Graph Paper ProgrammingLesson Overview By "programming" one another to draw pictures, students will begin to understand what programming is really about. The class will begin by having students instruct each other to color squares in on graph paper in an effort to reproduce an existing picture. If there’s time, the lesson can conclude with images that the students create themselves.
Code.orgCourse 2 Course 2 is designed for students who can read and have no prior programming experience. In this course students will create programs to solve problems and develop interactive games or stories they can share. Recommended for grades 2-5. Stage 1: Graph Paper Programming Stage 2: Real-life Algorithms: Paper PlanesCode.orgCourse 1 Course 1 is designed to allow early readers to create computer programs that will help them learn to collaborate with others, develop problem-solving skills, and persist through difficult tasks. By the end of this course, students create their very own custom game or story that they can share. Recommended for grades K-1. Stage 2: Move it, Move it