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Game Theory

Game Theory

Are Video Games Educational? Video games. While they may seem like the bane of every parent's existence, they don't have to be—many of them offer unique learning features. And with increased requirements in schools placing unprecedented demands on children and parents, it may be time to start thinking about video games as teaching tools. What makes a game fun? Challenge and strategy – this is the core of the game. What makes a game educational? New information – this is the educational information provided. Armed with that information, let’s take a look at what the PC and console video gaming industry has to offer. Big Fish Games. But learning doesn't just come from the video games that are designed specifically for education; there are some great learning experiences among popular entertainment video games, too. Management games are based on creating a business in a simulated environment. Play games with your child.

Serious Games At The British Museum Serious Games exploring the British Museum's collection Great Court Space - Courtesy the British Museum The British Museum's new website for kids called Young Explorers is all about world histories and cultures. It has games, including the amazing Time Explorer, and more. Time Explorer is the new adventure game from the British Museum. The game was created by the graphics and interactive consultancy GR/DD. The consultancy won the contract having been invited to tender by the museum, seeing off 12 shortlisted groups in late 2008, according to lead designer Tim Smith. Starting in the museum’s Great Court space, players can choose Ancient Rome, Aztec Mexico and Imperial China levels, select characters and access score information to check rankings against other online players. Aimed at 9- to 14-year-olds, the game invites players to ‘travel back in time’, where they interact with figures of history to save artefacts from being destroyed by natural disasters.

Institute for Simulation and Training at the University of Central Florida Gets $434k NIH Grant | UCF Today The University of Central Florida was awarded a $434,800 National Institutes of Health grant that will allow researchers there to develop a game using life-size avatars and real-life scenarios to promote sexual abstinence among Latina middle schoolers. Anne Norris, a UCF nursing professor, and Charles Hughes, a UCF computer science professor, will work together with UCF’s Institute for Simulation & Training during the next two years on the project. The game is intended to be played in after-school and youth outreach programs run by trained teachers and counselors. It will be designed to improve girls’ skills in responding to peer pressure to engage in sexual behavior. To develop the game characters, Norris and her team are collecting data from focus groups of Latina students participating in the city of Orlando After-School All-Stars program based at Stonewall Jackson Middle School. After the game is developed, it will be tested on a small group of Latina girls.

Videojuego enseñará a las niñas a decir "no" a relaciones sexuales tempranas Científicos de la Universidad del Centro de Florida (UFC) están dedicados a diseñar un videojuego para enseñar a las niñas a decir "no" a las relaciones sexuales precoces. "Este es un juego de computadoras como ningún otro y que no se asemeja a ninguno de los existentes actualmente en el mercado", afirmó Anne Norris, profesora de enfermería, quien trabaja en este proyecto junto a Charles Hughes, profesor de ciencias de la computación de UFC en Orlando. El juego de video, que se encuentra en su fase de prueba de diseño, utilizará avatares o personajes virtuales que interactuarán con las niñas en escenarios que simularán situaciones reales y comunes entre estudiantes de la escuela intermedia, como el salón de clases, el gimnasio o la cafetería escolar. "Estamos trabajando con varios adolescentes, estudiantes de escuelas superiores del condado Orange, quienes están muy al tanto de cómo el juego funciona y han aportado sus ideas", dijo a Efe Norris.

Le Fil de l'Estinnes Ce jeudi 23 janvier, les élèves de 5è et 6è année primaire de l’école communale d’Estinnes-au-Mont ont pu découvrir l’envers du décor à la réalisation d’un jeu vidéo dans le cadre des activités de l’Espace Public Numérique d’Estinnes Belle-Productions, une société de réalisation de jeux vidéo et plus particulièrement de Serious Games ont donné l’opportunité aux enfants d’entrer dans le rôle de testeur de jeux, un métier à part entière, avec Le Silence d’Aquari, un Serious game de sensibilisation à la surdité. Le jeu étant en version alpha (première version jouable), les enfants ont été confronté à la découverte du métier de testeur de jeux vidéo, un métier à part entière qui consiste à déceler tous les bugs d’un jeu vidéo. On traque les erreurs, on critique l’aspect graphique, la gameplay, … Pour ce faire, il n’y a pas mille et un chemins, il faut jouer !!! Mais pas que cela… Le testeur est un métier qui ne s’improvise pas. Affaire, donc, à suivre !

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