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ICT Lesson Repository

ICT Lesson Repository
About us Courses & workshops Consultancy services Clients & publications Tools & webquests Resources > Lessons > Lesson Repository ICT Lesson Plan Repository About this repository This is a growing selection of lesson plans using ICT tools created by participants on our courses. mLearning plans (plans using mobile or handheld devices) ICT plans (plans using a range of technologies) Note: The following Creative Commons license applies to all these lesson plans: ELT materials (As per author) - Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Share this © The Consultants-E Ltd., 2003 - 2014 Sitefinity ASP.NET CMS Related:  PBL ICTsICT Lesson Plans

Twenty Tips for Managing Project-Based Learning In honor of Edutopia's 20th anniversary, we're producing a series of Top 20 lists, from the practical to the sublime. 20 Tips for Managing Project-Based Learning 1. Use Social Media One of the best ways to document collaboration and engage students with technology is use social media platforms like Edmodo. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Bonus! A quick note on these tips: There is no real silver bullet to get every single kid under the sun engaged in your classroom, but good teachers use all the strategies they can muster. Digital Play In the University of Bristol’s Education Endowment Foundation‘s recent study on Neuroscience and Education, (Howard-Jones, 2014), there is an interesting section on Learning Games. Classroom practice and neuroscientific research The review ”considers the extent to which insights from the sciences of mind and brain influence, or are close to influencing classroom practice”, summarising “existing evidence about approaches and interventions that are based, or claim to be based, on neuroscience evidence.” The report categorises the approaches into 1) those which are likely to have a positive impact on attainment, 2) those which need further testing to determine the likely impact on attainment, and 3) those which do not seem to have a promising impact on attainment. Further research required What is known about Learning Games Popular games stimulate the brain’s reward systemThe brain’s reward response can positively influence the rate we learn

Can Mobile Phones Help Teachers Manage Classroom Behavior? Digital Tools We can talk all we want about what students should learn in the classroom. But the reality is that most teachers have to balance “academics” with a multitude of other lessons: how to be good students, how to be good citizens, and simply how to behave. The startup isn’t just interested in “gamifying” good behavior. There may be a solution with the use of tech — at least that’s what ClassDojo founder Sam Chaudhary believes. Currently, ClassDojo lets teachers track students’ behaviors with an easy +1 or -1 system — you can reward students for good behavior (participation, helping others, creativity, insight) or you can make note of negative behaviors (disruption, disrespect, tardiness). And while tracking this sort of data is, no doubt, important for adults, its impact on the students themselves is also something that ClassDojo wants to highlight. Each student has an avatar, and ClassDojo plans to implement levels to encourage good behavior. Related

Becoming a 21st Century School or District: Improve and Innovate (Step 7 of 7) In some ways we have saved the toughest challenge for last. Don't get me wrong. Transforming professional development, curriculum, instruction and assessment to create 21st century outcomes for your students will all be very challenging. But here's the final challenge in this series: In Step 7, we challenge you to create an organization that is constantly improving. The 4Cs as an Organizational Imperative Working on the 4Cs the last several years has been a wonderful journey. After seeing this graphic, a superintendent walked up to us and said, "I love this model. There are four organizational areas where embedding the 4Cs could be considered: 1) Strategic planning Just this year, I visited my hometown school district. 2) Accountability and data No plan -- strategic or otherwise -- is worth anything if there isn't a culture of accountability surrounding it. 3) Process Improvement Another great way to drive change is to focus on process improvement. 4) Leadership Reflections Conclusion

Project-Based Learning Background Edutopia The George Lucas Educational Foundation (GLEF) was founded in 1991 as a nonprofit operating foundation to celebrate and encourage innovation in schools. Exemplary PBL Projects In addition to exemplary projects created by outstanding PBL educators, this WestEd site has an extensive list of resources and research findings on PBL. The Exploratorium Institute for Inquiry A collection of resources about inquiry-based learning. Framing Essential Questions Six articleson the seven stages of research investigation based on the Research Cycle . The Guide on the Side Contains links to articles about PBL, academic references, awards/contests, books, funding, project directories, policies, and supporting resources and tools. An Introduction to Problem-Based Learning A tutorial covering the basics of how to set up a PBL project. Project Based Learning: the Online Resource for PBL This is a one stop solution for Project Based Learning! Project Based Learning Module Questioning.org Tools

Results on ReadWriteThink Find content from Thinkfinity Partners using a visual bookmarking and sharing tool. More Your students can save their work with Student Interactives. More Home › Results from ReadWriteThink 1-10 of 892 Results from ReadWriteThink Sort by: Classroom Resources | Grades 6 – 8 | Lesson Plan | Unit 3-2-1 Vocabulary: Learning Filmmaking Vocabulary by Making Films Bring the vocabulary of film to life through the processes of filmmaking. page | 1 2 3 4 5 6 7 8 9 10 SlidePoint - Online Presentations that Do Not Require Flash! Exploring Ed Tech @ the Bi-Co Part 4: Planning an IT-Assisted PBL Lesson In this section we continue work on a PBL Lesson Planning Table that we started in Part 2. A Seven-Step Planning Process The first phase of developing an ICT-Assisted PBL lesson plan focuses on defining the topic of the lesson and developing the curriculum, instruction, and assessment. The following is adapted from Moursund, D.G. (2003) Project-Based Learning in an Information Technology Environment. Eugene, OR: ISTE. Project content. Individual and small group activity. Individual activity. Debrief: If time permits, we will share "stories" about what seems to be difficult and what seems to be easy in doing this type of lesson planning. PBL Lesson Planning Table Top of Page

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