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Wallace & Gromit - The Official Site

Wallace & Gromit - The Official Site
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How to set-up the Guess-who game How to set-up the Guess-who game To set-up the guess who game for your students:Download games.zip and unzip the file into a directory called games. This will create a guessWho directory in it. When you click on "Play Game" with the origial people and images directories you will see To play the game ask a question by picking the gender, hair color, eye color, or earings? When you click on "Add people to game" you will see Link to this Page

Sumo Science - Direction/Animation Académie de Nancy-Metz Games for the classroom Okay, these games have been modified to get the whole class involved. One of the worst things you can hear is, "I never get picked." The popular kids claim they don't get picked enough, the unpopular kids complain they never get picked. These games solve the problem. The Drawing Game (This is a game I made up) If you have a whiteboard, you can use 3 markers, if not use a chalkboard and 3 pieces of chalk.On the board you write the numbers 1, 2, and 3 near the top. Space the numbers about 2-3 feet apart. You don't want them to see the ones who you will pick now. That way,it is obvious who goes where. The person at the back turns around and picks their "favorite." And you pick something else to draw, and continue on as long as you like! You know the game. *Ticket system: Cut out colored pieces of construction paper, about the size of a raffle ticket. Who is missing? You pick one student to be "it." You then ask the person who is "it" to turn around and guess who is missing. Four corners

EatPES - Home of the Twisted Films of PES Progressive Phonics - Home Progressive Phonics is an all-in-one reading program that is easy, fun, and totally FREE---that's right, totally and completely free! And with Progressive Phonics, ANYONE can teach a child to read and write in just a few minutes a day, which makes it ideal for parents, teachers, tutors, volunteers and home-schoolers. No experience necessary. Just pick a book and start reading it with your child/students. Matching handwriting worksheets and activity sheets for each book -- when children write what they learn, they learn it better. Also teaches the essential sight-words (and phonics rule-breakers) that most phonics programs fail to teach. Instant access -- download and use today. Our books can be read on-screen or printed on your color printer. But don't judge a book by it's home page. "Thank you so much for this amazing series. "These books are great.

Early Years A basic numeral recognition activitiy. Develop your mouse control and number skills by matching number digits to words in the 1 to 10 range. © v2vtraining.co.uk An initial sounds phonic activity that develops the link between letters and the initial sounds of some common objects. A counting and numeral recognition set of activities. Colouring and matching activity. Use the Simple Scales to weigh the bears. Dressing for the Weather is a drag and drop dressing activity. A drag and drop alien making activity to develop mouse control skills and to develop language. Drag and drop fun with the Scary Spuds. © 3913.co.uk Drag and drop the names of the single digit numbers on to the picture. Drag and drop the names of the colours on to the picture. This simple labelling activity can be used to reinforce the idea of labels and as a framework for children to begin to add their own captions and labels to familiar scenes such as a teddy bear's picnic.picnic lesson outline

The Morph Files ::: Cambridge English Online: Learn > Enjoy > Succeed ::: Math Games and Puzzles Games and PuzzlesProduced byMary-Lynne Snedden The Esso Family Math online games require the Flash 6 Player. Download it for free from the Macromedia website. Instructions The object of the game is to correctly count the possums in the the tree and on the ground. There are ten possums in the tree. Click on one and while holding your mouse down, drag the possum out of the tree to the green grass. When you are finished with the possum game, try the Ten Hedgehogs in the Bed for an extra challenge. Have fun! There are ten hedgehogs in the bed. The object of the game is to use all of the coloured shapes to recreate the figure in the silhouette. Click on a shape, then drag the shape while holding down the mouse key, into position on top of the silhouette. When you think you have the puzzle complete, click on the answer button to check if you are correct. Crossing the River Game - Play now! Instructions There are twelve boats lined up on the right side of the screen.

Pingu Pingu is a BAFTA award-winning British-Swiss stop-motion claymated television series created by Otmar Gutmann. The series was produced by The Pygos Group and Trickfilmstudio for Swiss television, and centers on a family of anthropomorphic penguins living at the South Pole. The main character is the family's son and title character, Pingu. The show was made by HiT Entertainment and HoT Animation, British companies, from seasons 5–6. The show originally ran for four seasons from 28 May 1986 to 9 April 2000 on SF DRS. In 2001, there were 2 Pingu episodes made (one of them being "Pingu & the Doll") that did not air during the original run. Background[edit] The program is set in Antarctica and centres around penguin families who live and work in igloos. Characters[edit] These are some of the characters appearing in Pingu. Pingu's family[edit] Pingu is the main character of the series, a typically playful, curious little boy penguin. Pingu's friends[edit] Robby is a grey seal. Other[edit]

The Online Photo Dictionary - The picture dictionary with photos! Now with over 400 terms! NEW! Calendar Africa South America North America Numbers 0-19 The Solar System Car dashboard Living room Teen girl's bedroom Kitchen and dining room Fruit bowl Hotel room Classroom Subway station Bathroom Head Eye Fast food Vegetables Fruits Colors Body Move your mouse over the objects to see their descriptions. If you can't hear the sound when you click, check your browser.

pratique d'une langue vivante étrangère - répertoire de jeux en langues vivantes Ce dossier a été constitué au fil des années par le groupe départemental langues vivantes de Loire-Atlantique, composé de maîtres-animateurs et de conseillers pédagogiques en langues vivantes. La volonté du groupe était d’offrir à des enseignants du premier degré, expérimentés ou non dans l’enseignement des langues, la possibilité d’enrichir leurs pratiques de classe, à l’aide de jeux existants. Ce répertoire regroupe donc un certain nombre de jeux traditionnels ou classiques qui n’ont pas été conçus pour l’enseignement mais peuvent favorablement être exploités en classe de langues, pour différentes raisons : leur valeur ludique, leur intérêt culturel, et/ou leur intérêt pédagogique. Pour schématiser, on peut ranger ces jeux en différentes catégories : Les jeux « traditionnels » : Ce sont généralement des jeux anciens. Les jeux « classiques » sont des jeux populaires plus récents, souvent connus des jeunes apprenants français.

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