2D Game Art for Programmers
One of the common problems when I am asked for feedback on art is the lack of variation. There is one stone tile, one grass tile, one tree and they are repeated again and again in a level.The big advantage of doing vector art is the ease to create variations by rearranging the shapes that make up new object.For this tutorial I picked a tree as an example of what you can do with detail and how to create some simple but effective variations. One can go from very simplistic / minimal to very complex and detailed and both have their uses. In general more detail and variation makes for a realistic look and feel. Note: In the sample images I set the colours of the ground first and use the colour picker to assign the same colour to the trees.
• Programmation & Developpement
Related: Game Programming