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Keas - Workplace Health & Fitness Programs - Social Gaming

Keas - Workplace Health & Fitness Programs - Social Gaming

:zenhabits about Created by Jeff Arnold and Dr. Mehmet Oz, with founding partners Oprah Winfrey, Sony Pictures Television, and Discovery Communications, Sharecare is the leading online health and wellness engagement platform providing millions of consumers with a personal, results-oriented experience by connecting them to the most qualified health resources and programs they need to improve their health. Sharecare's one-of-a-kind experience includes the popular, scientifically-based health risk assessment the RealAge® Test—A format that provides the collective wisdom of thousands of health and wellness experts to greatly simplify the search for quality information. Gabriel Gambetta - Pathfinding Demystified (Part I): Introduction Part I - Part II - Part III - Part IV Introduction Pathfinding is one of these topics that usualy baffles game developers. The A* algorithm in particular is poorly understood, and the general belief seems to be that it’s arcane magic. The objective of this series of articles is to explain pathfinding in general and A* in particular in a very clear and accessible way, and put an end to the misconception that it’s a difficult topic. Note that the focus is on pathfinding for games; unlike a more academic approach, we’ll just skip search algorithms such as Depth-First or Breadth-First. This first article explains the very basic concepts of pathfinding. A Simple Setup Although you’ll be able to apply these concepts to arbitrarily complex 3D environments, let’s start with an extremely simple setup: a 5 x 5 square grid. The very first thing we do is to represent this environment as a graph. Each node represents a “state” your character can be in. Now let’s add the edges. An Example explored = []

Healthy Eating Tips | Summer Tomato - Upgrade Your Healthstyle Timeline: Smartphone-enabled health devices By Aditi Pai, Jonah Comstock, & Brian Dolan Mobile health has come a long way since the start of 2009 when Apple demonstrated on-stage at its World Wide Developer Conference how blood pressure monitors and blood glucose meters could connect to the iPhone 3G via cables or Bluetooth. MobiHealthNews has tracked health-related wearable devices from their infancy as research projects at university labs to the commercially available products they are today. The past three Consumer Electronics Shows, especially, have yielded a wide range of smartphone-enabled health and fitness devices, from smart forks to connected pulse oximeters and, of course, the numerous wearable activity trackers. While it’s not yet fair to say that every wearable health-related device connects to smartphones, almost all of them have companion smartphone apps that display data collected by the device. The smartphone is the hub device for today’s wearable devices. Smartphone-enabled health devices in 2009

Flood Fill Table of Contents Back to index Introduction The purpose of Flood Fill is to color an entire area of connected pixels with the same color. It's the Bucket Tool in many painting programs. Here's an example: the original image is on the left. The Flood Fill algorithm is also sometimes called Seed Fill: you plant a seed (the pixel where you start), and, recursively, more and more seeds are planted around the original seed if those pixels have the correct color. There exist many different floodfill algorithm, 3 of them are discussed here, and two versions of each: a version with recursion, and a version with a stack. There also exists the so called Boundary Fill, this is very similar to Flood Fill, but will color an area with pixels of a certain color as boundary. You can download the full source code of this tutorial here. Test Program To test the different flood fill algorithms, we need a test program that allows you to create shapes to fill. 4-Way Recursive Method (floodFill4)

A cure for Cancer Since I was a child I never really liked hospitals, they always seemed to be blood sucking people for money sort of speak. I just hated getting vaccinations all the time, which I felt wasn't really necessary to get injected into our blood streams year after year. I always felt like something was wrong with certain things in life as a whole when I was young, and especially with the foods my mom use to purchase from the store. After eating I always seemed to get tired, and had less energy after finishing my meals. I grew up watching the nature program, and felt like I should have had high energy like the animals did on TV. I never believed those folks when it came to that, sort of trying to brain wash me into believing what they believed to be true, and many other superstitions as well. I quickly discovered by no longer eating my moms food, or those processed foods with all the insane chemical names something quite unique occurred to me. Things grew intense that summer

Redmond company developing computerized socks REDMOND, Wash. -- The wearable computer is quickly becoming a multibillion dollar industry, and companies are racing to develop technology to cash in on the trend. For example, Google Glass puts a computer into a pair of eyeglasses. Nike's Fuelband is a bracelet that counts the energy a user burns. The company, called Heapslyon, is making completely normal, washable socks that are embedded with sensors that users can't even feel. "We had to invent everything from scratch," said Mario Esposito, the company's chief technology officer. The socks feel like any other sock until you attach a magnetic anklet that feeds back information, via Bluetooth, to a computer that can not only display waveforms of impacts on the foot, but a smartphone app will eventually give a user audio cues in their ear bud when their running technique is poor. The free app will also display east to understand graphics on how to improve their stride. The company has spent three years perfecting its technology.

Choosing which Steam game to play using Python - Dev Blog Introduction Steam sales are a wonderful thing and with the Autumn Sale going on now, a lot of game libraries are going to grow larger by the end of it. For this reason, I thought it might be a good idea to make a random Steam game chooser to give some of those dusty, forgotten games in the games list a chance to be played. Code First, you're going to need a Steam API key which you can get from here. You'll also need to know your 64-bit Steam ID which you can find from here. Explanation The code sets up a Tk window with an image of the game acting as a link to play it and a button underneath to find another random game. Sometimes a game doesn't have an image which is why I have the try-except block in the choosegame function. For the GUI, to make the window non-resizable, tk.resizable(0, 0) is called. Save the file with a .pyw extension to not show a console window.

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