
« Connais-moi, échappe-toi », un jeu d'évasion autour des données personnelles Partez à la recherche des traces numériques et données personnelles de votre kidnappeur dans notre Escape Game « Connais-moi, Échappe-toi ! ». Vous venez d’être enlevé par une femme inconnue et celle-ci vous laisse 40 minutes pour essayer de vous échapper de la salle où vous êtes retenu. Celle-ci est verrouillée par un cadenas ! C’est seulement en apprenant à connaitre votre ravisseuse que vous y parviendrez. Voilà comment commence ce jeu d’évasion pédagogique « Connais-moi, Échappe-toi ». A la recherche des traces numériques et données personnelles Ce jeu d’évasion a pour but de sensibiliser les joueurs aux traces numériques qu’ils laissent et données personnelles dont on ne maîtrise pas bien la confidentialité. Une collaboration entre DANE et CLÉMI Un jeu d’évasion téléchargeable et disponible en prêt Dès sa création, l’escape game a été conçu pour être transportable et proposé en prêt pour tous les enseignants et établissements de l’académie. Télécharger le jeu (zip) Le jeu comprend :
swfmill swf2xml and xml2swf Doc/Docx to Flash converter 3000 Free Download - Doc/Docx to Flash converter 3000 Download Doc/Docx to Flash converter 3000 is the easiest converter which is designed to free batch convert Word document(including doc,docx) to flash video (e.g. flv, swf) with ease. It can preserve original l... Doc/Docx to Flash converter 3000: Publisher´s Description Doc/Docx to Flash converter 3000 is the easiest converter which is designed to free batch convert Word document(including doc,docx) to flash video (e.g. flv, swf) with ease. Doc/Docx to Flash converter 3000: Screenshots Have a look at some Doc/Docx to Flash converter 3000 screenshots which can help you learn more about the User Interface and operation.View more Doc/Docx to Flash converter 3000 screenshots. Doc/Docx to Flash converter 3000: Questions & Answers Problems on using Doc/Docx to Flash converter 3000? Doc/Docx to Flash converter 3000: Alternatives Here you can find good software with the same function which can replace Doc/Docx to Flash converter 3000, We pick the best of the bunch from among Other software. User Comments
Usages et compétences Google Hangouts || AS3 Bridge and Testbed | Hook - Labs Das Intro Oh the Google, so huge and so many new things going on at the same time. Recently we have had a bit of time to play around with one of Google’s newer experiences, the Google Hangout. If you don’t know what that is you can get a bit of a feel for it by watching their video here: The long and the short of it is that that you can create or join a hangout to video chat with up to 9 other people, making it a max of 10 people in the same hangout at the same time. Before we get into it all, here are the goods: (Source On GitHub): Start a new Hangout session with the Testbed app: Of course video chatting is neat and all, but it’s not all that new of a concept, so Hangouts doesn’t stop there. 1) Hangouts On Air - you can have lots of viewers of the hangout while still limited to 10 participants - anything sent through the video/audio stream will be recorded and posted on youtube . That’s it! Yay!
Welcome to RIAForge Using FlashVars with ActionScript 3.0 I was building a small app in Flash/ActionScript 3.0 over the weekend and needed to find out how to use FlashVars (Using FlashVars to pass variables to a SWF) to pass variables to my SWF file. Previously, in ActionScript 2.0, you could pass variables along the query string or using FlashVars and the variables would be available in _level0, in ActionScript 3.0, it is a bit tricker: The previous code passes two variables (one and two) along the querystring (main.swf?one=1&two=2) and makes those variables available in your SWF file in the root’s loaderInfo object (or more accurately, within the loaderInfo’s parameters property). Also, the same technique works if you pass the variables within a FlashVars parameter, as seen below: <! But enough of my rambling, how do you access these from within your FLA document? Nothing ground breaking or overly fascinating, but hopefully this helps somebody out there or saves them about 3 minutes of searching.
Lulu Using Scribd iPaper for Distributing Free Content Self-publishing service Lulu is teaming up with Scribd in order to test out its iPaper document viewer, which is made for easy Web-consumption of any type of document. Created as a Web-based alternative to the PDF file format, iPaper simplifies the document sharing and viewing experience by offering a browser- and system-agnostic option for reading documents. The benefits of using a system like iPaper is that there is an option for Flash use, as well as a full-document search and the ability for these documents to be indexed and crawled by search engines, providing a pretty comprehensive alternative for PDFs. Scribd has been pushing its iPaper option heavily since releasing it several weeks back, providing a conversion option for free, providing a Flash-based option for iPaper, and even involving it in its ad network. For Lulu's purposes, iPaper will be used on select content for a three month period, which began last month.
processingas - A port of the Processing programming language to ActionScript. Processing.as is a port of the Processing programming language to ActionScript. It includes a fully functional parser and evaluator, as well as an API layer, to run many existing and new Processing scripts. To check out Processing.as in action, take a look at the following examples: The processing.swf file can be placed in any webpage and loaded with a Processing script dynamically via JavaScript. First download the compiled package. var Processing = null; ProcessingAS.onLoad = function () { // movie loaded, get object reference Processing = document.getElementById('processing'); // start interactivity Processing.start();} ProcessingAS.onStart = function () { // drawing APIs are now available Processing.size(200, 200); Processing.fill(255, 0, 0); Processing.rect(0, 0, 100, 100); // run some Processing code Processing.run('line(0, 0, width, height)');} ProcessingAS.onResize = function (w, h) { // Processing canvas resized; resize embedded element Processing.width = w; Processing.height = h;}