background preloader

Tutorial 4: Make a Game in 60 Minutes - StumbleUpon

Tutorial 4: Make a Game in 60 Minutes - StumbleUpon
This tutorial helps you learn about the process of game construction, while guiding you through writing a relatively complete game. The code in this tutorial illustrates the technique described in the text. A complete code sample for this tutorial is available for you to download, including full source code and any additional supporting files required by the sample. Understanding the basics of game coding is the single most-difficult step for a beginning game programmer. Think of the idea of your ship on the screen. If, for instance, you wanted to add a second ship that would also draw on the screen, and had the ability to move and turn, you would have to create a copy of each of the variables you were using for the first ship. For a game that will ultimately have more than a dozen objects all drawing and moving around, this is unworkable. Start by right-clicking on your project in Solution Explorer, and select Add, then Class. Start with drawing the ship's model. Figure 1. Figure 2. Related:  part-time-nerd

The OSTRICH Story A man walks into a restaurant with a full-grown ostrich behind him. The waitress asks them for their orders. The man says, "A hamburger, fries and a coke," and turns to the ostrich, "What's yours?" "I'll have the same," says the ostrich. The next day, the man and the ostrich come again and the man says, "A hamburger, fries and a coke." The ostrich says, "I'll have the same." Again the man reaches into his pocket and pays with exact change. This becomes routine until the two enter again. "The usual asks the waitress?" "No, this is Friday night, so I will have a steak, baked potato and a salad," says the man. "Same," says the ostrich. Shortly the waitress brings the order and says, "That will be $32.62." Once again the man pulls the exact change out of his pocket and places it on the table. The waitress cannot hold back her curiosity any longer. "Excuse me, sir. How do you manage to always come up with the exact change in your pocket every time?" found an old lamp. me two wishes. would always be there."

XNA Game Studio 4.0 Refresh XNA Game Studio 4.0 Refresh is a programming environment that allows you to use Visual Studio to create games for Windows Phone, Xbox 360, and Windows. XNA Game Studio includes the XNA Framework, a set of managed libraries designed for game development based on the Microsoft .NET Framework. This documentation collection contains technology overviews, tutorials, and reference material related to XNA Game Studio. Introduction to XNA Game Studio 4.0 Refresh Provides helpful prerequisities for installing and using XNA Game Studio 4.0 Refresh Getting Started with XNA Game Studio Development Provides introductory information about developing games with XNA Game Studio. Writing Game Code Describes how to use XNA Game Studio and the XNA Framework to develop multiplatform games for Windows, Xbox 360, and Windows Phone. Adding Art, Music, and Other Game Assets Describes game assets, such as bitmaps, models, textures, and sounds. Packing and Distributing Your Game Advanced Topics The App Hub Website

JavaScript 101, Beginner's Guide to Learning Block / Inline JavaScript JavaScript is a programming language that web browsers understand. You can use it to make your web pages interactive by: Responding to user actions and changes on the pageManipulating the web page’s contents and behaviourCommunicating with the user directly You can do just about anything you want with a web page, using JavaScript. In this introductory tutorial and the series to follow, I’ll introduce the JavaScript language and how to write it, through a series of practical worked examples. Example 1: Hello World! “Hello World!” What we want to do When the user clicks a button, show the message, “Hello World!”. Step 1: Create a button Our web page needs a button to click: Let’s explain the various bits of the HTML: Try clicking the button… Did anything happen? This is exactly right, because we haven’t told the page that anything should happen when the button is clicked. Making something happen with inline JavaScript The easiest way is to write what we want to happen into the button tag itself.

Sandboxie - Sandbox software for application isolation and secure Web browsing 10 Best Sexual Drinking Games Some of the best sexual drinking games can be done either in an intimate setting with only you and your girlfriend or you can make it a party and have multiple people. The ten most commonly played sexual drinking games are: Nine cans of beer or the floor. In this game you will need about nine cans of beer per person, (NOTE: not everyone will finish this game) a shot glass and a time keeper.

Thanksgiving as a kid VS Thanksgiving as an adult - The Oatmeal - StumbleUpon All artwork and content on this site is Copyright © 2014 Matthew Inman. Please don't steal. TheOatmeal.com was lovingly built using CakePHP All artwork and content on this site is Copyright © 2014 Matthew Inman. TheOatmeal.com was lovingly built using CakePHP Auto-generate Custom Bitmap Fonts for XNA | MickyD's Random Thoughts Home > Development > Auto-generate Custom Bitmap Fonts for XNA UPDATE: The tool mentioned here is made by the fine folks at NUBIK I recently spent many an hour trying to create a glow-effect for fonts in XNA using the XNA Bitmap Font Maker tool and Photoshop only to discover that it is yet another thing beyond my feeble artistic and technical ability. I thought I understood alpha-channels…what was a XNA noob to do? Enter the free, rather schmick[1] tool – SpriteFont 2 that generates bitmap font sheets with glow, drop shadow, outline effects and more. When dragging into your project you must set the Content Processor to Spite Font Texture – XNA Framework. Apparently, .spritefont files get compiled to an image anyway so whether you decide to use them or pre-generated font bitmaps, the result is the same by the time you load the font in your XNA program via: _spriteFont = Content.Load<SpriteFont>("Fonts/my spiffy font"); Like this: Like Loading...

FreeVBCode - High Quality Visual Basic and C# Source Code Oldversions of Windows, Mac, Linux Software & Abandonware Games Tanks in Full Screen Warning: include(/kunden/homepages/29/d426607373/htdocs/vivalagames/play//gamevar.txt) [function.include]: failed to open stream: No such file or directory in /homepages/29/d426607373/htdocs/vivalagames/fullscreen.php on line 3 Warning: include() [function.include]: Failed opening '/kunden/homepages/29/d426607373/htdocs/vivalagames/play//gamevar.txt' for inclusion (include_path='.:/usr/lib/php5') in /homepages/29/d426607373/htdocs/vivalagames/fullscreen.php on line 3

10 Search Engines to Explore the Invisible Web - StumbleUpon Not everything on the web will show up in a list of search results on Google or Bing; there are lots of places that their web crawlers cannot access. To explore the invisible web, you need to use specialist search engines. Here are our top 12 services to perform a deep internet search. Simply, it’s a catch-all term for online content that will not appear in search results or web directories. There are no official data available, but most experts agree that the invisible web is several times larger than the visible web. The content on the invisible web can be roughly divided into the deep web and the dark web. The Deep Web The deep web made up of content that typically needs some form of accreditation to access. If you have the correct details, you can access the content through a regular web browser. The Dark Web The dark web is a sub-section of the deep web. The Best Dark Web Browser for Your Device The Best Dark Web Browser for Your Device Want to access the dark web? 1. 2. 3. 4. 5. 6. 7.

Related:  Video GamesgamesXNA Game Studiogameswonderbread21ProgrammingLearning