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Chapter 1

Chapter 1 Foundations of Educational Theory for Online Learning Mohamed Ally Athabasca University There is ongoing debate about whether it is the use of a particular delivery technology or the design of the instruction that improves learning (Clark, 2001; Kozma, 2001). According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology that influences the quality of learning. Online learning allows for flexibility of access, from anywhere and usually at anytime—essentially, it allows participants to collapse time and space (Cole, 2000)—however, the learning materials must be designed properly to engage the learner and promote learning. top For learners, online learning knows no time zones, and location and distance are not an issue. 1. 2. 3.

Instructional Design Models Instructional Design Models Models, like myths and metaphors, help us to make sense of our world. Whether derived from whim or from serious research, a model offers its user a means of comprehending an otherwise incomprehensible problem. The value of a specific model is determined within the context of use. -Martin Ryder Some Basics What is design? See also... The Models: Comparitive Summaries E-learning Use of technology in education to improve learning and teaching Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning.[1][2] When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology.[3][4][5] In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Accordingly, there are several discrete aspects to describing the intellectual and technical development of educational technology: B.F. [edit]

IDKB - Models/Theories Learning happens when a correct response is demonstrated following the presentation of a specific environmental stimulus Learning can be detected by observing an organism over a period of time Emphasis is on observable and measurable behaviors Uses a "black box" metaphor - the learner is a black box, what happens inside is unknown Emphasis is on relationships between environmental variables and behavior Instruction utilizes consequences and reinforcement of learned behaviors Believes behavior is guided by purpose Cues are antecedents to behavior and set the conditions for its occurence Learning is a change of knowledge state Knowledge acquisition is described as a mental activity that entails internal coding and structuring by the learner Learner is viewed as an active participant in the learning process Emphasis is on the building blocks of knowledge (e.g. identifying prerequisite relationships of content) Focus is on how learners remember, retrieve, and store information in memory

Seven Steps to Success with Mobile Learning “Part of 'getting it right' with ed tech is a practical, guided approach to any implementation plan, no matter how big or small. The same can be said for the trend of mobile learning that we're seeing expand in education today. Laura Devaney guides us through some practical steps for making this type of instructional approach work for the best, in the following article from eSchool News.” via eSchool News Implementing a mobile learning initiative is a complicated undertaking, no matter how much funding or stakeholder support you have. The first step, Investigating, is to determine why you want to implement mobile learning. Identifying the problem that must be solved.Researching background information and examples.Identifying skills that teachers, administrators, and students must have.Estimating the cost of implementation.Considering how to facilitate acceptance and measure success. The second step, Scoping, involves identifying core stakeholders and defining an implementation scope, by:

Chapter 7 Chapter 7 The Development of Online Courses Dean Caplan Bow Valley College In the ideal world, instructional media developers—those who will actually create the planned instructional materials with which the student will interact—are included in the course development process from the beginning, to consult with and advise course team members on development-related topics as they arise. • the instructional designs of the learning materials are stable because they have been based firmly on sound, proven learning theories; • these instructional designs will meet the institution's identified and articulated internal and external standards for quality, usability, and interoperability; • appropriate media have been selected to meet these standards; • the designs are practical and can be developed in a cost-effective and timely way. Of course, most of us do not have the luxury of working in an ideal world. top Definition of an Online Course What does it mean for a course to be considered “online”? 1.

- Developing Training With What You Carry In Your Pocket Web video, as a means to deliver educational content, is clearly an idea whose time has come. What started as the result of the full motion compression (MPEG) efforts of Philips Interactive Media in 1992, has resulted in the proliferation of web-based instructional video content. For example, YouTube reports that over 72 hours of video content is uploaded to its platform every minute. Many of those videos are instructional or educational in nature. Companies including Microsoft, Cisco and Cloud Access maintain YouTube channels that exist for the sole purpose of providing training materials to their customers. TED-Ed, a free educational platform that allows visitors to create and share instructional videos, receives close to 166,000 visitors per day. What Role Does Technology Play Technology advancements have certainly paved the way for this extended use of video in educational programs. How Video Impacts Performance Why Professionals Stay Away from Video Learning Solutions

La Educacion a Distancia en America Latina | Libros Educación Superior y Continua en Línea - Libros De Marta Mena Co-edición ICDE-UNESCO-La Crujía Seleccionar, describir y promover modelos y experiencias de Educación a Distancia de última generación no es tarea fácil en ningún lugar del mundo, ya que existen al respecto grandes desarrollos discursivos pero poca concreción en la práctica, por lo menos de lo que llamamos e-Learning de calidad. El “estado de arte” de la Educación a Distancia en Latinoamérica Para llevar adelante la publicación “La Educación a Distancia en América Latina. En primer lugar bucearon en la realidad de su situación económica, social, cultural y educativa, luego se enmarcaron en el conocimiento del estado del desarrollo tecnológico en la región, y más tarde describieron las configuraciones estructurales que adquieren sus instituciones. Este acercamiento a la realidad les llevó a enfrentar el hecho que en América Latina se debe trabajar en un contexto de múltiples pobrezas.

Designing for mobile learning and communications | LINE From the moment we wake up in the morning to the moment we fall at sleep at night we are “in near-constant visual contact with bright, pulsating rectangles” (Dr. Richard Menken, 2009). Originally published as part of a spoof article in The Onion, Menken’s quote rings startlingly true today with the rise of ubiquitous computing. The volume and intensity of the information that passes through these glowing rectangles is transforming and increasing at a rapid rate. At some point this massive influx of information needs to be counter-balanced. Dense information needs to be simplified and sorted and messages need to be sharpened and focused. UX Magazine predicts a trend towards Digital Abstraction, with technology paring down functionality, personalising and extracting information and operating nicely around the edge – rather than at the centre of – our attention. So how do we go about designing learning, and creating engaging content for users in 2013? ContextContentUsers Case Study: Figure 1

ADDIE Instructional Design Model | Presented by Intulogy The ADDIE instructional design model forms a roadmap for the entire training project. Intulogy uses this popular instructional design model to help our clients analyze their training needs, design and develop training materials, implement training, and evaluate its effectiveness. Sometimes, Intulogy works directly with a client’s training specialists, who have studied the ADDIE model in graduate school. However, we’re often contacted by directors and executives who know their company has a training need, but they don’t know much about the instructional design process. Intulogy’s training specialists share a flowchart of the ADDIE instructional design model with our clients. Going through the ADDIE steps can answer many common questions about a training project: [checklist size=”bullet”] How do we estimate the budget we’ll need for this training developement? Why should you use the ADDIE methodology for your company’s training? Soon after the U.S.

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