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2D Game Art for Programmers

2D Game Art for Programmers
One of the common problems when I am asked for feedback on art is the lack of variation. There is one stone tile, one grass tile, one tree and they are repeated again and again in a level.The big advantage of doing vector art is the ease to create variations by rearranging the shapes that make up new object.For this tutorial I picked a tree as an example of what you can do with detail and how to create some simple but effective variations. One can go from very simplistic / minimal to very complex and detailed and both have their uses. In general more detail and variation makes for a realistic look and feel. Note: In the sample images I set the colours of the ground first and use the colour picker to assign the same colour to the trees.

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2D Game Art for Programmers: October 2011 Let's get started on a simple 2D character. There are a lot of resources and tutorial out there on character creation and animation - most of which written by and for artists and animators. I will try and break in down to simple elements and easy to follow steps. Note:Some of the techniques used in this tutorial have been covered in earlier post. They should help you working your way through this a little bit more complex tutorial. It's time to start getting creative.

Amit’s Game Programming Information What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types of things I needed to know: only a few specific topics (not everything related to game programming), general ideas instead of platform-specific information (graphics, sound, compilers), and ideas and designs instead of source code (I find it easier to go from an idea to code than from code to an idea). Other sites, like Gamedev Tuts+, Gamedev, and Gamasutra, cover lots more topics than mine does.

3DSMAX Tutorials, Maya Tutorials, Cinema4D Tutorials, Photoshop Tutorials, ZBrush Tutorials, Blender Tutorials, Mudbox Tutorials This is a step-by-steptutorial that explanehow to create 350Z's body using polygonal modeling in Maya environment,but you can apply this technique to other poly-modeling software. Step 1 This is my screen-shot after I have correctly placed my blueprints. Using Slick 2D to write a game « The Java Blog One of the sessions I attended at JaveOne this year was about games and Java. In that session one of the speakers mentioned Slick, a Java 2D engine for games that provides more or less everything one needs to write a game. And indeed, after spending a few hours using it, I think it’s true that using Slick it’s very easy and fast to implement games in Java. Slick comes with several source code examples of how to use it, but, unfortunatelly with only limited documentation; the Slick wiki as well as the API Javadocs (though I found the forums to be of a great help). This is the only drawback I see.

Chris Hildenbrand's Blog - 2D Game Art For Programmers - Part 5 The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Having covered the basics in [part 1], [part 2] and [part 3] and getting a little sidetracked in [part 4] I finally worked on the animation tutorial. I decided to alter the approach and use a slightly more complex character with all the parts that make up a human [rather than join legs and arms into one object the way I set up the character in part 3]. I should state that this is just one way of doing animations.

s free 3DS Models - for 3D-Studio Max, Maya, Lightwave, Softimage, Cinema4D etc. for 3D-Studio Max, Maya, Lightwave, Softimage, Cinema4D, Poser and all other programs which can import 3DS. You find 3D-Model Linklists at: Klickers kostenlose und lizenzfreie Bilder bei Pixelio free high resolution photos, textures, backgrounds and more mini cooper Mini Cooper Saturday 17th May 2003 Related Pages Social Media About Me I’m Ben Cowell-Thomas. Chris Hildenbrand's Blog - 2D Game Art For Programmers - Part 3 The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. After the initial playing around with circles and squares, learning a little bit about the fills and combining objects [part 1] and the playing around with gradients to set a scene [part 2] it's time to get to the fun stuff.

DarkBasic Code Corner Last 10 additions Gamespace (AGK) - Example of how to submit and retrieve scores using the online GameSpace system.Memblock drawing functions (DBP) - A set of anti-aliased drawing routines that write directly to an image memblock. This is useful for creating custom graphics while preserving background transparency. The box and circle commands can draw either an outline or filled-in.

45+ Incredible Maya Tutorials Around Autodesk Maya, or simply Maya, is a high-end 3D computer graphics and 3D modeling software package originally developed by Alias Systems Corporation, but now owned by Autodesk as part of the Media and Entertainment division. Maya is a powerful, 3-D modeling, texturing, and rendering application, with all of the tools needed to do nearly every type of animation imaginable, from simulations of real-world physics to character animation with a wide spectrum of emotive expressions. In this article below, we’ll take a look at Various Maya Tutorials for your source of inspiration which help you to deal with high-end 3D computer graphics. However, they all have something in common: they all give you clean idea about latest techniques. For those, who don’t know what is Maya?

Killer Game Programming in Java Killer Game Programming in Java is for people who already know the basics of Java. For example, students who've finished an 'Introduction to Java' course. The aim is to teach reusable techniques which can be pieced together to make lots of different, fun games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc. If you don't know Java, then Killer Game Programming in Java isn't for you. Instead, have a look at my Java book suggestions. Chris Hildenbrand's Blog - 2D Game Art For Programmers - Part 2 The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. After the initial playing around with circles and squares, learning a little bit about the fills and combining objects [part 1] , I would like to move on to a basic scene. Having more fun with gradients: Let's take the gradient fill to the next level and work with colour and alpha to create a simple underwater background.

» Twine Resources PORPENTINE Twine is a simple but powerful game creation tool focused on hypertext. Anyone who can use a text editor can use Twine. When a game is finished, it generates an HTML file that can be played by anyone with a browser.

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