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Tutorial - 1 - Download and Install the Java JDK

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damonkohler/sl4a start [PHP for Android] PHP for Android project (PFA) aims to make PHP development in Android not only possible but also feasible providing tools and documentation. We currently have an APK which provides PHP support to SL4A (PhpForAndroid.apk) and we're working in a manual. Irontec is the company behind this project. About this project FAQ (Frequently Asked Questions) Getting help, getting involved SL4A (Android Scripting Environment) is a Google-mantained project which “brings scripting languages to Android by allowing you to edit and execute scripts and interactive interpreters directly on the Android device”. PhpForAndroid-APK provides PHP support to SL4A. Screencasts Requirements min: Android OS 1.5 (phone or emulator) Enable “Unknown Sources” under Application settings. Install SL4A (Android Scripting Environment) Install PhpForAndroid.apk Getting started The real time ways (no more install, no SDK, nothing required) 1. SL4A allows you to add or edit scripts on your mobile. 2. <? TODO Tell about remote, using SDK…

Sending and receiving data from php with android how to send data from php to android not using json Getting Started with the Metaio SDK There are only a few steps required to your first augmented reality app. You can develop for iPhone, Android or use Unity. Download the Metaio SDK for free If you are new to mobile development, read the Getting Started guides below for you platform Read the Tutorials If you are ready to publish your app, change the application name or integrate the Metaio SDK into your application, you need to generate an application signature. App Creation with the Metaio SDK For each platform an example application is delivered which allows you to start right away. What's Next? Have a look at our Tutorials to see what's possible and how it's done.

Augmented Reality iOS Tutorial: Location Based Learn how to make a location based augmented reality app that displays points of interest over video! Augmented reality is a cool and popular technique where you view the world through a device (like your iPhone camera, or Google Glass), and the device overlays extra information on top of the real-world view. I’m sure you’ve seen marker tracking iOS apps where you point the camera at a marker and a 3D image pops out. And of course, you’re probably familiar with the robotic overlays in Terminator! In this augmented reality iOS tutorial, you will write an app that takes the user’s current position and identifies nearby points of interest (we’ll call these POIs). You’ll add these points to a MapView and display them also as overlays on a camera view. To find the POIs, you’ll use Google’s Places API, and you’ll use the AR Toolkit to show the POIs on the camera view and calculate the distance from the user’s current position. This tutorial assumes you have some basic familiarity with MapKit.

FFT based simple Spectrum Analyzer with Source Code i am writing this blogpost to pay homage to my alma mater... i was not at my level best to understand all aspects of Electonics & Telecommunication, the Microprocessor, the Digital Communication, the Digital Signal processing as taught by my professors... however, after so many years while playing around with different software, i understand how valuable was their contribution to make me an engineer. i remember, how important was the lesson of digital communication, and digital signal processing taught by Dr. T.K.Sen... i remember how important was the lesson of Microprocessor taught by A.R.... i remember how important was the lectures of Maths during our engineering course... i remember how important were the concepts of Fourier Transformation, FFT, DFT, Laplace Transformation, Matrix algebra and Complex Algebra...Hats off to all those professors who in spite of all odds helped a small town boy see the outer world... here are the a screenshot i have taken from an Android device...

Android Broadcast Receivers Broadcast Receivers simply respond to broadcast messages from other applications or from the system itself. These messages are sometime called events or intents. For example, applications can also initiate broadcasts to let other applications know that some data has been downloaded to the device and is available for them to use, so this is broadcast receiver who will intercept this communication and will initiate appropriate action. There are following two important steps to make BroadcastReceiver works for the system broadcasted intents − Creating the Broadcast Receiver.Registering Broadcast Receiver There is one additional steps in case you are going to implement your custom intents then you will have to create and broadcast those intents. Creating the Broadcast Receiver A broadcast receiver is implemented as a subclass of BroadcastReceiver class and overriding the onReceive() method where each message is received as a Intent object parameter. Registering Broadcast Receiver Example

Google Cloud Messaging GCM for Android and Push Notifications - Java Tutorial Blog Google cloud messaging (GCM) is an Android platform API provided by Google for sending and receiving push notifications to and from an Android application. This is one of the most important arsenal in an Android developer’s armory. Let us consider an email android application, it is not efficient to have the application ping the server to check for updates regularly. Mobile devices’ resources should to be used wisely as they are scarce. Push and pull are two types of notifications using which messages are transferred. Google Cloud Messaging GCM API We can use GCM as a notification engine. Getting Started with GCM This tutorial will have a complete working setup having, Part A – A custom web application running in an application server. Interacting with Google cloud messaging server (GCM) is not difficult, all we need to do is get couple of configurations perfect and code wise just few number of lines. Part A – GCM Server Application Prerequisite for Custom Application 1. 2. index.jsp <! 1. 2.

APK Studio by vaibhavpandeyvpz APK Studio is a cross-platform IDE for reverse-engineering (decompiling/editing) & recompiling of android application binaries within a single user-interface. It features a friendly layout, with a code editor which support syntax highlighting for Android SMALI (*.smali) code files. Instructions: Make sure JAVA_HOME point to a valid JDK (JRE may not work)Point the Vendor Path in Edit > Settings to a valid folder having contents of this archiveA recommended location to extract above archive might be ~/.apkstudio/vendorYou can now start de/re-compiling Note: If you encounter any problems, make sure to check Console Output at bottom of IDE to get the output of command which was actually executed by program. Download: Please check Releases tab for Windows binaries Linux users are required to build from source atm Installers: Native installers for supported platforms are here. Building (Linux): Make sure you have GCC 4.6+, QT 5.2+Run below commands in a writable directory Features: Code Completion

Shared Element Activity Transition · codepath/android_guides Wiki Overview Traditionally transitions between different activities or fragments involved enter and exit transitions that animated entire view hierarchies independent to each other. Example of such transitions are a fade transition, slide transition or the newly introduced explode transition. Default Activity Transition: However, many times, there are elements common to both activities and providing the ability to transition these shared elements separately emphasizes continuity between transitions and breaks activity boundaries as the user navigates the app. The nature of this transition forces the human eye to focus on the content and its representation in the new activity instead of the actual activity frame sliding or fading which makes the experience a lot more seamless. Activity Shared Elements Transitions Note that the shared element transitions require Android 5.0 (API level 21) and above and will be ignored for any lower API versions. 1. <! 2. For e.g. in MainActivity.xml: 3. Thats it! <!

Android SDK: Receiving Data from the Send Intent On the Android platform, the Intent system allows users to share content between apps. You can send and receive multiple types of data on Android but in this tutorial we will implement receiving either a text String or an image, displaying the received content in the app's user interface! Start by creating a new Android project in Eclipse. Choose "File", "New", "Project" - select "Android Application Project" and then click "Next". In the New Android Application window, enter your chosen Application, Project, and Package names and then choose "Next". In the project configuration window, choose your options, letting Eclipse create an Activity for you. Eclipse should create Activity and layout files for your app. In order for your app to appear in the chooser list presented when the user attempts to share data from another app, you need to alter the Project Manifest file. After the existing Intent Filter element, inside the main Activity element, add another Intent Filter:

SwipeMenuListView/README.md at master · baoyongzhang/SwipeMenuListView

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