GPU Gems 3 - Chapter 1. Generating Complex Procedural Terrains Using the GPU GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Chapter 1. Realistic face modeling by PhungDinhDzung Content: 1- Introduction 2- Pre modeling 3- Egde Planning & Topology 3.1- Human Face Topology 3.2- Topology 3.3- Modeling rules 4- Modeling 4.1- Polygon Modeling 4.2- Sub-D Modeling 4.3- NURB Modeling 4.4- Zbrush/Mudbox Sculpting Modeling 5- Common mistakes & tips 5.1- Eye areas 5.2- Eye balls 5.3- Eye lashes & tear 5.4- Nose & lip 5.5- Chin 5.6- Ears 6- Optimizing 7- Conclusion References:
Google C++ Style Guide Definition: Streams are a replacement for printf() and scanf(). Pros: With streams, you do not need to know the type of the object you are printing. You do not have problems with format strings not matching the argument list. Git Cheatsheet stash workspace index Hand Modeling in 3d Your hand model should look like the below pictures, please check in all viewports Finally our hand model has finished, now you can clean the topology. Check your model and remove the triangle polys and try to make them quad. It is important to make a quad poly because a triangle looks so messy as you can see in your model.Here is the final modeled hand. I cleared all the triangles. Now your model should look like this and if it is not, keep trying, it will soon!.
OpenCL Compiler, Embedded Source, Encryption One of the more interesting features of OpenCL is that OpenCL kernels are compiled at runtime. This provides a great degree of flexibility for certain kinds of systems, however, it can be detrimental to others. Adding the time required for compilation to the runtime of your application somewhat negates the benifits of OpenCL acceleration in the first place. You must also consider that most businesses consider their source code to be valuable intellectual property and being forced to ship it with a product is not desirable. OCLTools is a powerful, yet compact, suite of tools that provides developers with more alternatives to kernel compilation. Sculpting Wrinkles in ZBrush "I count Cesar Dacol Jr. as one of my favorite artists working in the industry today. I'm always impressed by his gorgeous, atmospheric illustrations and his top-notch, believable creature designs." - Kolby JukesPrincipal ArtistBioware "Cesar Dacol Jr is one of the most creative and talented creature and character sculptors working today. His characters not only shine as exemplary studies in anatomy and form they also exude character and emotion. Cesar manages to give life and personality to all his creations which is one of the biggest and least addressed challenges to a character sculptor.
Free K-12 Education Graphic Organizer Templates Why Creating Graphic Organizers is Easier with Creately Graphic organizers comes in various forms and our powerful productivity features will cut down the time spent on drawing them. Our 1-click create and connect feature lets you create and connect the next object in 1 single click. A successful Git branching model In this post I present the development model that I’ve introduced for some of my projects (both at work and private) about a year ago, and which has turned out to be very successful. I’ve been meaning to write about it for a while now, but I’ve never really found the time to do so thoroughly, until now. I won’t talk about any of the projects’ details, merely about the branching strategy and release management. It focuses around Git as the tool for the versioning of all of our source code. (By the way, if you’re interested in Git, our company GitPrime provides some awesome realtime data analytics on software engineering performance.) Why git?