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Delphion Research intellectual property network - international and US patent search database

Patent Overview A patent is essentially a limited monopoly whereby the patent holder is granted the exclusive right to make, use, and sell the patented innovation for a limited period of time. The U.S. Granting exclusive rights to the inventor is intended to encourage the investment of time and resources into the development of new and useful discoveries. Requirements for Patentability The five primary requirements for patentability are: (1) patentable subject matter, (2) utility, (3) novelty, (4) nonobviousness, and (5) enablement. Patentable Subject Matter The patentable subject matter requirement addresses the issue of which types of inventions will be considered for patent protection. The traditional rules that "printed matter" and "business methods" are unpatentable have recently been called into question. Utility The second requirement for patentability is that the invention be useful. Novelty Nonobviousness The Supreme Court first applied the nonobviousness requirement in Graham v. Enablement

World Intellectual Property Organization The World Intellectual Property Organization (WIPO) is the global forum for intellectual property services, policy, information and cooperation. WIPO Translate WIPO has developed a ground-breaking new “artificial intelligence”-based translation tool for patent documents. WIPO Translate is free of charge and available through the PATENTSCOPE database. File, manage or search patents, trademarks, designs and appellations of origin. Not there yet? Follow policy discussions and negotiations on the future development of IP in our standing committees and meetings. Patents What is a patent? A patent is an intellectual property right granted by the Government of the United States of America to an inventor “to exclude others from making, using, offering for sale, or selling the invention throughout the United States or importing the invention into the United States” for a limited time in exchange for public disclosure of the invention when the patent is granted. There are three types of patents. View the different types of patent applications. Patent Examiner Technical Training Program The USPTO has instituted a Patent Examiner Technical Training Program which formalizes the process for seeking public assistance in providing technical training to patent examiners. Patent Prosecution Highway (PPH); The Fast Track Examination of Applications

Veille documentaire Patent Searching and Inventing Resources Sugerencias para mejorar el servicio de chat de las bibliotecas El servicio de chat es una vía de comunicación explorada e implementada en muchas bibliotecas (especialmente universitarias) desde hace varios años. Pero sigue siendo un servicio nuevo y que plantea dudas a los bibliotecarios. El artículo que resumo hoy aquí trata de aportar respuestas, sugerencias para hacer que el servicio bibliotecario sea más cercano y, sobre todo, más efectivo y útil para los usuarios. Pascal Lupien, junto a Lorna Rourke, es el autor del trabajo aquí referido y bibliotecario e investigador de la Universidad de Guelph (Canadá), que puso en marcha ya en 2001 un servicio de referencia en línea. Por lo tanto, los autores de este estudio saben ampliamente de lo que hablan. Con anterioridad a este artículo, ha habido muchos otros que han investigado el servicio de referencia en línea. Es muy indicativo que las consultas más académicas no experimentan ningún crecimiento, mientras que las consultas sobre cuestiones menos serias si crecen con el tiempo.

Why Failure Drives Innovation | Stanford Knowledgebase This essay was written by Baba Shiv, Sanwa Bank, Ltd. Professor of Marketing at the Stanford Graduate School of Business Failure is a dreaded concept for most business people. I’ve coined two terms that describe how people view failure: the type 1 mindset, and the type 2 mindset. The type 1 mindset is fearful of making mistakes. The type 2 mindset is fearful of losing out on opportunities. We generally start out with the type 2 adventurous spirit as children. So how do you get people and corporations to shift from 1 to 2? One approach is to engage them in rapid prototyping — the process whereby they brainstorm wild new ideas, and then quickly develop a physical model or mock-up of a solution. Because not all prototypes end up as the best or final solution, rapid prototyping also teaches that failure is actually a necessary part of the process. Another way to shift people into type 2 thinking is, paradoxically, to instill in them a sense of “desperation.” Also on Stanford Knowledgebase:

What are the best practices in turning ideas into real innovations -- implemented and adopted products, services, experiences, business models Innovation in Practice

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