Swift-Switch (Includes V-Ray and Mental-Ray Presets) *NEW UPDATE* available. . Check out My Blog. VRay Ocean Shader version 2 is now available with Swift-Switch. Also includes an updated new Advance Viewport (Now known as Viewporter). New Preferences dialog for Swift-Switch. Now with System Information Maxscript. Click Here for Changelog. Click Here for Changelog2012. This is the advanced version of my old script called "Advanced Render Switcher". In one of the Next update i'll include Final Render Presets Features of Swift-Switch: --Advanced Viewport shading --Completely FREE to Use --Change different renderers instantly --Reset Material Editors --Expand UI to change V-ray Core elements --Expand UI to change Final Render Core elements --New V-Ray Save Passes script Features for V-Ray: Features for Mental-Ray: --Bypass Critical Memory Issues--Quality Presets--Enable/Disable FG and GI Please NOTE that Mental-Ray Presets are still under development. Check out the Latest News here: Additional Info: Version Requirement:
3dsmax Archives - Klaas Nienhuis Mapmax: gis for 3ds max. Raster maps and projections Mapmax is growing into a GIS toolset for 3ds max Openstreetmap in 3ds Max Make maps in 3ds Max fast with openstreetmap Instant configurator with 3ds Max and clara.io Creating a simple configurator can be automated with realtime 3D platforms Automated 3D model conversion Process your 3D models and get them in shape for new uses End user event 2013 – Part 2 This is part two of a two part series on […] End user event 2013 – part 1 End user event 2013 This year I had the opportunity […] 3D wood texture by Jerry Ylilammi: Berconmaps Recently I’ve created some images of a wooden chair designed […]
HoHa Camera HandHeld Hello. Here is another script for the community. I was looking for a good camera shake - handheld generator for 3ds max. What this script does is pretty straight forward: Make the hand held effect. This script can handle both Vray camera and Normal camera, both with target or without target. It support undo, and to delete all keyframe of the selected camera. You can also animate the camera first, then apply the shake in a time range within. Usage: Pick the camera - support Free & target Normal camera, Free & target Vray Physical Camera. It currently doesn't support camera animated by path constraint. Anyone who has any idea to improve the script, please drop me a line. Tested on 3ds max 2012. ChangeLog: Ver 1.2: Change the numbers from interger to float --> enable to make smaller changes to the coordinates. Ver 1.1a: Ver 1.1: Added a checkbox to make the shake on an Animation layer. titane357's Idea. Regards. Hoang Ha Version Requirement: It might be able to run on most of max.
MAXScript et VrayProxy | matt guetta Ce sera le premier tuto MAXScipt du blog! Rien de bien prétentieux, au contraire, juste une petite intro vous permettant de gagner du temps sans forcement « vraiment » apprendre MAXScript! La Manica Lunga Library, m’a donné pas mal de fil à retordre pour une raison simple, le nombre d’objets présent dans la scène. Du coup, je me suis servi de MAXScript pour automatiser les actions simples et récurrentes de la création de la scène. Avant de commencer la scène, j’ai placer un certains nombre de livres à la main, forcement c’est devenu compliquer de les sélectionner pour ensuite les afficher en box étant donne que l’option « bounding box » n’est plus accessible… Comme vous ne le savez peut-être pas, je viens du Web, et la productivité se résume parfois à réduire le nombre de clics pour accomplir une tache. Avant de commencer à appréhender la bête, (je mets pas apprendre, j’ai pas franchement le sentiment d’être capable de vous apprendre MAXScript) voici deux petites notions de base.
Spline Geo import (kml, GPX and csv geographic coordinates) to 3ds MAX Author Name: Mario Morais Import CSV and import Geo (kml, GPX) to 3ds MAX Importing data to 3ds max is fundamental to try to reproduce the real world in3d environment.I made two scripts spline CSV IO (Import/Export) and Import Geo. Install: Copy files to /scripts/startup Use: go to “utilities” tab (hammer) –> MAXscripts->Utilities The script import Geographic coordinates (longitude,latitude and Altitude). KML Path: Import a Path from Google Earth. For the first import the script creates an object called “TRACK_CENTER_MESH”. Motec CSV Import csv from motec i2 software. skip points: GPS devices collect too many points near each other. Import Images Tiles Import images tiles and create a Editable Poly. “Don’t calculate Center”: Don’t calculate the new center. Spline: Define the spline parameters.
Changsoo Eun - animBoost back to home animBoost v0.8 What is it animBoost is a set of maxscript that boost viewport performance for animated mesh. What it does Recently I found out that 3ds max still evaluates an object's modifier stack even though the object is hidden. animBoost is an workaround for this problem. animBoost keeps monitoring scene and selectively turns on/off modifier when object is unhidden/hidden. animBoost supports 3ds max 2009+ How to install Download zip file. Each 3ds max installation may have different folder location. getdir #scripts getdir #ui *** installation for 3ds max 2013 **** Since 3ds max 2013, 3ds max folder structure has been changed. Threrfore, after you unzip the package, you need to go in "ui" folder and copy "usermacros" folder to user "usermacros" folder. getdir #usermacros How to use Launch 3ds max. "turn on animBoost" will show up as "animBoost_On" button. Now all you need to do is click "animBoost_On" button. animBoost also support a "manual mode". v0.8 Update v0.7 Update
Max Hotbox Author Name: Andreas Meissner This script is in open beta phase, available for public. Who creates the best interface for the users? The users theirselves! This tool is inspired by the Maya Hotbox. Additional Info: show/hide hotbox-layer, run macros, execute scripts, open files or just re-execute your last hotbox actiontrigger actions by using buttons, hotkeys, mousegestures, ...build your own interface and organize your scripts as you want with hotbox profiles and nested layersindependent, Max Hotbox hotkeys override/suppress 3ds Max hotkeysportable, no installationall macros of 3ds max can be assigned to hotbox-buttonsstyle your hotbox with transparent and multicolor buttons, dock and group them with each otherprovides as much functionality as possible for custom userscripts Requirements: should work for 3ds Max 9 SP2 - 3ds Max 2011works for 32bit and 64bit systems How to start Max Hotbox: How to autostart Max Hotbox on next 3ds Max startup: How to upgrade from a previous version:
Cobwebs - JokerMartini Cobwebs 3ds Max, Featured, Products, Tools Updated 5 months ago Image credits: Martin Geupel, Branko Zivkovic, Michael Haas, Yusuf ES, Of Shadow & Light Description Check out one of my latest scripts called “Cobwebs” which helps users created suspending cables, wire bundles, bag worm nest, and cobwebs. Purchase Click the button to buy now for only $2.00. Installation Place the Cobwebs.ms in your 3ds Max start up scripts folder Maxscript > Run Maxscript > Cobwebs.ms Create a spline shape and collapse it to an editable spline Add the modifier ‘Cobwebs’ to your spline Enjoy! Compatibility Cobwebs works with 3ds Max and 3ds Max 2012/2013/20014 (32 & 64 Bit). Change-log Cobwebs Utility 1.0 - compatible with geometries - custom Drape min and max settings - Length Solver for calculating drape amount Cobwebs Utility 2.0 - Speed improvements - Cutoff limits both min and max - Sub iterations on main strands
random This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on... Z MNG VR - The manager for working with Vray Free Zbrush Hair to Spline's plugin for 3D Max 'Wayne's Poly to Splines' 3D Max plug-in (Free) Link: www.psychocore.com/WaynesPolyToSpline.zip Well as a personal thank you to all the zbrush users that were so positive about the mudbox videos and realised they are just as useful to them, and also didn't insult me or start ww3.... Here's a little thank you for those of you that use 3D Max. Its something I knocked out in an hour tonight that takes imported zbrush hair and converts it into splines so that they can be used with to comb max hair and fur. It operates in a single click and includes a very basic installation and usage PDF....if there are any spelling mistakes or typos don't blame me as I wrote the damn thing in 5 mins lol. I can't stick this on zb central as I've been banned for 'daring to use mudbox' now for over 3 1/2 years lol.
Grabviewport Author Name: Leslie Van den Broeck 03/31 Update2: Added a Nodialog option that uses the last settings . Enable by shift+clicking the grabviewport button 03/31: Fixed camera Deletion with zdepth and fixed version check in some places 01/20: Fixed attempting to acces deleted scene object error 01/15: Fixed scenes folder undefined error 01/14: Fixed pre max 2010 error message 01/07: Fixed "Active Time Range" Png alpha animation bug 01/06: Fixed Ratio Bug 01/04: Added Alpha for PNG Animation Grabviewport is a FREE MaxScript that enables you to take High Resolution Screenshots of your 3ds Max Viewport.