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ICT Lesson Repository

ICT Lesson Repository
About us Courses & workshops Consultancy services Clients & publications Tools & webquests Resources > Lessons > Lesson Repository ICT Lesson Plan Repository About this repository This is a growing selection of lesson plans using ICT tools created by participants on our courses. mLearning plans (plans using mobile or handheld devices) ICT plans (plans using a range of technologies) Note: The following Creative Commons license applies to all these lesson plans: ELT materials (As per author) - Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Share this © The Consultants-E Ltd., 2003 - 2014 Sitefinity ASP.NET CMS Related:  PBL ICTsICT Lesson Plans

Twenty Tips for Managing Project-Based Learning In honor of Edutopia's 20th anniversary, we're producing a series of Top 20 lists, from the practical to the sublime. 20 Tips for Managing Project-Based Learning 1. Use Social Media One of the best ways to document collaboration and engage students with technology is use social media platforms like Edmodo. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Bonus! A quick note on these tips: There is no real silver bullet to get every single kid under the sun engaged in your classroom, but good teachers use all the strategies they can muster. Digital Play In the University of Bristol’s Education Endowment Foundation‘s recent study on Neuroscience and Education, (Howard-Jones, 2014), there is an interesting section on Learning Games. Classroom practice and neuroscientific research The review ”considers the extent to which insights from the sciences of mind and brain influence, or are close to influencing classroom practice”, summarising “existing evidence about approaches and interventions that are based, or claim to be based, on neuroscience evidence.” The report categorises the approaches into 1) those which are likely to have a positive impact on attainment, 2) those which need further testing to determine the likely impact on attainment, and 3) those which do not seem to have a promising impact on attainment. Further research required What is known about Learning Games Popular games stimulate the brain’s reward systemThe brain’s reward response can positively influence the rate we learn

Project-Based Learning Background Edutopia The George Lucas Educational Foundation (GLEF) was founded in 1991 as a nonprofit operating foundation to celebrate and encourage innovation in schools. Exemplary PBL Projects In addition to exemplary projects created by outstanding PBL educators, this WestEd site has an extensive list of resources and research findings on PBL. The Exploratorium Institute for Inquiry A collection of resources about inquiry-based learning. Framing Essential Questions Six articleson the seven stages of research investigation based on the Research Cycle . The Guide on the Side Contains links to articles about PBL, academic references, awards/contests, books, funding, project directories, policies, and supporting resources and tools. An Introduction to Problem-Based Learning A tutorial covering the basics of how to set up a PBL project. Project Based Learning: the Online Resource for PBL This is a one stop solution for Project Based Learning! Project Based Learning Module Questioning.org Tools

Results on ReadWriteThink Find content from Thinkfinity Partners using a visual bookmarking and sharing tool. More Your students can save their work with Student Interactives. More Home › Results from ReadWriteThink 1-10 of 892 Results from ReadWriteThink Sort by: Classroom Resources | Grades 6 – 8 | Lesson Plan | Unit 3-2-1 Vocabulary: Learning Filmmaking Vocabulary by Making Films Bring the vocabulary of film to life through the processes of filmmaking. page | 1 2 3 4 5 6 7 8 9 10 Part 4: Planning an IT-Assisted PBL Lesson In this section we continue work on a PBL Lesson Planning Table that we started in Part 2. A Seven-Step Planning Process The first phase of developing an ICT-Assisted PBL lesson plan focuses on defining the topic of the lesson and developing the curriculum, instruction, and assessment. The following is adapted from Moursund, D.G. (2003) Project-Based Learning in an Information Technology Environment. Eugene, OR: ISTE. Project content. Individual and small group activity. Individual activity. Debrief: If time permits, we will share "stories" about what seems to be difficult and what seems to be easy in doing this type of lesson planning. PBL Lesson Planning Table Top of Page

A guide to project work: supporting students in independent learning | Teacher Network | Guardian Professional Research is an important element of any independent learning project. Photograph: Alamy What are your plans for the remaining weeks of the teaching year? Perhaps you have a group of tired students who need to be productively engaged after a period of study leave? It's an ideal time for project work. At best, projects can be exciting, personalised learning journeys. Focus If project work is going to be more than simply a ragbag collection of unrelated activities, there needs to be a clear central objective. It is fine for students to start the process with vague ideas about what they are trying to achieve. I start by asking students what interests them. Research Whether a student is writing a dissertation on the ethics of cloning, putting on a performance of scenes from Hamlet for year 9 students, or designing a model skatepark, the first thing to be done, once the objectives are clear, is to gather information about ideas, techniques, history, influences and so on. Structure Thinking skills

Educational Leadership:Giving Students Meaningful Work:Seven Essentials for Project-Based Learning September 2010 | Volume 68 | Number 1 Giving Students Meaningful Work Pages 34-37 John Larmer and John R. Mergendoller As Ms. McIntyre walked around her high school science classroom, she plopped a packet of papers on each student's desk and announced a "project." Sound familiar? What Every Good Project Needs A project is meaningful if it fulfills two criteria. As educators with the Buck Institute for Education, we provide professional development to help schools set up a sustained program of in-depth project-based learning throughout a district, network, or state. 1. Imagine that on the first day of the infectious disease unit, Ms. Teachers can powerfully activate students' need to know content by launching a project with an "entry event" that engages interest and initiates questioning. Many students find schoolwork meaningless because they don't perceive a need to know what they're being taught. 2. After the discussion about beach pollution, Ms. 3. 4. 21st Century Skills Once Ms. 5. 6.

for Education: Save time and stay connected For Education Spark learning with G Suite for Education A suite of free productivity tools to help students and teachers interact seamlessly and securely across devices. Get G Suite for Education What’s included A full suite of educational tools for your school. Manage your classroom with ease Create classes, distribute assignments, give quizzes, send feedback, and see everything in one place. Administer with confidence Add students, manage devices, and configure security and settings so your data stays safe. Communicate your way Connect with email, chat, and video conference. Collaborate anywhere Co-edit documents, spreadsheets, and presentations in real time. Manage all your tasks Build to-do lists, create task reminders, and schedule meetings. Google Classroom Google Classroom streamlines assignments, boosts collaboration, and fosters seamless communication to make teaching more productive and meaningful. Collaborate anytime, anywhere, on any device Benefits for your institution cloud_done Easy build book

Learning to Go: Lesson Ideas for Teaching with Mobile Devices, Cell Phones, and BYOT Every day, people around the world communicate, connect, and learn digitally on the go. Our students spend hours with their devices and digital tools. Imagine if some of that time was spent learning your content. Imagine your students learning by creating, playing, translating, editing, curating, researching, and brainstorming digitally on cell phones, mobile devices, laptops, tablets, iPads, Chromebooks, and consoles. Learning to Go is a collection of lesson plans, resources, handouts, and tips for teachers wishing to incorporate mobile devices, cell phones or BYOT (Bring Your Own Technology) into their teaching.

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