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Cinéma d'animation 3D dans le logiciel libre et la Chambre des communes

Cinéma d'animation 3D dans le logiciel libre et la Chambre des communes
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100 Creative Packages for 2010 | NewEvolution Details April 18, 2010 by Tom McCracken It seems that design and branding are finally being taken more seriously in today's business world. Having professional design elements in your product is absolutely crucial for success, and packaging is no exception. A poorly designed package can easily cause a company to fail.

Sintel Votre design 3D devient réalité avec l'impression 3D Conférence Blender à Paris le 12 Mai 2012 A peine rentré de mes pérégrinations Belges avec ma conférence sur After Effects, j'aurai l'honneur de donner une nouvelle conférence sur Blender à Paris, le 12 Mai 2012, dans l’amphithéâtre (pouvant contenir environ 200 personnes) jouxtant la librairie Eyrolles, dans le 5ème arrondissement de Paris. Cette conférence est organisée par l'éditeur Pearson, à l'occasion de la parution du livre communautaire Créer avec Blender que j'ai quo-écris avec 5 autres personnes. Je vous renvoie sur un de mes posts précédents pour en savoir plus sur ce livre. L'entrée de l'amphithéâtre se trouve entre les deux Librairies Eyrolles, encadrée par deux grands poteaux noirs au 55, bd St-Germain 75005 Paris (Métro Maubert - Mutualité sur la ligne 10). Cette conférence gratuite et à l'entrée libre sera d'une durée de 2h30... de 14h30 à 17h00. J'espère vous y voir nombreux ... toujours dans une ambiance détendue est conviviale !

The Tube Open Movie by Bassam Kurdali » Updates Friends! Supporters! Please pardon the radio silence while we've been cranking frenetically to get the movie made. Conducting such an ambitious project with a tiny budget means that we all work on Tube with one hand while also keeping the lights on with the other. Our lovely crew is pushing hard to ready the trailer for release in time for the Siggraph conference next week, which five of Tube's artists (Bassam, Pablo, Hanny, Francesco, and Bing-Run) will take a few days out to attend. To whet the appetite, here are a few render tests from the work that's been in-progress, as well as a fast look at some of what's been happening: Between inescapable bouts of his trademark rigging, Bassam's screens are full with a mix of directing, project management, shading tasks, time-lapse animation, pipeline coding, and more. A great group of super-talented artists and interns have joined our local crew both visiting from abroad and online.

Creating Ambient Occlusion with transparency texture– Tutorial | PixelCG Tips & Tricks In my previous post Dissecting the mib_amb_occlusion node. I talked about using transparency in Ambient occlusion, but I didn’t really cover the subject of using texture with alpha and having that casing AO on the nearby object. In this simple scene we have a texture file with alpha assigned to a separate geometry. If we would to render, we get this result. A regular AO pass would look something like so This in theory is accurate, since ambient occlusion doesn’t recognize alpha in texture files. Note: The mib_fg_occlusion node requires having Final Gather to be turned on. Create a surface Shader and assign the mib_fg_occlusion to it’s out color. Create another surface Shader that will be assigned to the transparency object. Open the SG node of that new shader, under mental ray > custom shader and add mib_transparency node (found under mental ray Sample Compositing) To get the AO to appear, we just need to add the same mib_fg_occlusion node to the Input of the mib_transparency.

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