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Free Flash Game Tutorials in AS2 and AS3

Free Flash Game Tutorials in AS2 and AS3

Event Handing By Blue_Chi | Flash CS3 | ActionScript 3.0 | Beginner Event handling is the process by which any sort of interactivity is created in ActionScript 3.0. This tutorial will teach how to make your movie jump to life, whether it was by reacting to a mouse click, a keyboard stroke, or any event happening in Flash using the Event Handling system of AS3. Our tutorial is divided into the following sections: Basic Event Handling Using the .addEventListener() method. Unregistered Events Listeners using the removeEventListener() method. Basic Event Handling Usage An ActionScript Event is any interaction happening in the Flash environment, whether it was a mouse click, the movement of the timeline to a new frame, the completion of the loading process of an external asset, or any other occurrence. The process described above is written in ActionScript using in the format shown below: myObject.addEventListener(Event, eventListenerFunction); myObject.addEventListener(Event, eventListenerFunction);

gotoAndLearn() - Free video tutorials from Lee Brimelow on Adobe Flash ActionScript® 3.0 Reference for the Adobe® Flash® Platform The ActionScript® 3.0 Reference for the Adobe® Flash® Platform contains the ActionScript language elements, core libraries, and component packages and classes for the tools, runtimes, services and servers in the Flash Platform. Filter by product using the preset filters This reference combines the information about the ActionScript language elements and libraries for the following Adobe products and runtimes. Filter by product using the filter controls Use the controls at the top of the page to customize your view of the reference: Use the filters to include or exclude content for specific products and runtimes.

Republic of Code P2P with flash Tutorial GitHub repository. Introduction Today we have released an update to Photoshop CC that includes Adobe Generator. Read the announcement here. Adobe Generator is a Node.js based server plugged into Photoshop via Kevlar API (ExtendScript). Generator is also open-sourced on GitHub. This extends Photoshop scripting layers to three complementary options: ExtendScript (write and run *.jsx scripts directly from File -> Scripts)Photoshop Server (remote connection to Photoshop over TCP/IP, e.g. control Photoshop from iPhone/Android or other apps on the same machine)Generator Each one of them have a bit different use-case, however ExtendScript is still used in the end for invoking commands on Photoshop. Relationship between Photoshop scripting layers Primary use-case of Generator is to generate data or connect to resources from inside Photoshop, which is the OUTGOING direction. Your First Generator Plugin Step 0: Install Node.js Go to Nodejs.org, download and install Node.js. node app -f ..

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