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How to make a simple HTML5 Canvas game - Lost Decade Games

How to make a simple HTML5 Canvas game - Lost Decade Games
You want a quick tutorial for making a SIMPLE game in HTML5? Let's walk through a SIMPLE game practically line-by-line! (If you're curious about my credentials, I made half of A Wizard's Lizard.) Let's jump right in by walking through game.js. You can also play the game right here. Screenshot 1. // Create the canvas var canvas = document.createElement("canvas"); var ctx = canvas.getContext("2d"); canvas.width = 512; canvas.height = 480; document.body.appendChild(canvas); The first thing we need to do is create a canvas element. 2. // Background image var bgReady = false; var bgImage = new Image(); bgImage.onload = function () { bgReady = true; }; bgImage.src = "images/background.png"; A game needs graphics, so let's load up some images! We do this for each of the three graphics we need: background, hero, and monster. 3. 4. Now for input handling. To accomplish this we simply have a variable keysDown which stores any event's keyCode. 5. 6. 7. 8. See also the Onslaught! 9. 10. Congraulations!

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How To Design A Mobile Game With HTML5 Advertisement Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? Creating Side-scroller Game in HTML5 and Javascript · Things.Random Recently I completed my first game, Penguin Walk, with help of free art in Javascript and it gave me empirical experience of a known-fact surrounding game development – “The hardest thing about developing a game is finishing it.” Although, the game is dead simple and code runs in only few hundreds of lines, it took a lot of effort to finish it. The reason? Thriller Movie Typewriter Text Effects with JavaScript If you’ve seen any modern thriller or military-themed films, you’re familiar with text print-outs, which are frequently used to present a new scene or location in the movie. While they are intended to portray high-tech communication, these teletype effects derive from technology nearly 200 years old; today, it’s our goal to recreate them using web technologies. Most of the available scripts to do so are written in JQuery, which really isn’t needed in today’s browsers; instead, I’ll demonstrate a technique using plain JavaScript. Plaintext Start

Getting Started With HTML5 Game Development There are plenty of valid ways to create an HTML5 game, and quite a bit of material on the technical aspect of each, so for this article I’ll be giving more of a broad overview of HTML5 game development. How “HTML5” can be better than native, where to start with the development process, where to go when you’re stuck, and how to monetize and distribute games. Most of the audience here already sees the value in HTML5, but I want to re-iterate why you should be building an HTML5 game.

Platformer HTML5 Tutorial Part 1: Introducing Tiled First off, I’ve just created a Facebook group to better cater to feedback questions you may have. You can find it here. Based on feedback, it’s easier to get in touch compared to using email or leaving a comment on this site. Okay, on with the tutorial. Cycle2 Overview Cycle2 is a versatile slideshow plugin for jQuery built around ease-of-use. It supports a declarative initialization style that allows full customization without any scripting. Simply include the plugin, declare your markup, and Cycle2 does the rest. Highlights: Supports all browsers Declarative: no scripting needed!

Make games with Construct 2 - Scirra Store Construct 2 lets you make games visually, no programming required! You and Construct 2 — The perfect way to become a game developer today! Buy Now Pricing No monthly fees, you pay once and have access to Construct 2 for life. If the Construct 2 editor is updated, you'll get the update for free! HTML5 Avoider Game Tutorial: Multiple Moving Enemies In the first part of this series, you learned the basics of using JavaScript and the canvas element to make a very simple HTML5 avoider game. But it's too simple - the single enemy doesn't even move - there's no challenge! In this tutorial, you'll learn how to create a never-ending stream of enemies, all falling from the top of the screen. In the first part of the tutorial we covered quite a few concepts: drawing images to the screen, interacting between HTML and JavaScript, detecting mouse actions, and the if statement. You can download the source files here if you want to dive in to this part of the tutorial, though I recommend reading all parts in order. Our game's HTML page contains a canvas element, which triggers a JavaScript function called drawAvatar() when it is clicked.

Simple jQuery Dropdowns There are lots of dropdown menus already out there. I'm not really trying to reinvent the wheel here, but I wanted to try to do something slightly different by making them as dead simple as possible. Very stripped down code and minimal styling, yet still have all the functionality typically needed. Here are the features: Cross-browser compatible (even IE 6)Multi-level and retains "trail"Very minimal styling (easy to adapt)Very minimal JavaScript (short bit of jQuery) View Demo Download Files