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20 Free Tutorials to Create Your Own Flash Game

20 Free Tutorials to Create Your Own Flash Game
Flash is a very flexible tool for building games that are both entertaining and educational. However, the software itself is a quite tough to learn and extremely hard to master. There are lots of websites providing free and paid tutorials of flash. Here we present you a bunch of free tutorials for game development in flash. Anyone who knows flash likes to create his own flash game. We believe these are the best free tutorials available in Flash Game Development. 1. This is a "time trial" racing game tutorial. 2. It is a shooting game where player / user have to shoot the flying balloons and gain the points. 3. GuessNext, a simple card game with highscores. 4. Its a series of tutorials on how to develop Space Shooter game. 5. This tutorial will show you all the basics of creating a platform game, Collisions that automatically move up slopes, Jumping, Moving, Simple Scrolling, Basic AI, and health 6. This tutorial is intended for intermediate or advanced users of ActionScript. 7. 8. 9. 10. Related:  Flash

35+ Flash Game Development Tutorials & FLA Files I always wanted to learn game development in Flash but never got enough time to learn actionscript deeply. But when i was trying i gone through lots of amazing game development tutorials which i want to share with my blog readers and with those who are learning game development and actionscript. As HTML 5 is also getting popular in game development, you can check the HTML5 vs. Flash Games Infographic. These 40 flash game development tutorials will really be helpful to everyone. Flash Platform is an excellent tool to develop games, either for internet or mobile content. It’s a movement style that dates back to arcade games and is definitely a usable option in today’s flash game industry. View Demo | Download Source Files 3. In this section of the tutorial, we’re going to set up the roads and stuff onto the stage. View Demo | Download Source Files 4. How to make a character follow the mouse at a set speed. View Demo | Download Source Files 5. A lot of people claim that AS3 is hard. 6. 7. 8.

Creating a Platform Game by nathan stockton | 10 September 2005 Platform games are an increasing popular form of game for online gaming. This tutorial will help you on your way to creating your own by deconstructing a very simple game you see below: [ the example of my game; refresh the page if you die or fall off ] Use your arrow keys to have your character move and jump around. Beginning We will start off by drawing 2 objects on the stage and making them movie clips (MC’s). The first MC is your character. Your next MC will be your ground. Basic Movement Now for our first bit of code, in a platform game, you will need left and right movement. Go down to the actions for your character movie clip and add this code: onClipEvent (load) { speed = 0; maxmove = 15; } onClipEvent (enterFrame) { if (_root.dead) { this.gotoAndStop("dead"); } else { speed *= .85; if (speed>0) { dir = "right"; } else if (speed<0) { dir = "left"; } if (dir == "right"){ this. } if (dir == "left") { } if (Key.isDown(Key.LEFT)) { if (speed>-maxmove) { speed--;

Grand Illusions - Articles - Persistence of Vision - Page 1 "Virtually every ... account of the perception of movement in film texts [is] wrong. The impression of movement is not due to persistence of vision. The very persistence with which this 'explanation' has been recited says more about the hermetic and impressionistic world of some film scholarship than it does about the actual mechanisms involved. " Bill Nichols and Susan J. Lederman More than fifteen years ago, a number of writers pointed out, in detailed studies, that the long-quoted mechanism for motion perception in cinema, 'persistence of vision', an effect usually attributed to a 'defect' of the eye, (or in some accounts the 'eye-brain combination'), was an archaic concept long left behind by psychologists and physiologists specialising in perception. The word 'persistence' has a meaning, and it seems that we do not perceive motion pictures through any kind of persistence, either in the eye or in the brain. "To begin with, 'persistence of vision' is itself an imprecise term.

12 Websites To Help You Learn Flash/ActionScript Adobe Flash is an excellent technology that allows developers to add interactivity and smooth animations to web pages. Its popularity is so immense that you’ll find many websites dedicated to helping developers interested in Flash. In this article, you’ll find 12 wonderful websites that’s worth a bookmark if you’re looking into sharpening your Flash development skills. For each entry, you’ll find three tutorials from the website so that you can see what’s in store for you. 1. kirupa.com kirupa.com is a site that features excellent Flash tutorials (as well as Silverlight, ASP.net, PHP, and Photoshop). Tutorial examples: 2. gotoandlearn.com Some people learn best by visualization and following along with the instructor step-by-step in real-time. 3. gotoAndPlay() gotoAndPlay() is dedicated to providing resources for Flash game developers. 4. Adobe’s Flash Developer Center is a community for Flash developers. 5. 6. 7. Flash and Math has a great collection of tutorials on AS3. 8. 9. 10. metah.ch

Como criar jogos em Flash Com o sucesso dos jogos em flash na internet e a procura por profissionais na área de criação de jogos ser alta, que tal aprender a desenvolver jogos? O Flash é um programa muito flexível e intuitivo na criação de jogos que podem ao mesmo tempo divertir e educar. Apesar de no início ser um pouco complicado, basta poucas horas para você dominar o básico da ferramenta e ir criando jogos simples e até mesmo se souber programar em actionscript, desenvolver jogos mais complexos. Há muitos sites na internet que fornecem instruções de como desenvolver games em flash, uns pagos e outros gratuitos. Nós apresentaremos apenas os tutoriais que achamos serem os melhores e também gratuitos. O melhor é que estes tutoriais para criação de games em flash vêm muitas vezes com fonte para que possa abrir no Adobe Flash e ver como tudo foi criado. Tutorial jogo de corrida em flash Tutorial jogo de tiro ao alvo

Drag and drop jigsaw In this tutorial you will learn how to create a drag and drop puzzle in Actionscript 2.0. This effect uses the same code as the draggable objects tutorial. I have used a free stock image of a delicious cheeseburger which can be downloaded from www.sxc.hu Update: Actionscript 3 version now available here. Drag and drop jigsaw puzzle Step 1 Create a new flash document.Import your image onto the stage by selecting File > Import > Import to stage and then select the image you wish to use and click ok. Step 2 Right click on your image and choose break apart.Using the transform tool (q) or lasso tool (l) select small sections of your image and move them away from the original image. **You may wish to use Photoshop to create more interesting sections for the jigsaw. Step 3 Using the selection tool (v) choose each section in turn and convert it into symbol by selecting F8.Give your symbol an appropriate name, check the movie clip button and click ok. Step 4 Step 5 Add the following code: Step 6

How to create a PreLoader bar in Adobe flash CS6 - Action Script 3.0 Create an Impressive Magnifying Effect with ActionScript 3.0 Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in April, 2009. In this tutorial we'll create a magnifying glass effect, demonstrating use of the displacementMapFilter. The effect can be achieved in a relatively short space of time and with very little code. Final Result Preview Let's take a look at what we're aiming for: Step 1: Brief Overview We're going to work with two layers, plus an additional optional layer. An optional fourth layer will be an overlaying graphic acting as the frame or lens surround. Lets look into it! Step 2: Document Setup First thing we need to do is make a new ActionScript 3.0 Flash file - make the document size 530px X 400px with a framerate of 30fps. Step 3: Import Resources Next we need to import an image that we can use for this effect - I found a cool, freely available desktop image at 1024px X 768px. Import this to stage and name the layer "Image". Step 5: Effect Scale

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