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Magazine DIPLOMATIE | Mostra | Mostra / All-round communication agency, Brussels, Europe 2.6/Manual/Materials/Options From BlenderWiki Mode: All Modes Panel: Shading/Material Context → Material Materials can be linked to objects and Object's data in the materials panel, of the Shading/Material context. Here is where you can manage how materials are linked to objects, meshes, etc. and activate a material for editing in the rest of the panels. Material added in object mode At the top of the material menu a list of icons explains the context in which the material is being edited. By toggling the pin symbol on the left side on and off, Blender can be told to display only the selected material or to follow context. Material slots Copy and paste dropdown menu With a material linked or created, one or several material slots can be created and further options become available: + sign Add a new material slot or copy the one selected - sign Remove selected material slot Down arrow Copy and paste the selected material slot Multiple materials Meshes can handle having more than one material. Assign Select Deselect F (Fake user) Nodes

Spica Production TV : enquêtes, reportages, documentaires Medias Libres Tribune vendredi 20 avril 2012 le vendredi 20 avril 2012 - Politique Il n'était bruit dans cette République que de scandales, de fortunes foudroyantes ou foudroyées, de complots et d'attentats. « Paul Valéry » Nicolas Sarkozy est donné perdant dans tous les sondages [...] Lire la suite ... UPFF Point du Jour Siriel-Media

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