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Greco-Roman mysteries

Greco-Roman mysteries
See Western esotericism for modern "mystery religions" in the Western cultural sphere. Definition[edit] The term "Mystery" derives from Latin mysterium, from Greek mysterion (usually as the plural mysteria μυστήρια), in this context meaning "secret rite or doctrine". An individual who followed such a "Mystery" was a mystes, "one who has been initiated", from myein "to close, shut", a reference to secrecy (closure of "the eyes and mouth")[4]:56 or that only initiates were allowed to observe and participate in rituals. The Mysteries were thus cults in which all religious functions were closed to the uninitiated and for which the inner workings of the cult were kept secret from the general public. Characteristics[edit] Mystery religions form one of three types of Hellenistic religion, the others being the imperial cult or ethnic religion particular to a nation or state, and the philosophic religions such as Neoplatonism. Mysteries thus supplement rather than compete with civil religion.

Mahabharatha and Trojan war - Greek influence on India Pandavas were sent to forest for 14 years, similarly the Greek-Trojan conflict went on for nearly 14 years. The actual conflict described by Homer in Iliad is only 14 days. Same is the case with Mahabharata war, the war at Kurukshetra went on only for 14 days. The Trojan war scene of Iliad starts with reluctance of Achilles to fight the war. Arjuna does the same in the beginning of Mahabharata war in the beginning of the war. During the Mahabharata war, the war was stopped in the evenings and was resumed in the next day. Then, why such a story had been written? Note another character in the war scene, Sanjayan describes the war, scene by scene to the blind king Dhridarashra, using his extraordinary vision. Bhishma had taken the role of Hector, the righteous son of Priam, Duryodhana has taken the role of Paris.

Spiritual Movie List - Conscious CT - East of the River Holistic Community This is a listings of over 90 spiritual films. What constitutes a spiritual film is subjective. Those included in this list tend to be uplifting (I like films that leave me feeling good) and have some mystical quality. Some of the films listed were included with the monthly Spiritual Cinema Circle DVD's and may be difficult to locate separately. Each listing includes name, major actors, and director only if well known. Clicking on the title will take you to the IMDB movie listing where you can watch the trailer, see a list of all the actors and learn more about the movie. Gary Lockwood Stanley Kubrick, Director 8.2 141 1968 Mankind finds a mysterious, obviously artificial, artifact buried on the moon and, with the intelligent computer HAL, sets off on a quest. Russell Crowe, Ed Harris, Jennifer Connely Ron Howard, Director 7.8 135 2001 After a brilliant but asocial mathematician accepts secret work in cryptography, his life takes a turn to the nightmarish. Tony Goldwyn, F.

Gaia (Greek Mythology) The Greek word γαῖα (transliterated as gaia) is a collateral form of γῆ[4] (gē, Doric γᾶ ga and probably δᾶ da)[5] meaning Earth,[6] a word of uncertain origin.[7] R. S. P. Beekes has suggested a Pre-Greek origin.[8] In Mycenean Greek Ma-ka (trans. as Ma-ga, "Mother Gaia") also contains the root ga-.[9][10] According to Hesiod, Gaia conceived further offspring with Uranus, first the giant one-eyed Cyclopes: Brontes ("Thunder"), Steropes ("Lightning") and Arges ("Bright");[16] then the Hecatonchires: Cottus, Briareos and Gyges, each with a hundred arms and fifty heads.[17] As each of the Cyclopes and Hecatonchires were born, Uranus hid them in a secret place within Gaia, causing her great pain. Because Cronus had learned from Gaia and Uranus, that he was destined to be overthrown by his own child, Cronus swallowed each of the children born to him by his Titan sister Rhea. With Gaia's advice[21] Zeus defeated the Titans. In classical art Gaia was represented in one of two ways.

Family tree of the Greek gods Key: The essential Olympians' names are given in bold font. See also List of Greek mythological figures Notes External links Media related to Family trees of Greek mythology at Wikimedia Commons Topic:Instructional Design Instructional Design (also called Instructional Systems Design (ISD)) is the practice of creating instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing.[1] The goal of this learning experience is to develop the skills needed to design instructional material. The content is organized according to the ADDIE model of Analysis, Design, Development, Implementation, and Evaluation. The sequence of activities for instructional design may also be described as identifying instructional needs, identifying instructional goals, designing instruction and assessment, implementing and assessing the design, and then revising goals, design, and implementation as necessary: Introduction[edit] Instructional Design Phases[edit] Instructional Design Lessons[edit] See Also[edit] References[edit]

The Future of Personalized Medicine Take a moment to imagine what it would be like to live robustly to the ripe old age of 100 or more. You wouldn't die of any particular illness, and you wouldn't gradually waste away under the spell of some awful, enfeebling disease that began years or decades earlier. It may sound far-fetched, but it is possible to live a long, disease-free life. Today, we mostly wait for the body to break before we treat it. I see them being able to monitor and adjust their health in real time with the help of smartphones, wearable gadgets—perhaps like small, invisible stickers—to track the inner workings of their cells, and virtual replicas of their bodies that they will play much like videogames, allowing them to know exactly what they can do to optimize every aspect of their health. Today, most people who are concerned about their health follow sweeping, general guidelines. The problem with health care today is that we don't know enough about the body to practice preventive medicine actively. —Dr.

Family tree of the Greek gods Family tree of gods, goddesses and other divine figures from Ancient Greek mythology and Ancient Greek religion The following is a family tree of gods, goddesses and many other divine and semi-divine figures from Ancient Greek mythology and Ancient Greek religion. (The tree does not include creatures; for these, see List of Greek mythological creatures.) Key: The essential Olympians' names are given in bold font. See also List of Greek mythological figures Notes References Simuler en 3D l'évolution de l'Univers Simuler en 3D l'évolution de l'Univers C'est-A-Venir / CEA Astrophysisque LE CEA développe des simulations numériques en 3 dimensions de l’Univers. Pour mieux comprendre la structure et l’évolution dans le temps et l’espace des objets célestes, les scientifiques créent des simulations à l’aide de super calculateurs. Jusqu'à présent ces simulations se focalisaient soit sur des objets cosmiques à petite échelle comme une étoile soit sur l'univers tout entier mais elles ne prenaient pas en compte les interactions existantes entre ces grands et ces petits objets.

«Dégooglisons Internet» : ils sont fous ces libristes ! «Nous sommes en 2014 après Jésus-Christ et toute la Toile est occupée par des services centralisés… Toute ? Non ! Une communauté peuplée d’irréductibles libristes résiste encore et toujours à l’envahisseur.» Mais pas belliqueuse pour un sou, elle a laissé les glaives au placard pour se battre à armes égales avec l’ennemi : à coups de logiciels. L’envahisseur américain nous bombarde de Dropbox ? L’idée de l’association Framasoft, à l’origine du projet rigolo «Dégooglisons Internet», est de dresser un état des lieux de toutes les alternatives possibles aux services centralisés du web. Youtube, Twitter, Skype et consorts paraissent incontournables dans le paysage numérique en 2014, mais l’expérience a montré qu’ils ne sont pas les amis des internautes. Face à elles, les militants des libertés informatiques misent tout sur les logiciels libres. Pour chaque site star, la carte des irréductibles libristes recense la concurrence. Camille GÉVAUDAN

L’infobésité (surinformation) coûterait aux entreprises 900 milliards $ Entre les popups de Outlook qui s’affichent à chaque réception de mail, la messagerie instantanée, Twitter, Facebook, Google…il y a forcément une perte de temps pendant les heures de travail. Et elle est estimée selon le cabinet Basex, à près de 900 milliards de dollars américains. Ce coût lié principalement aux interruptions est équivalent à 28% du temps passé au travail. (voir aussi le calculateur d’infobésite « Information Overload Calculator » de Basex) Pourquoi un coût élevé lié à l’interruption ? La sur-information ou l’infobésité (information overload en anglais) est désormais l’un des plus grands problèmes à résoudre pendant les 10 proochaines années : contenus de plus en plus volumineux, déstructurés, diffusés par le multi-canal (sms, mail, mobile, papier…) La solution ? Sans grille de lecture méthodologique, ni des bases en gestion de temps, j’imagine mal un algorithme résoudre à lui tout seul le problème de l’infobésite ! Affaire à suivre… Articles similaires:

11 : Vu, Lu, Su, Le document à la lumière du numérique (1ère partie) - Centre d'Enseignement Multimédia Universitaire (C.E.M.U.) Université de Caen Basse-Normandie Bibliographie : les indispensables Outre les articles ou références qui seront mentionnés sur la page de chaque cours, quelquesouvrages constituent les « indispensables » pour entrer de plein pied dans cette approche de laculture numérique. Leur nombre est volontairement limité, et il s'agit d'ouvrage courts etaccessibles. Vu, lu, su : Les architectes de l'information face à l'oligopole du Web , Jean-Michel Salaün,Ed. La Découverte, 2012 (151 p., 16 €) Dans le labyrinthe : Évaluer l'information sur internet, Alexandre Serres,C&F éditions, 2012 (224 p., 22 €) La Neutralité de l'internet : Un enjeu de communication, Valérie Schafer, Hervé Le Crosnier,Francesca Musiani, CNRS editions, coll. L'édition électronique, Marin Dacos, Pierre Mounier,Ed. Lien de référence du le menu vers « culture numérique » Licence Creative Commons, by,sa

How to Tell if You Live in a Simulation Home page: www.acampbell.org.uk "[The Red King is] dreaming now," said Tweedledee: "and what do you think he's dreaming about?" Alice said: "Nobody can guess that." "Why, about you! Alice's dilemma is a very ancient one. A modern version of the dilemma: the simulation hypothesis This theme has now been given a technological update: some recently published papers [1,2,3] by Martin Rees, Nick Bostrom and Robin Hanson on the Internet have discussed the possibility that we are all living in a computer simulation - that what we take to be an objectively existing material world is merely a virtual reality within a supercomputer. Who is supposed to be responsible for this computer simulation? Although the simulation hypothesis could be taken to be simply a modernised version of a very ancient idea, I think it does introduce something new: I mean the possibility that we might be able to discover clues to the real state of affairs, planted there by whoever is responsible for the simulation.

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