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Sculptypaint : Built with Processing

Sculptypaint : Built with Processing
thanks to / sponsored by Some changes in Sculptypaint v0.93 To LOAD !! You can Zoom in/out; or translate the model a bit using the arrow keys. 2 little trees, around 1.2(m) high, LandImpact: 1 (125 and 111 sub-meshes used, 5 textures) Created with Celzium#03'DNA' my inworld mesh creation tool Celzium on the SL-marketplace: celzium#00 (100L$) celzium#01 celzium#02'ShapeOne' celzium#03'DNA' I started working on Celfuuu on February 26, 2014. You can buy some of my 3D printed models in My shop on shapeways last update September 17, 2015 Sculptypaint-2 early alpha - sculptviewer in a browser, using webGL/javascript. last update September 14, 2015 Please, PLEASE help me! How To run Sculptypaint from Processing Download: SculptyPaint v.093 release - Sculptypaint Windows- Sculptypaint Linux- Sculptypaint MacOSX - Sculptypaint Processing files to run it from processing SculptyPaint is a low polygon 3D creation tool original written for creating sculpts; 3D low polygon models for SecondLife. Related:  3D-Second Life Editing/Building

RGB Theta- Photoshop plug-in for SL “Fake Bake” « Random Ramblings, Tip & Tricks In February of 2010 the official Second Life Forums flicked a switch and moved over to a new fomat. I have edited the links to point to the archives, hopefully you can still follow along. :) Somewhere deep down in the official forum archives you can find this absolute GEM of a filter for Photoshop. BUT- to save you the effort of finding that post (it’s not the easiest thing to find), I’m just going to post the jist of it here. The original thread for this dates back to December of 2006 O.o … WHY this wasn’t stickied I have no idea! So… what the heck is “RGB Theta”, and what can you do with it? All you need is Abu Nasu’s nifty lil plugin, and Chip’s Normal Maps and you are ready to start “baking”. Sexy advert for where you can find the before and after bodysuits (male and female) if you want to run around looking like a spaceman. Read on after the cut for more information, as well as links to where you can find these goodies. This is the thread where it all began… READ THIS. You will need:

SLCP Update Bekka Hax Registered User Join date: 1 Oct 2007 Posts: 90 That's a great idea, i'd never have thought of it owing to my mouse wheel being broken heh, but when i'm home later i'll knick the mouse off my laptop and get that coded in, along with the texture refreshing update. Oryx Tempel Join date: 8 Nov 2006 Posts: 7,663 I personally would vote against the auto-refresh. Ceka Cianci SuperPremiumExcaliburAcc# Join date: 31 Jul 2006 Posts: 4,489 well i am glad you posted in the wrong thread myself hehehe..i use it and it's a great tool..i keep checking there for updates but it's nice to see this tool get a bit more attention.. i would make it an option for manual or auto reload..i know i like to reload them myself but i'm sure someone would like the auto reload option too.. i love the hot buttons added also..very nice =)

Blender 3D: Noob to Pro You are strongly encouraged (read as begged) to contribute to this book! There are many things you can do to help: edit existing modules (to correct errors, improve the writing, or make additions)add new modules (tutorials or reference material)upload new images (screen shots or sample renders)join the team responsible for this WikiBook How to Edit a Module To edit any wiki page (including this one): Click on the Edit tab at the top of the page.Make your change in the large text box.Type an explanation of your change in the Edit summary text box below.Click on the Show preview button below the edit summary to preview your change.If you're satisfied with the result, click on the Save page button. Your contribution will be reviewed before it is officially published. Things you shouldn't add to modules: external links that are not directly related to the modulecomments or questions regarding the text To ask questions and make comments about any module: How to Add a Module Images How to Join the Team

Tutorials Setting up blueprints in Blender Okay, to start out your going to need to get an image of the blueprints you want, I've chosen to use the BMW M5 (E60). After you have chosen the image you like you're going to need to take it into a photo editing program and cut out each picture and save it in its own view. For this one I just used MS Paint because it is a free program just like blender, you could also use The Gimp, which is also free, but MS Paint is all you need for doing this. Now that you have that set up go ahead and launch Blender. Next we have to split the view area into 4 different sections. Left click on Split Area and move the mouse down. Now you need to split each of the two sides in half again, this time right click on the center line to split them. Now your view should be split into 4 different areas. Alright with that set up its just one more easy step and that's putting your blueprints on the correct views. It should open up a new mini window called Background Image.

Blender/Custom Shield I use Blender, and I was very disappointed to find that the only version of this tutorial is for 3D Studio Max. Here's a Blender version. I've tried to be very thorough and not omit any possibly important step. Important Preliminaries: Your Modding Toolbox You need: Some sort of BSA unpacker, but if you're modding, you hopefully have one. Blender - as of this writing the latest version is 2.42a. Get it here. Blender tutorials: Noob to Pro NifSkope - a powerful mesh-editing program whose interface is, er, a little less difficult than Blender's. Get it here The Blender NIF Scripts from Sourceforge - these allow you to import and export .nif files from Blender, which is necessary for your new mesh. Get it here You'll also need an image editing program such as Photoshop or my favorite, the GIMP, but I won't be showing you how to make a custom texture in this tutorial. Important Preliminaries: Configuring the NIF Scripts Be sure to configure your NIF Scripts to version The New Mesh s: scale:

QAvimator Qavimator is back under development! Fig Mistwood has started the project up again, so stay tuned! QAvimator is a Qt port of Vince Invincible's avimator, a bvh animation editor created for use in the Second Life® virtual world. Screenshots Linux : Main Editor Linux : Prop Chair Linux : Props attached to limbs MacOS X : Main Editor. MacOS X : With prop violin. Windows : Main Editor and timeline. Windows : Showing the Avatar Skeleton. Tutorials Creating a simple Animation - A quick introduction to QAvimator Download Linux (SVN) There are no fixed releases at this time, the best way to try out QAvimator is to check out the SVN working copy. Check out the current working copy with svn co qavimator and run the following commands: cd qavimator/ qmake make make install qavimator To update your local copy of QAvimator to the latest snapshot: svn up qmake make make install Windows Download QAvimator for Windows (updated January 06, 2010) Mirror 1 Mirror 2 MacOS X

Jass-2 home « Documentation: Jass-2 contains software from blender, Domino Designs and python. The official documentation of these tools is also valid for Jass-2. More detailed informations about how to use Jass for sculptie creations can be found in our video tutorial section (also available from the Help -> Tutorials Menu inside Jass). Further information about sculpties can be found in the SL-wiki Copyright note Copyright 2010/2011 The Machinimatrix/Gaia.Clary This product also contains blender from the blender foundation(*). Your rights, your duties In general 3D content that was created with our Tools or made by following our tutorials fully belong to you. TOS for third party items We use data fromLinden Labs (The SL avatar mesh, morph data, weight data)MakeHuman (mesh data and texture)Eloh Eliot (The starlight skin) Any work based on the above mentioned data has its own license terms. For the SL default Avatar please check with Linden Labs. Our Product License Terms Avastar Primstar-2 Have fun...

What is Sculpt Studio? - TAMA Products Sculpt Studio is a high-end inworld sculpting tool created by TheBlack Box. It gives you the ability to create a specialized mesh that conforms to the standards that Second Life has placed on the prim building box type known as Sculpted while using SL-prim-building-skills. Through intricate scripting, you are given the capacity to do, with the use of scripted prims, what could only be accomplished by an external 3D program. A network of menus, triggered by touching various parts of Sculpt Studio, allow you to initiate commands or go to nested menus that help you refine your command. Sculpt Studio comes with a set of ready-made models in it's REZ SLICES category, CLASSICS. In addition to generating the TGA sculpt maps needed for creating your sculpt inworld, Sculpt Studio provides you with data to recreate your slice-setup, custom sliceshapes (which you upload or bring inworld) and a WAVEFRONT .OBJ file which is readable by the majority of 3D programs.

Sculptcrafter inworld sculptor, free version available too! This is the full version of SculptCrafter (feel free to also get the free version in the 3DBuildEasy or the Ferox sandbox). Theoretically you can stay with the Free version and make free sculpts in ny sandboxes for life . But we know you will be so happy and buy it anyway). Even as a Freebie user you have access to our community. Links that you might like to click and see: * Teleport to the 3DBuildEasy sandbox with a SculptCrafter fully functionnal demo! SculptCrafter will allow you to turn most linksets into sculpties in less than two minutes! Characteristics: * Easy to use, if you spend 1 hour on getting familiar with the tool, you get nice professional looking results * The only tool for newbies to make sculpts. Capacity of full version: * All prims can be freely positioned, sized, rotatated * Box: shear, taper (42 per sculptie), They can do hollow (square holes) at 36 per sculpt. * Plank: shear, taper (same shape as box but 64 per sculpt; textures somewhat diagonally at top/bottom).

Main Page - Sculpties Fleur’s quick and dirty newbie starter tutorial for Sculpt Studio Version 6+ – Sculpt Studio You’ve just bought your studio, you have some sl building experience, you’re too eager to wait for Ele’s classes. How do you get started? Note that this is a ‘doing’ guide – it won’t mean anything unless you get your studio out and work along with it. I guarantee you’ll have a sculpty inworld by the end of it I’ve also updated the guide by adding some video links for those of you who need to see, they’re quite basic, with no talking, extra text or music, and they’re each quite short, so you can look up things you don’t already know and skip the rest. Rez the studio and create the HUD Rez a studio.Touch it and select ‘Create HUD’ from the menu – a cute little HUD will rez on top of the studio.Take the HUD into your inventory and ‘wear’ it. Touch the studio base again.Select ‘Rez Slices‘ from the menu.Select ‘Classics’ from the menu.Choose any set of slices you like the sound of. Experiment with the HUD Look at your HUD. Develop some save and backup habits Touch the studio base again.

Denim Jeans Tutorial using The GIMP « Random Ramblings, Tip & Tricks This is an adaptation of “Creating Denim in GIMP by *fence-post” from DeviantArt. I’ve changed it so it is relevant to texture creation in Second Life. But I encourage you to read or bookmark the original tutorial as well. This is a pretty advanced tutorial… It’s not recommended for anyone new to The GIMP, or to clothing creation. However, if you understand the basics of GIMP and the templates, this could be *just* the thing you are searching for to really bring your creations to life. The final creation will be up for sale for 1L in Afton’s “Dollarbie” shop at HSPL . This is the poster to look out for. Are you ready to get cracking? Clean Blue Jeans Tutorial Using The Gimp version 2.4.6 All images are smaller previews for faster website load times. Step One Open up you basic templates. Step Two Now we’re going to make some noise (makes a silly joke about the crowd going wild ;) ). The default values are 0.20 for red, blue and green with 0.00 for alpha, we leave them alone. Step Three Yay!

New Jeans for Second Life™ I've had Good Jeans in Second Life for some time, but lately people have been asking if they could have them without the heavy embroidery on the back pockets. Since I made some for myself like that (I didn't care for the embroidery with the Hawaiian shirts) I thought I'd go ahead and make them for everyone. After all, Hawaiian shirt season is coming up! So I made a batch, in the same colors as the Good Jeans, called Plain Pocket Jeans. While I was at it, I changed the Permissions on the Good Jeans to Modify/Copy/No Transfer, and put together Fat Packs with seven pairs of jeans in them for the price of five. As always, the Jeans have no seams except where seams would be on real jeans, so you'll look as good from the side as you do from the front or back. There's a new display, too. A few weeks ago I bought a Mannequin to show the clothing on (so I wouldn't have to tak all those dreaded Vendor Shots.) All of this goodness is available now, from my store in Livingtree.