background preloader

Poptronics

Poptronics

https://www.poptronics.fr/

Related:  design web« techno - imaginaire »Arts numériques

What You Can Learn From Google’s Material Design - Tuts+ Code Article Not too long ago, Google introduced Material Design, a brand new set of guidelines for designers and developers alike. Material Design introduces a fresh perspective on user interfaces, motion, and interaction states, and are a great foundation for you to build a product upon. In essence, you can summarize Google's Material Design by two components: MaterialMotion Material provides context in design, the surface and edge of a "material" provides us visual cues. The Radioactive Boy Scout (part 4) Tales from the Nuclear Age: Copyright © 2010 by Charles Glassmire Jan. 13, 2010 The Radioactive Boy Scout (part 4)* David was fissioning Uranium and Thorium in the makeshift “reactor” core he built in his mother’s potting shed in the back yard.

Anarchafeminist Hackerhive A meeting for women and non-male people to talk with each other about computer stuff. At Noisebridge, we've been meeting in the library on Wednesdays from 6pm till whenever (usually at least 8 or 9). If you're in another city and want to be on the mailing list, you are welcome too! [SZ] Future internet There is no doubt that the rapid development in robotics technology has dramatically changed the interaction model between the Industrial Robot (IR) and the worker. As the current robotic technology has afforded very reliable means to guarantee the physical safety of the worker during a close proximity interaction with the IR. Therefore, new forms of cooperation between the robot and the worker can now be achieved. Collaborative/Cooperative robotics is the new branch of industrial robotics which empowers the idea of cooperative manufacturing. Cooperative manufacturing significantly depends on the existence of a collaborative/cooperative robot (cobot). A cobot is usually a Light-Weight Robot (LWR) which is capable of operating safely with the human co-worker in a shared work environment.

WHAT IS CAPTOLOGY? – Persuasive Tech Captology is the study of computers as persuasive technologies. This includes the design, research, and analysis of interactive computing products (computers, mobile phones, websites, wireless technologies, mobile applications, video games, etc.) created for the purpose of changing people’s attitudes or behaviors. BJ Fogg derived the term captology in 1996 from an acronym: Computers As Persuasive Technologies = CAPT. Where Persuasion and Computers Intersect

Internet Archive: About IA The Internet Archive, a 501(c)(3) non-profit, is building a digital library of Internet sites and other cultural artifacts in digital form. Like a paper library, we provide free access to researchers, historians, scholars, the print disabled, and the general public. Our mission is to provide Universal Access to All Knowledge. We began in 1996 by archiving the Internet itself, a medium that was just beginning to grow in use. Like newspapers, the content published on the web was ephemeral - but unlike newspapers, no one was saving it. Today we have 20+ years of web history accessible through the Wayback Machine and we work with 625+ library and other partners through our Archive-It program to identify important web pages.

We Make Money Not Art - hacktivism Just found out that the utterly brilliant and fascinating thesis that Otto von Busch presented last year at the University of Gothenburg is available as an online PDF. So leave Dan Brown on the shelves and take this one on the beach this Summer, ok? Short list of publications worth buying/downloading. Because there’s a world out there that refuses to give in to bigots, idiots and predominant dogmas A Game of Shark and Minnow - Who Will Win Control of the South China Sea? A Game of Shark and Minnow In a remote corner of the South China Sea, 105 nautical miles from the Philippines, lies a submerged reef the Filipinos call Ayungin. Satellite imagery: NASA

New research shows how brain-computer interaction is changing cinema Over the past few years, we have seen the extraordinary development of neural prosthetic technologies that can replace or enhance functions of our central nervous system. For example, devices like Brain-Computer Interfaces (BCIs) allow the direct communication of the brain with a computer. The most common technique applied in these devices, is Electroencephalography (EEG) – a recording of the electrical activity along the scalp.

Related:  Arts numériquesArts numériquesArts numériques