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Facebook Templates for Education

TeachEng.us 100 Top Experts in #eLearning and #EdTech | Best College Rankings The integration of education and technology has been an exciting field for decades, but the recent explosion of mobile consumer devices and wide availability of broadband Internet connections has rocketed the fields of eLearning and education technology into a new era. Smartphones, tablets, and cheap laptops have helped millions of people connect with educational opportunities and tools for self-teaching. There is a rich conversation surrounding the topics of education technology going on all over the Internet, especially on Twitter, where many of the field experts interact and share their knowledge and links to their writing on the subject. We believe in technology’s ability to empower people to find educational opportunities and steer themselves towards success.

Trading Card: Turn your photos into trading cards! Tons of fun stuff... Give one of our toys a spin! Trading Card, Mosaic Maker, Bead Art, Framer, Pocket Album, Color Palette Generator, Map Maker, Jigsaw, Cube, Magazine Cover, Movie Poster, Motivator, FX, Hockneyizer, Photobooth, Calendar, Billboard, Mat, Badge Maker, Pop Art Poster, Wallpaper, CD Cover, Lolcat Generator, I know, right? It's a lot to take in. Go slow. Finally! An online quiz worth taking | EducationTechNews.com March 4, 2010 by Claire Knight Posted in: In this week's e-newsletter, Latest News & Views, Tech Trends Let’s be honest: Everyone loves online quizzes, but they’re just fun and games, right? Not necessarily — here’s one that can help prevent major mistakes with technology. The Institute for Responsible Online and Cell Phone Communication has posted the Digital Risk Spike on its Web site. This free online quiz measures the likelihood of running into a life-altering problem, due to irresponsible online behavior. In addition to the quiz, the site offers solutions that will help reduce digital risks by suggesting changes in online behavior. The link is a sure pass-along to staff and students alike — because everyone needs to know how to use technology responsibly: students will learn how to avoid the digital drama that causes problems, such as sexting and cyberbullying, andstaff will benefit by learning how to reduce the chances of having their identities stolen.

Jonathan Mugan | Kids, Technology, and Fallible Brains Trading Card Creator The Trading Card tool gives students an alternative way to demonstrate their literacy knowledge and skill when writing about popular culture texts or real world examples. This interactive allows students to create their own trading card about a real or fictional person, place, object, event, or abstract concept. These cards are can be used with any type of book students are reading or subjects that they are studying, and make for an excellent prewriting exercise for students who are writing narrative stories and need to consider characters, setting, and plot. The save capability gives students a way to work on a draft of their card and come back to it to rework and revise as necessary, and to save their finished product to share with friends and family. Cards can be bundled into a single, small collection (8 card maximum) so that students have a way of sort and grouping similar topics in one file. Related Classroom & Professional Development Resources back to top

Blogging About The Web 2.0 Connected Classroom 6 Characteristics Of Tomorrow's Classroom Technology Predicting the growth of technology is impossible–in both rate and direction. The same likely applies to learning. Combine them and you’ve got even greater uncertainty, but that’s what Michell Zappa and the folks over at Envisioningtech.com did in creating the following massive concept map. In the visual there are three distinct domains/learning spaces: Classroom, Studio, and Virtual. Within these domains are 6 sub-domains that represent both areas of growth and characteristics of how learning might change when fused with emerging technologies. 1. 2. Examples: reactive materials, reactive furniture, 3D printers, digitally intermediated field trips 3. Examples: student developed apps, educational games, educational programming tools, achievement badges, self-paced learning 4. Examples: eyewear/HUDs, retinal screens, holography, neuroinfomatics, immersive virtual reality 5. 6. From the graphic: “Education lies at a peculiar crossroad in society. A pdf version of the visual can be found here.

Language Arts Games - Grammar, Punctuation, Capitalization, Vocabulary Sheppard Software's Language Arts page features a variety of games for different grade levels. Elementary students (and anyone who needs a refresher) can play the animated grammar and punctuation games, which review basic punctuation and grammar concepts. This section is continually being refined and expanded, so check back often! Middle school, high school, and adult learners can review their SAT and advanced vocabulary through the SAT Words and Vocabulary in Context games.

Free Online MIT Course Materials for High School faq.essaytagger.com The only other limitation is that iOS devices (iPad, iPhone) do not support Flash and therefore the grading app will not function on iOS. An internet connection is required. How do I get my students' papers into the system? Teacher batch uploads: The most basic method is to have teachers upload the essays themselves. This places the burden on the teacher, but makes sense for those teachers who have a "hand-in" folder on the school network or who receive their assignments via email. Students upload to an assignment link: No logins are required. Other options We have a number of other possibilities for getting essays into the system that have not yet been implemented. Students have their own logins: This is how all of the online learning environments work (e.g. Moodle integration: Link your EssayTagger.com account to your school's moodle server so that we can copy the submitted essays from moodle and import them for you. Sakai integration: Same as moodle integration, but a lower priority.

Turnitin : Leading Plagiarism Checker, Online Grading and Peer Review Google-Proof Questioning: A New Use for Bloom's Taxonomy The internet has revolutionized information collection. The answer to virtually any question or problem is at our fingertips. Google has made this possible. While I am a great admirer of Google and an avid user of its products, in a way, Google has made my life as a teacher a LOT more difficult. Let me explain. In the "old days" (that would be pre-internet) when a teacher assigned a worksheet with a series of questions on it students had a few options to get the answers. 1. Now I am a teacher. There are two solutions to this problem: 1. Through extensive research and investigation I have come to the conclusion that option number one will prove to be an ineffective strategy. So, what is a "Google-proof question?" Bloom's is arranged into six different levels of questioning ranging from knowledge (the simplest) to evaluation (the most complex). 1. These questions can not be Googled. We are in an age of information. Google has made my job as a teacher a lot harder, but I'm glad.

Connected Educators | Strengthening connected online communities of practice in education

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