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MintyBoost! - Small battery-powered USB charger

MintyBoost! - Small battery-powered USB charger
This project details a small & simple, but very powerful USB charger for your mp3 player, camera, cell phone, and any other gadget you can plug into a USB port to charge! The charger circuitry and 2 AA batteries fit into an Altoids gum tin, and will run your iPod for hours: 2.5x more than you'd get from a 9V USB charger! You can use rechargable batteries too. Some numbers... iPod video (tested, using alkaline batteries): 3hrs more video (1 full recharge) iPod mini (tested w/rechargeables): 25 hours more (1.5 full recharges) iPod shuffle (unverified): 60 hours more (5 full recharges) Weight (with 2xAA): 3.5oz This project is suitable for beginners, some soldering tools are necessary but even if you've never soldered before it should be pretty easy. I've also documented the process of designing this kit, in case other people interested in designing and making kits are interested in learning how to start selling their own kits! This project was developed under support from EYEBEAM, thanks!

External Tip - 10 Advanced Photoshop Tutorials You Should See In this category we want to give you an advice to other great sites, where you can get a lot of very useful information, inspirations and materials. Here I collected 10 great Photoshop tutorials, which can help you to expand your skills. Create a Devastating Tidal Wave in Photoshop Create Quick Particle Effect on Photo via Custom Brush Options in Photoshop Create a Surreal Upside Down Mountain Painting in Photoshop Business Man – Awesome Black & White Tutorial Create A Human/Robot Hybrid In Photoshop Create a Vintage Memorabilia Poster Design a Awesome Supernatural Dark Scene with Fiery Effect in Photoshop How to Create Cityscape Concept Art Create a Water Girl Photo Manipulation Mixing with Splatter Brushes in Photoshop Create a Nebula Cosmolady in Photoshop – Tutorial

Pringles Wind Turbine (Pleech) - Version One: 16 Steps (with Pictures) AdWords We use AdWords to deploy digital advertising on sites supported by AdWords. Ads are based on both AdWords data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AdWords has collected from you. LiveRamp We use LiveRamp to deploy digital advertising on sites supported by LiveRamp. UpSellIt We use UpSellIt to help create a more streamlined shopping cart experience. Doubleclick We use Doubleclick to deploy digital advertising on sites supported by Doubleclick. RocketFuel We use RocketFuel to deploy digital advertising on sites supported by RocketFuel. Twitter We use Twitter to deploy digital advertising on sites supported by Twitter. Facebook We use Facebook to deploy digital advertising on sites supported by Facebook. Sprinklr Dstllery Marin LinkedIn Demandbase Yandex AdForm Bing

Real-Life Skills We Learn From Gaming | Masonic Gamer “Video games are a waste of time”. If you’re a gamer, you’ve probably heard this sentence many times throughout your life, often from a partner who’s upset they’re not getting enough attention. Of course, this isn’t the only instance where one might hear the phrase. Parents, teachers, and just non-gamers in general are fond of belittling our favorite pastime. I’ve never really let it get to me, as I feel that the same could be said about any form of entertainment, but also because I just don’t believe it to be true. Although most people play games for fun only, there are valuable lessons to be learned that can be carried over into real life. Hand-eye Co-ordination This is the most obvious of the bunch, so I listed it first. Problem Solving Many games feature logic puzzles, from Professor Layton right up to Tomb Raider and Resident Evil, but solving problems is a key component of many other titles too, when figuring out how to get to the next area or take down a difficult boss. Teamwork

Collapsible Wisp will power up all your devices in the wilderness Next time your phone battery dies, give it a boost with your very own wind turbine. A graduate from West Virginia has designed a portable charger that can be powered by the ‘slightest of breezes’ and is designed to fold up and fit in a backpack. Called Wisp, the turbine measures just 14 inches (36cm) when folded and weighs 4lbs (1.8kg) but extends to a staggering 6ft tall (1.8 metres) when deployed. Scroll down for video Renewable: A graduate from West Virginia has designed a portable charger, called Wisp, that can be powered by the ‘slightest of breezes’ and is designed to fold up and fit in a backpack (assembled Wisp pictured) It was created by Justin Chambers while he was a student at West Virginia University and last year it was successfully funded on Kickstarter. Wisp is part of a range of wind turbines from Mr Chamber’s Windpax firm. He has also designed one called Breeze, and another called Cyclone. Wisp is designed to be used for a backup power supply in emergency situations. Loaded: 0%

Flow, Player Journey and Employee Satisfaction What follows is an exploration of what happens when you start to map player journeys in games onto Flow theory and then try to bring that into the workplace. Just for fun! It was inspired by Mr Scott Golas after seeing last weeks post on relatedness. It may or may not have any worth, but it has been fun to develop. Click images to see the bigger versions or you can see the presentation at SlideShare What is Flow and what is the Player Journey? Mihayi Csikszentmihalyi suggested the concept after seeing that under certain conditions people’s experiences became optimal. He identified some key factors that could lead to such a phenomenon. Clear goals and progressConstant and Immediate feedbackBalance between the perceived challenge and the perceived level of skill needed In 1997 he provided the world with the following visual representation of his theory. As we can see here, if a challenge exceeds the abilities of the current skill level, it can lead to frustration. I Hope so!!

LE-v50 Vertical Axis Wind Generator The LE-v50 is a compact, silent and lightweight vertical axis turbine designed to trickle charge your batteries or provide power for low power electronic devices such as data-logging or telemetry equipment. The LE-v50 was originally designed to provide power for industrial data monitoring equipment in the most extreme & remote places on the planet. Since then, the LEv-50 has become a regular sight at marinas and caravan parks providing a trickle charge to valuable batteries whilst the vehicle owners are away. This saves owners money by not having to connect to ‘shore power’ or repair and replace expensive batteries that have been damaged by becoming discharged. In the yachting world, the LEv-50 also reduces the effects of mains induced electrolysis and corrosion on the boat as well as meaning that owners can go on extended cruises without need to run the engine. The LE-v50 is available in 12V, 24V and 48V versions. Indestructible build quality & durability Pure performance Absolute Safety

Games are not like real life - human psychology in games While it is often true that life feels like a game, it occured to me that games are far from being like real life. Is it possible or even desirable to have games that reflect life as it really is? Life is like a game In life, we often follow rules. Also, in life we have skills that can be “upgraded”. Games are not like life However, games are but a mere simplification of life and miss several key aspects of it to really feel “alive”. In real life, a single human being seldom save the world. Let's make up an example. However, where we can make the best impressions on others and on our environment is through our actions. Games like life? However games ARE a simplification of life, and simplification is necessary in order to make games playable, enjoyable or just buildable. Is it useful? Since different course of actions are suggested, this brings us to the second and strongest way of influencing other people: through our actions, through our example.

Darrieus vertical axis wind turbine: Basic research methods JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. Abstract Horizontal axis wind turbines (HAWTs) are the mainstream of wind power industry in the world; however, as turbines are becoming bigger, the maintenance of equipments grows more complex and costs much higher. Compared with HAWTs, Darrieus vertical axis wind turbines (VAWTs) have more technological advantages, providing an alternative for the wind power technology; hence Darrieus VAWTs are catching more eyes. Nevertheless, the majority of wind turbine design currently focuses on HAWTs, researches on Darrieus VAWTs have lagged significantly behind those on HAWTs, which have greatly hindered the development of VAWTs. Keywords Darrieus VAWT Research methods Aerodynamic theory Experimental methods

Triple Town Beta (Now with Bears) Exciting times. You can now play our puzzle game Triple Town in your web browser. We are releasing it as a beta and the game should evolve quite substantially over time. Huge kudos to Cristian Soulos for making this project blossom after a long winter. You can play it here. Triple Town is a special game. On the surface, it is a simple match-3 variant, but after a few games you'll start noticing the strategic depth. The big addition for this release? Bears, bears everywhere Triple Town helped solidify how I construct the world and setting in my games. (You can read a bit more on the theory of how games are unique suited to creating emotional experiences in my previous essay on Shadow Emotions and Primary Emotions. Tuning emotions When I revisited the Triple Town design, the emotions were already clearly evident. Emotions are complex to say the least so we need some sort of entry into the topic. There are a variety of theories. Monsters or children? Evil bear & Good bear cognitive label.

What is a vertical wind turbine? Shadow Emotions and Primary Emotions Not all emotions are created equal. Consider: It is a distinctly different thing to feel sad while reading about a dying mother than to actually feel sad because your mother is dying. The former is a shadowy reflection that we intuitively understand is not immediately threatening. The later is raw, primary and life changing. I've yet to see existing terminology for this phenomena, so at the risk of stepping on existing toes, let's use the following labels. Shadow emotions: The emotions we feel when partaking in narratives, art and other safely evocative stimuliPrimary emotions: The emotions we feel when we are in a situation with real perceived consequences. "When we make decisions, we must assess the incentive value of the choices available to us, using cognitive and emotional processes. Crucially, the theory identify two distinct classes of emotion. Brief thoughts on memory and emotion A small bit of background is necessary to describe the mechanism of shadow emotions. Shadow Emotions

Savonius Wind Turbine More of the wind's energy is lost in the conversion to electrical energy. As a result, Savonius wind turbines are not commonly the preferred design for energy production either for commercial use or for home energy generation. Uses For Savonius Wind Turbines The Savonius wind turbine design is used wherever small amounts of power need to be generated by turbines that require little or no maintenance. They are also a good choice for many wind turbine uses other than electricity generation. Many anemometers are based on Savonius wind turbine design, as these instruments measure wind speed and efficiency is of no concern in that application. Manufacturers Savonius wind turbines are manufactured by a number of companies, including Huopeng Industry Co. Building Your Own The blade design for a simple Savonius rotor is an S-curve around an axis in the middle. Advantages Of A Savonius Wind Turbine The Savonius turbine also turns at relatively low speeds and does not stick out very far.

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