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Happiness

Happiness
Happiness is a mental or emotional state of well-being defined by positive or pleasant emotions ranging from contentment to intense joy.[1] A variety of biological, psychological, religious, and philosophical approaches have striven to define happiness and identify its sources. Various research groups, including positive psychology, are employing the scientific method to research questions about what "happiness" is, and how it might be attained. The United Nations declared 20 March the International Day of Happiness to recognise the relevance of happiness and wellbeing as universal goals. Definition Philosophers and religious thinkers often define happiness in terms of living a good life, or flourishing, rather than simply as an emotion. Happiness is a fuzzy concept and can mean many different things to many people. Research results Meditation has been found to lead to high activity in the brain's left prefrontal cortex, which in turn has been found to correlate with happiness.[11] Buddhism Related:  Psychology

Quality of life Quality of life (QOL) is the general well-being of individuals and societies. QOL has a wide range of contexts, including the fields of international development, healthcare, politics and employment. Quality of life should not be confused with the concept of standard of living, which is based primarily on income. Overview[edit] Standard indicators of the quality of life include not only wealth and employment but also the built environment, physical and mental health, education, recreation and leisure time, and social belonging.[1][2] According to ecological economist Robert Costanza: While Quality of Life (QOL) has long been an explicit or implicit policy goal, adequate definition and measurement have been elusive. Identity and engagementCreativity and recreationMemory and projectionBelief and ideasGender and generationsEnquiry and learningWellbeing and health Also frequently related are concepts such as freedom, human rights, and happiness. Quantitative measurement[edit] Other measures[edit]

Stutterer (film) Greenwood, a lonely typographer, makes a phone call to discuss a bill issue, but his stutter keeps him from getting his words out and he is hung up on. Later, in a conversation with his online girlfriend Ellie on Facebook, Ellie says she has a surprise for Greenwood and will tell him the next day. The next day, Greenwood is at his father's home and his father is on the phone arguing with the company about communicating with his son about his bill. Ellie sends another message, sad that Greenwood has not replied. He begins to craft a response with a made up excuse as to why he can't meet her but changes his mind and doesn't reply. The next morning, Greenwood begins learning sign language, pretending to be deaf to avoid speaking, though in his head he clearly answers people and wishes he could talk to them. Once he arrives, standing across the street, he witnesses as a stranger attempts to speak to Ellie from behind.

Hygge Danish concept of cosiness and comfort especially as it relates to one's home Hygge (, H(Y)OO-gə; Danish: [ˈhykə]; Norwegian: [ˈhŷɡːə]) is a word in Danish and Norwegian that describes a cosy, contented mood evoked by comfort and conviviality. As a cultural category with its sets of associated practices hygge has more or less the same meaning in both places and in both languages;[1] however, the emphasis on hygge as a core part of Danish culture is a recent phenomenon, dating to the late 20th century. In the 21st century, the concept has also been familiarized abroad. Etymology[edit] But it is speculated that hygge may derive from a homograph hug, originating in the 1560s word hugge, which means "to embrace." Use[edit] In both Danish and Norwegian, hygge refers to "a form of everyday togetherness", "a pleasant and highly valued everyday experience of safety, equality, personal wholeness and a spontaneous social flow".[6] Hygge's cultural impact on Denmark[edit] In popular culture[edit]

Meritocracy Definitions[edit] Early definitions[edit] Supporters of meritocracies do not necessarily agree on the nature of "merit", however, they do tend to agree that "merit" itself should be a primary consideration during evaluation. In a more general sense, meritocracy can refer to any form of government based on achievement. This is in contrast to the term originally coined by Michael Young in 1958, who critically defined it as a system where "merit is equated with intelligence-plus-effort, its possessors are identified at an early age and selected for appropriate intensive education, and there is an obsession with quantification, test-scoring, and qualifications." [5] Meritocracy in its wider sense, may be any general act of judgment upon the basis of various demonstrated merits; such acts frequently are described in sociology and psychology. More recent definitions[edit] The most common form of meritocratic screening found today is the college degree. Etymology[edit] History[edit] Australia[edit]

Internet addiction disorder Internet addiction disorder (IAD), now more commonly called problematic Internet use (PIU)[1] or compulsive Internet use (CIU).[2] Other overlapping terms include Internet overuse, problematic computer use or pathological computer use – and even iDisorder.[3] These terms avoid the word addiction and are not limited to any single cause, but only reflect a general statement about excessive computer use that interferes with daily life.[4] IAD was originally proposed as a disorder in a satirical hoax by Ivan Goldberg, M.D., in 1995,[5] though some later researchers have taken his essay seriously. Other habits such as reading, playing computer games, or watching very large numbers of Internet videos or movies are all troubling only to the extent that these activities interfere with normal life. Internet addiction is a subset of a broader "technology addiction". §A multidimensional construct[edit] §Disputed disorder: DSM[edit] Jerald J. §Controversies in diagnosis[edit] §Net compulsions[edit] Dr.

Gemütlichkeit From Wikipedia, the free encyclopedia Pleasant emotional state Gemütlichkeit (German pronunciation: [ɡəˈmyːtlɪçkaɪt] i) is a German-language word used to convey the idea of a state or feeling of warmth, friendliness,[1] and good cheer. Other qualities encompassed by the term include cosiness, peace of mind, and a sense of belonging and well-being springing from social acceptance. The adjective "gemütlich" is translated as "cosy" so "Gemütlichkeit" could be simply translated as "cosiness." History and etymology[edit] "Gemütlichkeit" derives from gemütlich, the adjective of Gemüt, which means "heart, mind, temper, feeling" expressed by (and cognate with) English mood. The word can be used in descriptions of holidays.[3] In the 1973 English contract law case Jarvis v Swans Tours Ltd, a holidaymaker sued after not receiving the Gemütlichkeit promised by the promotional literature for a package holiday to the Swiss Alps. Similar words in other languages[edit] The English author G. See also[edit]

Behavioral economics There are three prevalent themes in behavioral finances:[3] Issues in behavioral economics[edit] Behavioral finance[edit] The central issue in behavioral finance is explaining why market participants make systematic errors contrary to assumption of rational market participants.[1] Such errors affect prices and returns, creating market inefficiencies. It also investigates how other participants take advantage (arbitrage) of such market inefficiencies. Behavioral finance highlights inefficiencies such as under- or over-reactions to information as causes of market trends (and in extreme cases of bubbles and crashes). Other key observations include the asymmetry between decisions to acquire or keep resources, known as the "bird in the bush" paradox, and loss aversion, the unwillingness to let go of a valued possession. Quantitative behavioral finance[edit] Quantitative behavioral finance uses mathematical and statistical methodology to understand behavioral biases. Financial models[edit]

Concussion Type of traumatic brain injury Concussion, also known as mild traumatic brain injury (mTBI), is typically defined as a head injury that temporarily affects brain functioning.[8] Symptoms may include loss of consciousness (LOC); memory loss; headaches; difficulty with thinking, concentration or balance; nausea; blurred vision; sleep disturbances; and mood changes.[1] Any of these symptoms may begin immediately, or appear days after the injury.[1] It is not unusual for symptoms to last 2 weeks in adults and 4 weeks in children.[9][2] Fewer than 10% of sports-related concussions among children are associated with loss of consciousness.[10] Video explanation of concussions in children[17] Signs and symptoms Physical Cognitive and emotional Cognitive symptoms include confusion, disorientation, and difficulty focusing attention. Mechanism Rotational force is key in a concussion. Forces The brain is surrounded by cerebrospinal fluid, which protects it from light trauma. Pathophysiology Diagnosis Age

This Wikipedia page provides a general overview of happiness, it's cultural and scientific history, and how it is measured. When the word "happiness" is searched on Google, this is often the first link that will pop up. While wikipedia maynot be seen as the most reliable source, it is imprtant to note that this is a commonly used method for basic background reseach into a topic. by brittanyacooper Feb 11

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