background preloader

PBR In Practice

PBR In Practice
By Joe “EarthQuake” WilsonThis tutorial will cover the basics of art content creation, some of the reasoning behind various PBR standards (without getting too technical), and squash some common misconceptions. Jeff Russell wrote an excellent tutorial on the Theory of Physically Based Rendering, which I highly recommend reading first. Additional help from Jeff Russell, Teddy Bergsman, and Ryan Hawkins. Special thanks to Wojciech Klimas and Joeri Vromman for the extra insight and awesome art. Contents A New Standard Fast becoming a standard in the games industry due to increased computing power and the universal need for art content standardization, physically based rendering aims to redefine how we create and render art. Physically based rendering (PBR) refers to the concept of using realistic shading/lighting models along with measured surface values to accurately represent real-world materials. Beyond rendering quality, consistency is the biggest reason to use measured values. PBR FAQs

Pixologic ZBrush 4R6 for Windows Single-user Commercial License (CD) | Graphics and Design Software ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination. Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways. ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. What's new in 4R6 ZRemesher ZRemesher is the next evolution in our automatic retopology solution.

PBR Theory | Marmoset By Jeff Russell Physically-based rendering (PBR) is an exciting, if loosely defined, trend in real time rendering lately. The term is bandied about a lot, often generating confusion as to what exactly it means. Much of what makes a physically-based shading system different from its predecessors is a more detailed reasoning about the behavior of light and surfaces. We’ll have to start with some of the basics so that they are well defined before we begin to highlight what is new, but if you’ll bear with me through the parts you may already know I think you’ll find it well worth the read. Diffusion & Reflection Diffusion and reflection – also known as “diffuse” and “specular” light respectively – are two terms describing the most basic separation of surface/light interactions. When light hits a surface boundary some of it will reflect – that is, bounce off – from the surface and leave heading in a direction on the opposing side of the surface normal. Translucency & Transparency Metals Fresnel

Photosculpt - PhotoSculpt creates 3D models and textures from 2 photos Quick Tips and Tools for Texturing With GIMP GIMP may not have the technical bells and whistles of photoshop, but if you know your way around it, it still gets the job done. The following are a few of the tools and techniques I find most useful when working on textures in the GIMP. Transitions: When cloning and painting textures from multiple sources, using hard edged brushes is a good way to avoid pixel soup. The difficulty of course is that the boundaries between different texture sources can then be very obvious. A nice brush setup for cloning and painting alpha masks. Click for full size . You can find theses kinds of brushes all over the place. Selective Gaussian Blur: Probably my favourite filter, I regularly use this tool when texturing in the gimp. Left: Original baked AO texture. It’s also usefull for all sorts of other things, I often use it when working on bump or displacement maps to even out flat areas whilst keeping the sharper bumps. High Pass Filter: Some great gimp resources: Questions? Like this: Like Loading...

TexturePacker Download Version 3.0.0b9 (2012-06-26) IMPORTANT for Windows users: This update is using a new MSI based installer. Before updating uninstall TexturePacker manually. Features Support for Kwiksher ( MSI installerCodesigning on Windows Fixes CEGUI exporter texture width and height Version 2.4.6 (2012-06-26) IMPORTANT: This update is using a new MSI based installer. New installer using MSICodesigning for executable and installer Double clicking .tps files opens fileDocument icons Version 3.0.0b4 (2012-03-29) This release was planned to contain much more - but the new features I am working on are not yet stable enough for a beta release. Removed installer since Apple does not support PackageMaker anymoreMenu item to install TexturePacker command line clientUpdated PVRTexLib againCorona imagesheet exporterEasyJS exporter (beta)Texture details (filename) in exporter templateNicer feedback dialogs ;-)Feedback dialog remembers last mail address used Version 2.4.2 (2011-11-24)

Visual Effects: Are there any open-source camera tracking (match-moving) projects? - Quora Pixologic :: Store Each copy receives a unique serial number which is assigned to a single artist. ZBrush may be activated by internet, email or phone. Internet deactivation is also available from within the software, making it easy to move ZBrush between computers. Single User copies have a "Home Use" rule which allows them to be installed and activated on two computers (such as a desktop and laptop or a work computer and home machine), provided that both copies aren't actually run at the same time. ZBrush System requirements Cross-Platform Special ZBrush is purchased for PC or Mac.

Un pack de textures photoréalistes pour Skyrim Special Edition Le moddeur Pfuscher sort un nouveau pack de textures HD pour Skyrim Special Edition. Ce dernier propose des textures 4K/2K de haute qualité, basées sur la photogrammétrie. Il remplace la plupart des textures de paysages par des versions plus fines et détaillées, et donc proche du photo-réalisme. À peine plus de 700 Mo pour changer de look Pfuscher publie quelques captures d’écran afin de se faire une idée du rendu. Le pack est disponible sur le site nexusmods. 3ds max | 3d Data visualisation | 3d images | Visualisation techniques | vray renderer | mental ray

Related: