in the virtual reality of a computer game during treatment. Agony from severe burns can be one of the most intense and prolonged types of pain you can experience. Continue reading the main story I was engulfed in flames for probably two minutes. End QuoteCaleb SpringerBurns victim Caleb Springer, aged 23, from Valdez in Alaska suffered second and third degree burns when he was set on fire in a motorbike accident. Petrol spilled out of his scooter and a stray cigarette spark ignited it. "I was engulfed in flames for probably two minutes. His burns were so bad he was airlifted from Alaska to a specialist centre in Seattle where his rehabilitation has been helped by pioneering treatment using a virtual reality computer game. Escape from pain Another world It is a fairly simple computer game.