background preloader

Trickster

Trickster
Mythology[edit] Loki cuts the hair of the goddess Sif. Frequently the Trickster figure exhibits gender and form variability, changing gender roles and even occasionally engaging in same-sex practices. Such figures appear in Native American and First Nations mythologies, where they are said to have a two-spirit nature. Loki, the Norse trickster, also exhibits gender variability, in one case even becoming pregnant. He shares the ability to change genders with Odin, the chief Norse deity who also possesses many characteristics of the Trickster. In some cultures, there are dualistic myths, featuring two demiurges creating the world, or two culture heroes arranging the world — in a complementary manner. British scholar Evan Brown suggested that Jacob in the Bible has many of the characteristics of the Trickster: Coyote[edit] Coyote often has the role of trickster as well as a clown in traditional stories. More often than not Coyote is a trickster, but he is always different. Archetype[edit]

intimidación Loki Loki, from an 18th-century Icelandic manuscript In both the Poetic Edda and the Prose Edda, the goddess Skaði is responsible for placing a serpent above him while he is bound. The serpent drips venom from above him that Sigyn collects into a bowl; however, she must empty the bowl when it is full, and the venom that drips in the meantime causes Loki to writhe in pain, thereby causing earthquakes. With the onset of Ragnarök, Loki is foretold to slip free from his bonds and to fight against the gods among the forces of the jötnar, at which time he will encounter the god Heimdallr and the two will slay each other. Loki is referred to in the Poetic Edda, compiled in the 13th century from earlier traditional sources; the Prose Edda and Heimskringla, written in the 13th century by Snorri Sturluson; the Norwegian Rune Poems, in the poetry of skalds, and in Scandinavian folklore. Names The etymology of the name Loki has yet to be solved. The name Hveðrungr (Old Norse '? Attestations Poetic Edda

La traición aceleró la expansión del ser humano por el mundo Una nueva investigación de una arqueóloga de la Universidad de York sugiere que la traición es el eslabón perdido en la comprensión de la rápida propagación de nuestra especie en el mundo. Concretamente, Penny Spikins sostiene que la velocidad y el carácter de las dispersiones humanas ha cambiado significativamente hace alrededor de 100.000 años. Antes de eso, el movimiento de los humanos arcaicos fue lento y en gran medida obligado por eventos ambientales debidos a los aumentos de población o cambios ecológicos. Pero Spikins, catedrática de Arqueología de los Orígenes Humanos, relaciona este cambio a alteraciones en el intercambio emocional en las relaciones humanas. Ella sugiere que los compromisos con los demás se volvieron más esenciales para la supervivencia, y que con grupos humanos cada vez más motivados para identificar y castigar a los que hacen trampas, el lado «oscuro» de la especie humana también se desarrolló.

Troll - Mythology Wiki A Troll is a fearsome member of a mythical race from Norse mythology. Originally more or less the Nordic equivalents of giants, although often smaller in size, the different depictions have come to range from the fiendish giants – similar to the ogres of England (also called Trolls at times, see Troller's Gill) – to a devious, more human-like folk of the wilderness, living underground in hills, caves or mounds. In the Faroe islands, Orkney and Shetland tales, trolls are called trows, adopted from the Norse language when these islands were settled by Vikings. History Nordic literature, art and music from the romantic era and onwards has adapted trolls in various manners – often in the form of an aboriginal race, endowed with oversized ears and noses. Popular Culture Literature Trolls have been either seen or mentioned in all the Harry Potter books except The Half-Blood Prince. Films Video Games Trolls appear in numerous Harry Potter games, based on the films and LEGO sets. Gallery

Deus Ludens (1) El Dios creador del Antiguo Testamento ha jugado desde la eternidad y hasta nuestros tiempos; sus actos lúdicos se expresan en el gozo de la creación y en la bendición de la creatura que tiene como compañera de juego. El acto creador de Dios es el juego más grande que Dios ha tenido con el mundo; una danza plenamente creadora que Dios hace por complacencia, en referencia a esto, el libro de Los Proverbios trae una clara alusión al juego de Dios antes, durante y después de la creación, que refuerza la imagen teológica del Deus ludens: “yo estaba entonces junto a él, como aprendiz yo era su encanto cotidiano, todo el tiempo jugaba en su presencia jugaba con la bola de la tierra, disfrutaba con los hombres” (Pro 8, 30-31). El autor de Los Proverbios ha querido enfatizar la eterna y gozosa presencia de la Sabiduría con actos lúdicos. Todo lo anterior quiere decir que el hombre es un compañero voluntario de juego, danza y alabanza ( Cfr. Profesor Tomas Bolaño:trosime@une.net.co

Sleipnir Additionally, Sleipnir is mentioned in a riddle found in the 13th century legendary saga Hervarar saga ok Heiðreks, in the 13th century legendary saga Völsunga saga as the ancestor of the horse Grani, and book I of Gesta Danorum, written in the 12th century by Saxo Grammaticus, contains an episode considered by many scholars to involve Sleipnir. Sleipnir is generally accepted as depicted on two 8th century Gotlandic image stones; the Tjängvide image stone and the Ardre VIII image stone. Scholarly theories have been proposed regarding Sleipnir's potential connection to shamanic practices among the Norse pagans. In modern times, Sleipnir appears in Icelandic folklore as the creator of Ásbyrgi, in works of art, literature, software, and in the names of ships. Attestations[edit] Poetic Edda[edit] Prose Edda[edit] An illustration of Odin riding Sleipnir from an 18th-century Icelandic manuscript. In chapter 16 of the book Skáldskaparmál, a kenning given for Loki is "relative of Sleipnir 36.

El trickster como incitador que hace avanzar a la humanidad Ethnography of Trolling: Workarounds, Discipline-Jumping & Ethical Pitfalls (1 of 3) Editor’s Note: Reddit. Facebook. YouTube. Twitter. The subject of Whitney’s research leads us to ask, how does one conduct ethnographic research on an anonymous, and at times malicious, online population? Check out past posts from guest bloggers. My name is Whitney Phillips, and I study trolls. As I will discuss in this and several subsequent guest posts, my research experiences have been something of a mixed bag. Because in the end, it was the complications—the incomplete data sets, the trolls’ endless prevarications, the incessant march of subcultural change—that gave rise to my basic argument, the nutshell version of which can be found in my response to the Violentacrez controversy. The first and most initially intimidating of these roadblocks was the fact that my research subjects were anonymous. For one thing, and most obviously, I had no way of knowing who exactly I was dealing with. Trolls’ anonymity didn’t just hinder my ability to establish concrete demographics.

Dogville Dogville es una película del año 2003 dirigida por Lars von Trier y protagonizada por Nicole Kidman. Es la primera película de la trilogía Estados Unidos: tierra de oportunidades, seguida por Manderlay de 2005 y Washington, aún por realizar. La cinta compitió en la sección oficial del Festival de Cannes de 2003. Sinopsis[editar] La película se desarrolla en un pueblo llamado Dogville en Colorado, Estados Unidos, durante los años de la depresión. Los acontecimientos se dividen en nueve capítulos que narran las vivencias de Grace con el resto de los vecinos (apenas dos decenas de habitantes). Grace será el referente simbólico que transmita los valores de la humildad durante la película. Curiosidades[editar] Katrin Cartlidge iba a interpretar el papel de Vera pero falleció ese año. Enlaces externos[editar]

Jötunn The jötnar (anglicized jotunn or jotun, plural jötnar; /ˈjoʊtən/, /ˈjoʊtʊn/, or /ˈjɔːtʊn/; Icelandic: [ˈjœːtʏn]; from Old Norse jǫtunn /ˈjɔtunː/; often glossed as giant or ettin) can be seen throughout Norse mythology. The Jötnar are a mythological race that live in Jötunheimr, one of the nine worlds of Norse cosmology. They were banished there by the Æsir who refuse them entry to their world, Asgard. The Jötnar frequently interact with the Æsir, as well as the Vanir. Etymology[edit] In Old Norse, the beings were called jǫtnar (singular jǫtunn, the regular reflex of the stem jǫtun- and the nominative singular ending -r), or risar (singular risi), in particular bergrisar ("mountain-risar"), or þursar (singular þurs), in particular hrímþursar ("rime-thurs"). Norse jötnar[edit] Origins[edit] The first living being formed in the primeval chaos known as Ginnungagap was a giant of monumental size, called Ymir. Character of the jötnar[edit] Relationship with Nature[edit] The giantess Skaði

Puck (mitología) ¿Problemas al donar? | Otras maneras de donar | Preguntas más frecuentes | Al hacer tu donación, aceptas nuestra política de privacidad de donaciones. La Fundación Wikimedia es una organización libre de impuestos sin ánimo de lucro.By donating, you are agreeing to our donor privacy policy and to sharing your information with the Wikimedia Foundation and its service providers in the U.S. and elsewhere. The Wikimedia Foundation is a nonprofit, tax-exempt organization.Al hacer tu donación, aceptando nuestra política de privacidad de donaciones y compartir tu información con la Fundación Wikimedia y sus proveedores de servicio en los Estados Unidos y otras ubicaciones.*Los pagos recurrentes serán cargados a cuenta por la Fundación Wikimedia hasta que nos notifiques que nos detengamos. Para cada pago, te enviaremos un recibo por correo electrónico, que incluirá un enlace a unas sencillas instrucciones de cancelación. Si todos aportaran $3, la campaña se acabaría en una hora.

Engaños, tretas y timos Power to the Jury: Jury nullification protects good people from bad laws Juego, pruebas

Related: