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Slavery Footprint - Survey

Slavery Footprint - Survey

Dangers of Fracking 3 Words That Guarantee Failure People who fail to achieve goals almost always signal their intent to fail by using three little words: "I will try..." There are no three words in the English language that are more deceptive, both to the person who says them and the person who hears them. People who say "I will try" have given themselves permission to fail. No matter what happens, they can always claim that they "tried." People who hear "I will try" and don't realize what it really means are fooling themselves, by thinking there's a chance that the speaker will actually succeed. People who really and truly achieve goals never say "I will try." Instead, they always say "I will do" something–or, better yet, "I must do" whatever the task is. As a wise (though fictional) guru once said: "Do, or do not.

FLTR | Forward Looking Tech Radar Definition Revealing content inside your mobile apps improves user experience and consumption. This is a good thing. Status: Watch Marketing Relevance Allows your audience to more easily create and consume content on mobileReveals content that is currently hidden inside each app's sandbox and not available for searchGives your audience access to all this great stuff! Trending Analysis If you have a good app, there is probably a lot of cool stuff going on inside – user interactions, rich content, features, etc. – that should be available in a general search on your device. Recently Google has laid out a path for app creators to allow visibility to content and features inside Android apps1. Find out more Home » Designing Web Interfaces Hannes Nützmann / Gelsomina For the Ars Electronica festival in 2007 Hanna and Magdalena created Gelsomina, the Voice Knitting Machine: an installation based on an old mechanical knitting machine of the 1970s, that was hacked to become interactive, using voice signals. Therefore they used a microcontroller and 24 small servo motors in order to imitate a pattern card that could be directly controlled by live user input which was processed via a connected computer. For the Industrious|Artefacts exhibition at the Zuiderzee Museum in Enkhuizen, Netherlands, the software was completey rewritten, including audio analysis and servo controller. Furthermore the hardware was overhauled, and a physical interface with buttons was added to the installation. Hardware, Software Development

Collaborative Fund 16 Things I Wish They Had Taught Me in School I am 28 now. I don’t think about the past or regret things much these days. But sometimes I wish that I had known some of things I have learned over the last few years a bit earlier. That perhaps there had been a self-improvement class in school. Because some of these 16 things in this article a teacher probably spoke about in class. Some of it would probably not have stuck in my mind anyway. But I still think that taking a few hours from all those German language classes and use them for some personal development classes would have been a good idea. So here are 16 things I wish they had taught me in school (or I just would like to have known about earlier). 1. This is one of the best ways to make better use of your time. So a lot of what you do is probably not as useful or even necessary to do as you may think. You can just drop – or vastly decrease the time you spend on – a whole bunch of things. 2. You can do things quicker than you think. So focus your time on finding solutions. 3. 4.

Script & Seal Dave Werner - Designer / Director / Producer interactive - National Film Board of Canada At the NFB we like change. For 70 years we've experimented, innovated, and produced a legacy of technical and creative firsts in cinema, animation, and documentary. Think McLaren, Lipsett, Brittain, and Jutra; Stereoscopic 3d, VTR, and participatory media. Today, the way we create, consume, and connect with each other changes by the minute. It's the result of artists and storytellers of all sorts utilizing new technology, to explore new forms of creation, for a new kind of Canada. The stories they're telling here are new, but share a lot in common with the work that came before: they present distinct voices, strong points-of-view, and unique perspectives. So let the conversation begin. Scary or otherwise.

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