Compiling 3Di Viewer “Rei” Firefox Plugin | 3Di Viewer "Rei" In the following instructions, the string MOZ will refer to the location where you installed Firefox, which is typically C:/Program Files/Mozilla Firefox. If you have installed the 3Di OpenViewer plugin from , uninstall it first. If you do not do this, it is conceivable that the existence of some files from the official 3Di OpenViewer may interfere with correct operation of the open source 3Di Viewer “Rei”, which is why it is recommended to uninstall 3Di OpenViewer before attempting to install the open source 3Di Viewer “Rei”. Copy the following files from SRC/3di-viewer-rei-firefox/bin/ to MOZ/plugins/ npOpenViewer.dll npOpenViewer.xpt Copy the entire folder contents (including subfolders) from SRC/3di-viewer-rei/bin to MOZ/ Copy the following files from SRC/3di-viewer-rei-firefox/bin/ to MOZ/ NOTE: Step 4 must be performed after Step 3, because the same bootstrap.dll file is present in different directories.
Hangout.net ~ Home Planet Calypso - Home Virtual World with Avatars, free 3D Chat and Real Cities to meet new people and flirt. Blue Mars (video game) Blue Mars is a 3D massively multiplayer virtual world platform currently in open beta. The platform, being developed by Hawaii-based Avatar Reality, allows 3rd parties to create virtual worlds, MMOG games, simulations, shops, businesses, entertainment venues, clothing, custom avatars, furniture, virtual homes, and other items. It consists of four main parts: the client software, the Sandbox Editor SDK suite, the website, and the host servers. It is often compared to Second Life, since both are virtual social worlds allowing user-created content. According to Jim Sink, CEO of Avatar Reality, "Blue Mars was inspired by a vision of the future when the power to terraform whole worlds is within our grasp. The editor suite is a free download after upgrading to a developer account. The host servers deliver city data files, individual item and avatar files, and player interaction and updates when logged in. The game takes place in 2177 on a terraformed Mars. Official website
3D Virtual Worlds for Language Learning – a guide for teachers - AvatarLanguages.com How to use 3D Virtual Environments in Language Lessons 3D virtual worlds offer us places to meet others, spaces to create our own reality and locations for us to simply exist in. Language learners can draw on these social, immersive and creative experiences to practice and improve language skills. What is it? A 3D virtual world looks and feels like an online computer game. Second Life is probably the best known 3D virtual world, but it is not the only one. Generally virtual worlds are relaxed environments where anyone can go to socialize. Why would we be interested? Social learning: students can meet others, whether fellow students from their own institution or students at a partner institute or simply native speakers of their target language. How can we use it for language learning? Virtual worlds lend themselves to location-specific and socially interactive learning opportunities. Virtual Field Trips: students can visit places to see what they look like. Pedagogies for 3D Virtual Worlds
Journal of Virtual Worlds Research The full website for the Journal of Virtual Worlds Research can be found at: Vol 8, No 1 (2015): Assembled 2015 Issue editors: Stephanie Blackmon, University of Oklahoma, Norman, OK, USA, and Patricia Anderson, East Carolina University, Greenville, NC, USA Virtual worlds hold a tremendous amount of potential for research, education, and interaction. Table of Contents Editor In-Chief Corner Peer Reviewed Research Papers This work is licensed under a Creative Commons Attribution 3.0 License. The full website for the Journal of Virtual Worlds Research can be found at:
SurReal Language Quests I have been working on a way to take advantage of the unique benefits of Second Life as an educational environment while maintaining the best of what both real life education and education 2.0 have to offer. The resulting approach is a task-based “SurReal” quest that draws on Second Life, web 2.0 tools and conventional use of the internet. Example: Travel Podcast Let’s consider an example SurReal Quest: the student has the task of creating a travel podcast for a location that exists both in real life and in Second Life, such as London, Berlin, Moscow, Krakow, Venice or many tourist destinations. The student is directed by initial guidelines and then assisted throughout the project by the teacher, as is the case with web quests and virtual quests. The process starts with planning, researching and structuring the content; continues with drafting and editing; and it concludes with recording and uploading the podcast. The research phase allows the student to use a varied array of sources:
3D Virtual Worlds, build your own virtual 3d avatar world in minutes.