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Fairy tales and legends, such as Dobrynya Nikitich's rescue of Zabava Putyatichna from the dragon Gorynych, have been an important source for fantasy. In popular culture, the fantasy genre is predominantly of the medievalist form. In its broadest sense, however, fantasy comprises works by many writers, artists, filmmakers, and musicians, from ancient myths and legends to many recent works embraced by a wide audience today. Fantasy is studied in a number of disciplines (English, cultural studies, comparative literature, history, medieval studies). Traits of fantasy[edit] History[edit] Many works are unclear as to the belief of the authors in the marvels they contain, as in the enchanted garden from the Decameron. Beginning perhaps with the earliest written documents, mythic and other elements that would eventually come to define fantasy and its various subgenres have been a part of literature. Political and social trends can affect a society's reception towards fantasy. Media[edit] Related:  On fantasy writing

Science Fiction §Definition[edit] A futuristic setting is a common but not a necessary hallmark of science fiction. A common thread in science fiction is exploring the potential consequences of scientific and other innovations on people's lives. According to science fiction writer Robert A. Heinlein, "a handy short definition of almost all science fiction might read: realistic speculation about possible future events, based solidly on adequate knowledge of the real world, past and present, and on a thorough understanding of the nature and significance of the scientific method. Science fiction is largely based on writing rationally about alternative possible worlds or futures.[8] It is similar to, but differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated physical laws (though some elements in a story might still be pure imaginative speculation). §History[edit] §The term "sci-fi"[edit]

Steampunk Fiction "Maison tournante aérienne" (aerial rotating house) by Albert Robida for his book Le Vingtième Siècle, a 19th-century conception of life in the 20th century Steampunk also refers to any of the artistic styles, clothing fashions, or subcultures, that have developed from the aesthetics of steampunk fiction, Victorian-era fiction, art nouveau design, and films from the mid-20th century.[3] Various modern utilitarian objects have been modded by individual artisans into a pseudo-Victorian mechanical "steampunk" style, and a number of visual and musical artists have been described as steampunk. History[edit] Precursors[edit] Origin of the term[edit] Dear Locus,Enclosed is a copy of my 1979 novel Morlock Night; I'd appreciate your being so good as to route it Faren Miller, as it's a prime piece of evidence in the great debate as to who in "the Powers/Blaylock/Jeter fantasy triumvirate" was writing in the "gonzo-historical manner" first. Modern steampunk[edit] steampunk cafe in Cape Town

Magic realism Magic realism or magical realism is a genre where magic elements are a natural part in an otherwise mundane, realistic environment.[1] Although it is most commonly used as a literary genre, magic realism also applies to film and the visual arts. One example of magic realism occurs when a character in the story continues to be alive beyond the normal length of life and this is subtly depicted by the character being present throughout many generations. On the surface the story has no clear magical attributes and everything is conveyed in a real setting, but such a character breaks the rules of our real world. The author may give precise details of the real world such as the date of birth of a reference character and the army recruitment age, but such facts help to define an age for the fantastic character of the story that would turn out to be an abnormal occurrence like someone living for two hundred years. Etymology[edit] Literature[edit] Characteristics[edit] Fantastical elements[edit]

High fantasy Genre overview[edit] High fantasy is defined as fantasy fiction set in an alternative, entirely fictional ("secondary") world, rather than the real, or "primary" world. The secondary world is usually internally consistent, but its rules differ in some way(s) from those of the primary world. Nikki Gamble distinguishes three subtypes of high fantasy:[3] Setting[edit] In some fiction, a contemporary, "real-world" character is placed in the invented world, sometimes through framing devices such as portals to other worlds or even subconscious travels. High fantasy worlds may be more or less closely based on real world milieux, or on legends such as the Arthurian Cycle. Characters[edit] Many high fantasy storylines are told from the viewpoint of one main hero. In other works he is a completely developed individual with his own character and spirit, such as David Eddings' Sparhawk of The Elenium and The Tamuli. In the beginning of the storyline, the hero is threatened by the unknown force.

Realistic Fiction Fiction is the form of any work that deals, in part or in whole, with information or events that are not real, but rather, imaginary and theoretical—that is, invented by the author. Although the term fiction refers in particular to novels and short stories, it may also refer to a theatrical, cinematic, or musical work. Fiction contrasts with non-fiction, which deals exclusively with factual (or, at least, assumed factual) events, descriptions, observations, etc. Features[edit] Realistic fiction[edit] Realistic fiction, although untrue, could actually happen. Another sub-genre that may be included in this is crime fiction like Sherlock Holmes by Arthur Conan Doyle, Hercule Poirot by Agatha Christie, Gremlin Greaves by Svaj Darwin and so on. Historical fiction is also a sub-genre that takes fictional characters and puts them into real world events. Non-realistic fiction[edit] Semi-fiction[edit] Quotes[edit] "Fiction has three main elements: plotting, character, and place or setting."

Realistic Fiction Fiction is the form of any work that deals, in part or in whole, with information or events that are not real, but rather, imaginary and theoretical—that is, invented by the author. Although fiction describes a major branch of literary work, it may also refer to theatrical, cinematic, or musical work. Fiction contrasts with non-fiction, which deals exclusively with factual (or, at least, assumed factual) events, descriptions, observations, etc. (e.g., biographies, histories). Features[edit] Realistic fiction[edit] Realistic fiction, although untrue, could actually happen. Non-realistic fiction[edit] Non-realistic fiction is that in which the story's events could not happen in real life, which involve an alternate form of history of mankind other than that recorded, or need impossible technology. However, even fantastic literature is bidimensional: it is situated between the poles of realism and the marvelous or mythic. Semi-fiction[edit] Quotes[edit] Elements[edit] Plot[edit] Exposition[edit]

Building Stronger Story Themes By Timothy Pontious Strong stories are built on strong thematic elements, or combinations of many strong elements. Otherwise, it's not a strong story - just a nice character study that moves around a bit with some pretty scenery. Right? So it stands to reason that if we can dissect a strong story we can find those elements and perhaps borrow some of those ideas to incorporate into our own writing? So if you already bought my premise, we might as well take it one step further. I'm going to compare Star Wars (SW) with Lord of The Rings (LoTR). I've read LoTR many times and enjoyed the movie adaptations. This is neither a complete nor scholarly discussion. The Opening Situation - let's look around: Both stories happen in environments that are fully populated. The magic or technology in the environment do the same job. Both stories open with a vague sense of Evil being rather profound, but far off. Evil comes home for a visit. You can't go home again. Ah, the safety of home. The Good Guys

The Hobbit (film series) The Hobbit is a film series consisting of three epic fantasy adventure films directed by Peter Jackson. They are based on the 1937 novel The Hobbit by J. R. R Tolkien. The first film in the series premiered at the Embassy Theatre in Wellington, New Zealand on 28 November 2012. Peter Jackson and Fran Walsh originally expressed interest in filming The Hobbit in 1995, then envisaging it as part one of a trilogy (part two would have been based on The Lord of the Rings). On 16 December 2007, New Line and MGM announced that Jackson would be executive producer of The Hobbit and its sequel. In February 2008, the Tolkien Estate (through The Tolkien Trust, a British charity) and HarperCollins Publishers filed a suit against New Line for breach of contract and fraud and demanded $220 million in compensation for The Lord of the Rings trilogy. Guillermo del Toro was originally set to direct the film, but left because of ongoing delays.

Ender's Shadow Ender's Shadow A Parallel Novel to Ender's Game rson Scott Card brings us back to the very beginning of his brilliant Ender's Quartet, with a novel that allows us to reenter that world anew. With all the power of his original creation, Card has created a parallel volume to Ender's Game, a book that expands and complements the first, enhancing its power, illuminating its events and its powerful conclusion. The human race is at War with the "Buggers," an insect-like alien race. The long distances of interstellar space have given hope to the defenders of Earth — they have time to train these future commanders up from childhood, forging them into an irresistible force in the high-orbital facility called the Battle School. Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. Bean's past was a battle just to survive. Copyright © 1999 Orson Scott Card A Tor Hardcover - Published by Tom Doherty Associates, Inc. Foreword

Action Fiction Action is one of the fiction-writing modes authors use to present fiction. Action includes movement, not meaning like standing up, but big movements. The term is also used to describe an exciting event or circumstance. The action genre is a class of creative works characterized by more emphasis on exciting action sequences than on character development or story-telling. The genre encompasses action fiction, action films, action games and analogous media in other formats such as manga and anime. Marshall, Evan (1998).

The Writing Café George R. R. Martin's Official Website Orson Scott Card - Ender's Game Ender's Game Nebula and Hugo Award Winner "Ender's Game is an affecting novel full of surprises that seem inevitable once they are explained." -- New York Times Book Review ndrew "Ender" Wiggin thinks he is playing computer simulated war games; he is, in fact, engaged in something far more desperate. The result of genetic experimentation, Ender may be the military genius Earth desperately needs in a war against an alien enemy seeking to destroy all human life. The only way to find out is to throw Ender into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. But Ender is not the only result of the experiment. Newsday said of this novel "Card has done strong work before, but this could be the book to break him out of the pack." Copyright © 1985 Orson Scott Card